Wildermyth 1.0
A five chapter campaign focused on Drauven. This story follows both human and Drauven heroes over the span of the campaign. It's complex and beautiful and we're extremely proud of it.
Over 50 achievements have been added to the game. Each achievement unlocks a piece of concept art or a theme skin. You can browse your achievements in the legacy browser or on Steam.
Some themes now have skins that can be unlocked with achievements. Theme skins are cosmetic variants, and once unlocked, they can be chosen in the customize section in the character sheet.
When a hero levels up, they will now often see 4 choices instead of 3. The 4th choice is for upgrading an existing class ability or theme attack. This is a very big change to how heroes are built, and we think it will allow players to be more intentional with their builds, and differentiate heroes more.
We've revamped our generic campaigns, and it's a huge improvement! Now instead of seeing generic events, each chapter will have an omen, capstone, and victory events that fit together, with a custom capstone mission. Some chapters also include custom keystone missions. These chapters will be mixed together to create a whole campaign. Some are monster specific, and some work for any monsters, but they all have unique battle maps and stories that match what's going on in the overall campaign.Right now there are over 20 chapters in the game, with several more on the way. Ok that's a lot of stuff!
Tuesday: Nookrium Wednesday: Penny Arcade Acquisitions Inc. C Team Thursday: ReformistTM Friday: Paul Soares Jr Saturday: Seri! Pixel Biologist Sunday: Blind IRL & friends
We're super proud of making it this far, but Wildermyth can keep growing. We'll be taking some time to evaluate our best course of action, and we'll make an announcement when we have a firmer idea of what our next steps will be. As always, we will be listening to feedback and fixing bugs. Thank you so much for coming with us on our journey! -The Wildermyth Team
1.0 All the Bones of Summer New Campaign! A 5 Chapter Story with Drauven Generic Campaign Events and Maps! (~20 chapters done, more coming) Many more Mortal Choices added Final Moment events added (when a hero dies) Visual and some text updates to Ulstryx Achievements have been implemented Achievements unlock concept art Some Achievements unlock Theme Skins Theme Skins are cosmetic variations for (some) skins Abilities can now be upgraded on level up! Ability rebalance! (A fourth slot for upgrades has been added to the level up screen) WARRIOR ABILITIES * Upgraded Backslam: Knock an enemy into another to deal damage * Upgraded Battledance: Gain free movement after 1st melee attack * Upgraded Bloodrage: new active ability +2 dmg, can't die this turn * Upgraded Broadswipes: Double broadswipes damage * Upgraded Engage: Engages all adjacent enemies, grants +2 armor for each * Upgraded Paladin: Guardian activates even if you attacked this turn * Upgraded Raider: double scenery damage, can start fires on enemies * Sentinel No longer interrupts enemy movement * Upgraded Sentinel: Interrupts movement * Upgraded Shieldshear: No cooldown, can use multiple times per turn * Stalwart now grants a hero armor & warding at the cost of speed * Upgraded Stalwart: While active, you are immune to status effects * Upgraded Thundering Challenge: Becomes a small area of effect * Upgraded Untouchable: Effect doesn't wear off * Vigilance no longer scales with potency, 2 uses per turn * Upgraded Vigilance: 4 reaction strikes per turn * Upgraded Wolfcall: Grants +1 flanking damage to affected heroes * Upgraded Zealous Leap: Clears pin, can be used every turn HUNTER ABILITIES * Upgraded Ambush: Interrupts movement * Upgraded Archery: +30 defense against ranged attacks * Upgraded Crippling Strikes: +2 damage vs hobbled foes * Upgraded Ember Arrows: new active to jump to a nearby blaze * Upgraded Flashcone: Puts all affected heroes in grayplane, +1 use * Upgraded Foxflight: Grants 3 automatic dodges instead of 2 * Upgraded Jumpjaw: +1 use, shreds 1 armor * Upgraded Piercing shots: Ranged attacks shred 1 armor * Upgraded Quellingmoss: +1 poison to attacks and aoe * Upgraded Rogue: Attacks against damaged enemies deals +1 damage * Thornfang no longer scales with potency, 1 use per turn * Upgraded Thornfang: Can be used three times per turn * Upgraded Through Shot: hit all in a line -1 dmg each MYSTIC ABILITIES * Upgraded Arches: Single