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If you're playing on the unstable beta, we've just updated it with some fixes. Thanks for the feedback, it's really helpful! 1.0+311 Feature Preview RC 3 Turned on achievements Several new death events Visual and minor text updates to Ulstryx Into the Underworld visual update Added objective feedback for scenery where applicable Tweak several generic capstones Deeven ranged attack is now magic damage Broadswipes upgrade now does minimum of 2 damage Reduced terror bird shriek range Reduced staunching spores range by 1 Choosing a face/hairstyle etc no longer closed dropdown Fix a rare map gen issue in Eluna Fix a bug where Ingite+ could target allies or existing fires Fix a bug with bards and big thrusks on plot maps Fix completed objectives showing particles Fix a bug with always on mods settings for new games Fix bug where legacy backup zip had wrong file extension Fix Whirl blurb text Fix issue where some large monsters looked blurry (And these shipped a few days ago, too.) 1.0+306 Feature Preview Reduce monster card draw by 1 for Legacy campaign Ch1,2,3 Dart's Cower ability is removed if they attack while it's active Stunned removes Dart's Cower ability Attack Scenery now deals a minimum amount of damage Reduced difficulty on the Ancient Wall capstone Reduced difficulty on the Soul Forge capstone Reduced difficulty on the Flytrap capstone Nightmare no longer spawns as Cavernquarry boss Fix a bug that broke some maps when using undo Fix a bug where sentinel wouldn't take weapon range into account Fix a bug where immune would show up when it shouldn't Fix a bug where indignance could hit enemies through walls Fix a bug with soulforge combat modifiers Fix a bug with non-weldlings having the weldling aspect Fix a bug with boss spawns for some generic capstones Fix a bug where into the fire event was missing a proper name Fix a bug where the game console showed lots of backend text Fix a bug where a mortal choice could prevent a hero from dying Fix a bug with the hillfort map Fix a bug with compulsion feedback Fix a bug where Generic omens offered romance options to family members Fix a bug where Ambush and Sentinel applied debuffs even if they missed Fix a bug with campaign-only aspects showing up multiple times Fix a bug where stasis'd creatures could gain and give walling bonuses Fix a bug where guardian only used one-hand version of theme attacks Fix a bug where haunt could move twice and attack afterwards Fix a bug where tree-arm attack could deal 0 damage Fix a bug where heroes controlled by other players were autoselected Fix a bug where multiplayer would show interfusion feedback poorly Fix a bug where Rockshield value wouldn't be removed after being attacked Fix a bug where amounts in entity tooltips would show up incorrectly Fix a bug with some missing text Fix some typos
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