We're delivering 3 Roadmap items in this patch! Drauven have been reworked with a bunch of new and terrible (for the heroes) abilities. The centerpiece of this is Drauven Blood, which now grants regeneration to all Drauven (but not e.g. terror birds). Because they can regenerate, Drauven want to slow fights down, and so many of their new abilities are about thwarting the heroes' ability to burst them. We think this will make a big difference in how they feel to fight. We're also delivering a new Legacy Browser environment with some filtering features. We'll have some new music in here in a future patch but it's already a much more pleasant place to find your favorites. We're also removing the experimental tag for multiplayer along with some improvements to the player experience, especially when playing with mods. The "Always on mods" concept has been simplified so that now they can be turned on and off per game. We're getting pretty close to announcing a launch date, which is extremely exciting for us as a team. It's been a journey and a half! As part of that, we've updated the roadmap to better reflect exactly what we expect to ship with 1.0, and what will likely slip to a 1.1 or 1.2 update. You can find our roadmap here: https://docs.google.com/document/d/10VFbL6EYAvJRgR-hoJimuxUCSh7VoLfXba0fTXSHhH4/edit As we run up to launch our regular patch schedule will most likely be interrupted, but we'll of course continue to communicate and address bugs as needed.
0.38+282 Codander Doomwage
Drauven Ability Rework! * Drauven Blood: All Drauven regenerate now * Dart: Cower, hide after taking damage * Dart: Prepared Shot, shoot enemies moving through an area * Stump: (Calamity) Net Throw, hobble enemies with a net * Haunt: Specterstep, ignore the first attack made * Haunt: Quickblade, can move after attacking * Stormthroat: Harass, send a bird to harass the enemy * Stormthroat: Battleyell, command an ally to attack * Deevens can intefuse with scenery * Terrorbird: Shriek, reduce enemy potency in a cone * Gorelord: Blooded Ferocity, take half damage for a turn * Pilot: Wingbeat, deal damage and knockback every turn * Pilot: Flight, fly to a tile and bring an ally along * Raid Knight: Charge, rush into the fray * Balestar: Sneer, extra movement at the end of its turn Adjusted Drauven Calamities New Tidings Added an autosave at the very beginning of the campaign Changed and simplified how mods are configured Multiplayer warning for mismatched mods Removed "Experimental" tag for multiplayer Abilites withs status effects now explain them in tooltip New cursor image New button styles Ability buttons now show element type All theme range attacks now work with ambush All theme range attacks now work with archery Throughshot now works with certain ranged theme attacks Increase damage of jumpjolt, chain lightning and witherbolt Treecall is now a swift action Blazing Sword and Arrow now have distance relative to the fire Retirement Age stat shows if the hero will retire this chapter Unstoppable aspect no longer protects against reaction strikes Can now search by name in the legacy select dialogue New Legacy browser map Legacy can now show heroes of different tiers Can now modify hero hooks in the history tab New in-game menu background Elsee Arcwright now has hooks Additional Mods section explains Always-On mods Fix a bug where job time estimates were innaccurate Fix a bug where health loss from mortal choices didn't stack Fix a bug where archery triggered while the hero was in stasis Fix a bug where clicking on the capstone threat gave bad feedback Fix a softlock where some battles were unplayable Fix a bug where forge lost aspects when steal fire was used Fix a multiplayer crash when crafting and the host disconnects Fix a softlock with archery and mortal choices Fix a bug with customized hooks in multiplayer Fix a bug with Answer to Austerity event Fix a bug where changing hero type didn't adjust the background Fix a bug with shouldersledge targeting Fix a bug where disabled mods would reactivate Fix a bug where enemies show up as invisible in old saves Fix a crash on Linux with some How to Play pages. Fix a bug where a quest was firing when that enemy was disabled Fix a bug with vinewrench and multi-tile monsters Fix a bug where theGoneOx retirement bonus was permanent Fix some typos
Wildermyth
Worldwalker Games LLC
Worldwalker Games LLC
2019-11-13
Strategy RPG Singleplayer EA
GameBillet
17.98 /
€
Game News Posts 94
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(15296 reviews)
http://wildermyth.com
https://store.steampowered.com/app/763890 
Wildermyth_linux [1.23 G]
Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.
Where does your myth lead? Come help us uncover it!
- Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
- Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
- All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.
An Imaginative Papercraft World
The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
Extreme Character Depth
Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.
Choices That Matter
Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
A New Approach to Death
Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.
Deep and Creative Tactical Combat
Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.
Endless Replayability
Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.
A Custom Pantheon of Legends
You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
- Memory: 3 GB RAM
- Graphics: Open GL 3.2
- Storage: 2 GB available space
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