action, no cooldown * Upgraded Compulsion: Becomes a swift action, still once per turn * Upgraded Earthscribe: ** grants improved HP and range to Bonewall ** +2 temp hp to the Rock Shield ability ** Calcify grants extra +1 armor, warding, and temp hp * Upgraded Elementalist: ** Infernal Rain now an area of effect ** Splinterblast and splintersalvo +1 damage and hobble. * Stunning Barrage damage +1, reduced stun chance to 50% * Upgraded Humanist: ** Shackles deals 2x damage ** Shardnado doesn't expire ** Stunning Barrage 100% chance to stun * Upgraded Ignite: You can now ignite tiles without debris * Upgraded Indignance: Damage and Range increase by 1 * Mythweaver: Loredump stuns for two turns on hit * Upgraded Mythweaver: ** Loredump damage and range increased ** Increases the damage and hobble of Greater Constrict. ** Lightning Learning: book or statue, +3 potency to ally, decays * Upgraded Naturalist: ** Wild Grasp becomes a swift action. ** Roots and Shoots: single action AOE creates plant scenery * Upgraded Openmind: ** Increased range of Interfuse ** Withdraw now free * Upgraded Soulsplitting: 2 damage prevented for each interfusion * Upgraded Spiritblade: ** Blazing Sword and Burning Arrow now single action attacks ** Heroes walling with an interfused object gain +10 stunt. * Upgraded Vigorflow: +1 damage and +1 speed per interfusion COMMON ABILITIES * Upgraded Aid: +1 use per combat * Upgraded Bard: Swellsong: +50 stunt to nearby allies * Bowmaster name changed to Sharpshooter * Sharpshooter improves all ranged abilities * Upgraded Sharpshooter: +1 Range with ranged attacks * Upgraded Endurance: +1 armor and +2 warding * Upgraded Hardiness: +50% health, +healing rate, +5 retirement age * Upgraded Heroism: +1 action points * Upgraded Inspiration: increase aura size and grant 1 warding * Upgraded Long reach: + 1.6 range to all abilities and attacks * Upgraded Riposte: when hit, +20 dodge until missed, stacks * Tinker now grants an ally +3 armor and +2 warding * Upgraded Tinker: +1 use per combat * Upgraded Viciousness : +1 damage on melee attacks * Upgraded Windwalk: +1 use per combat * Upgraded Wisdom: +10 retirement age, +15 charisma THEMES * Theme attack scaling has been halved. * Themes attacks all have an upgrade ability now * Upgraded theme attack doubles scaling and +1 base damage New music for the Legacy Browser! Reduce monster card draw by 1 for Legacy campaign Ch1,2,3 Dart's Cower ability is removed if they attack while it's active Stunned removes Dart's Cower ability Attack Scenery now deals a minimum amount of damage Into the Underworld visual update Deeven ranged attack is now magic damage Reduced terror bird shriek range Specterstep cooldown is slightly increased Haunts are now easier to see while using Specterstep Deafened is now a status effect Stormthroat bird no longer stacks Reduced staunching spores range by 1 Choosing a face/hairstyle etc no longer closes dropdown Generic campaigns can now start with any classes Temp armor will be used up before permanent armor Ability buttons now show remaining uses and cooldowns Horn child flanking attacks now hobble instead of pinning Gorgon pin lasts for one turn instead of two New incursion defense map Incursion and Calamity timers now always show in the HUD New interfusion particles Multiplayer: Camera adjustments Fix a rare map gen issue in Eluna Fix a bug with bards and big thrusks on plot maps Fix completed objectives showing particles Fix a bug with always on mods settings for new games Fix bug where legacy backup zip had wrong file extension Fix issue where some large monsters looked blurry Fix a bug where sentinel wouldn't take weapon range into account Fix a bug where immune would show up when it shouldn't Fix a bug where indignance could hit enemies through walls Fix a bug with non-weldlings having the weldling aspect Fix a bug where into the fire event was missing a proper name Fix a bug where the game console showed lots of backened text Fix a bug where a mortal choice could prevent a hero from dying Fix a bug with compulsion feedback Fix a bug where generic intros offered romance options to family members Fix a bug where Ambush and Sentinel applied debuffs even if they missed Fix a bug with campaign-only aspects showing up multiple times Fix a bug where stasis'd creatures could gain and give walling bonuses Fix a bug where guardian only used one-hand version of theme attacks Fix a bug where haunt could move