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Updates to Unstable Beta Branch

If you're playing on the unstable beta, we've just updated it with some fixes. Thanks for the feedback, it's really helpful! 1.0+311 Feature Preview RC 3 Turned on achievements Several new death events Visual and minor text updates to Ulstryx Into the Underworld visual update Added objective feedback for scenery where applicable Tweak several generic capstones Deeven ranged attack is now magic damage Broadswipes upgrade now does minimum of 2 damage Reduced terror bird shriek range Reduced staunching spores range by 1 Choosing a face/hairstyle etc no longer closed dropdown Fix a rare map gen issue in Eluna Fix a bug where Ingite+ could target allies or existing fires Fix a bug with bards and big thrusks on plot maps Fix completed objectives showing particles Fix a bug with always on mods settings for new games Fix bug where legacy backup zip had wrong file extension Fix Whirl blurb text Fix issue where some large monsters looked blurry (And these shipped a few days ago, too.) 1.0+306 Feature Preview Reduce monster card draw by 1 for Legacy campaign Ch1,2,3 Dart's Cower ability is removed if they attack while it's active Stunned removes Dart's Cower ability Attack Scenery now deals a minimum amount of damage Reduced difficulty on the Ancient Wall capstone Reduced difficulty on the Soul Forge capstone Reduced difficulty on the Flytrap capstone Nightmare no longer spawns as Cavernquarry boss Fix a bug that broke some maps when using undo Fix a bug where sentinel wouldn't take weapon range into account Fix a bug where immune would show up when it shouldn't Fix a bug where indignance could hit enemies through walls Fix a bug with soulforge combat modifiers Fix a bug with non-weldlings having the weldling aspect Fix a bug with boss spawns for some generic capstones Fix a bug where into the fire event was missing a proper name Fix a bug where the game console showed lots of backend text Fix a bug where a mortal choice could prevent a hero from dying Fix a bug with the hillfort map Fix a bug with compulsion feedback Fix a bug where Generic omens offered romance options to family members Fix a bug where Ambush and Sentinel applied debuffs even if they missed Fix a bug with campaign-only aspects showing up multiple times Fix a bug where stasis'd creatures could gain and give walling bonuses Fix a bug where guardian only used one-hand version of theme attacks Fix a bug where haunt could move twice and attack afterwards Fix a bug where tree-arm attack could deal 0 damage Fix a bug where heroes controlled by other players were autoselected Fix a bug where multiplayer would show interfusion feedback poorly Fix a bug where Rockshield value wouldn't be removed after being attacked Fix a bug where amounts in entity tooltips would show up incorrectly Fix a bug with some missing text Fix some typos


[ 2021-06-13 19:02:16 CET ] [ Original post ]



Wildermyth
Worldwalker Games LLC
  • Developer

  • Worldwalker Games LLC
  • Publisher

  • 2019-11-13
  • Release

  • Strategy RPG Singleplayer EA
  • Tags

  • GameBillet

     17.98 /

     

     
    Game News Posts 94  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (15296 reviews)


  • Review Score

  • http://wildermyth.com
  • Website

  • https://store.steampowered.com/app/763890 
  • Steam Store



  • Wildermyth_linux [1.23 G]

  • Public Linux depots

  • Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.

    Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.

    Where does your myth lead? Come help us uncover it!


    • Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
    • Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
    • All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.



      An Imaginative Papercraft World
      The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.

      Extreme Character Depth
      Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.



      Choices That Matter
      Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.

      A New Approach to Death
      Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.



      Deep and Creative Tactical Combat
      Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.

      Endless Replayability
      Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.



      A Custom Pantheon of Legends
      You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
    MINIMAL SETUP
    • Memory: 3 GB RAM
    • Graphics: Open GL 3.2
    • Storage: 2 GB available space
    GAMEBILLET

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