twice and attack afterwards Fix a bug where tree-arm attack could deal 0 damage Fix a bug where heroes controlled by other players were autoselected Fix a bug where multiplayer would show interfusion feedback poorly Fix a bug where Rockshield value wouldn't be removed after being attacked Fix a bug where amounts in entity tooltips would show up incorrectly Fix a bug where Weldling's firewall targeted heroes incorrectly Fix a bug where the Chastised could target heroes in grayplane Fix a bug where the Chastised could ignore being Engaged Fix a bug where monsters standing on two fires don't take damage Fix a bug where taking poison damage would remove blind Fix a bug where dealing damage to scenery would remove blind Fix a bug where Terrorbird's inspire would remove blind Fix a crash bug Fix some typos Tools: 8-tile monsters can now be created
[ 2021-06-15 17:05:56 CET ] [ Original post ]
Wildermyth has reached 1.0! That doesn't mean we're all done, but it does mean we think it's a complete game and we won't be making big changes to the structure of it. We're coming out of Early Access, and we have a huge patch to celebrate, as well as some awesome content creators who will be working with us through launch week while the game is on sale. Here's what we're shipping:
All the Bones of Summer
A five chapter campaign focused on Drauven. This story follows both human and Drauven heroes over the span of the campaign. It's complex and beautiful and we're extremely proud of it.
Achievements!
Over 50 achievements have been added to the game. Each achievement unlocks a piece of concept art or a theme skin. You can browse your achievements in the legacy browser or on Steam.
Theme Skins
Some themes now have skins that can be unlocked with achievements. Theme skins are cosmetic variants, and once unlocked, they can be chosen in the customize section in the character sheet.
Ability Upgrades
When a hero levels up, they will now often see 4 choices instead of 3. The 4th choice is for upgrading an existing class ability or theme attack. This is a very big change to how heroes are built, and we think it will allow players to be more intentional with their builds, and differentiate heroes more.
Generic Campaign Chapters
We've revamped our generic campaigns, and it's a huge improvement! Now instead of seeing generic events, each chapter will have an omen, capstone, and victory events that fit together, with a custom capstone mission. Some chapters also include custom keystone missions. These chapters will be mixed together to create a whole campaign. Some are monster specific, and some work for any monsters, but they all have unique battle maps and stories that match what's going on in the overall campaign.Right now there are over 20 chapters in the game, with several more on the way. Ok that's a lot of stuff!
Launch Week Schedule
Tuesday: Nookrium Wednesday: Penny Arcade Acquisitions Inc. C Team Thursday: ReformistTM Friday: Paul Soares Jr Saturday: Seri! Pixel Biologist Sunday: Blind IRL & friends
The Future
We're super proud of making it this far, but Wildermyth can keep growing. We'll be taking some time to evaluate our best course of action, and we'll make an announcement when we have a firmer idea of what our next steps will be. As always, we will be listening to feedback and fixing bugs. Thank you so much for coming with us on our journey! -The Wildermyth Team
1.0 Patch Notes
1.0 All the Bones of Summer New Campaign! A 5 Chapter Story with Drauven Generic Campaign Events and Maps! (~20 chapters done, more coming) Many more Mortal Choices added Final Moment events added (when a hero dies) Visual and some text updates to Ulstryx Achievements have been implemented Achievements unlock concept art Some Achievements unlock Theme Skins Theme Skins are cosmetic variations for (some) skins Abilities can now be upgraded on level up! Ability rebalance! (A fourth slot for upgrades has been added to the level up screen) WARRIOR ABILITIES * Upgraded Backslam: Knock an enemy into another to deal damage * Upgraded Battledance: Gain free movement after 1st melee attack * Upgraded Bloodrage: new active ability +2 dmg, can't die this turn * Upgraded Broadswipes: Double broadswipes damage * Upgraded Engage: Engages all adjacent enemies, grants +2 armor for each * Upgraded Paladin: Guardian activates even if you attacked this turn * Upgraded Raider: double scenery damage, can start fires on enemies * Sentinel No longer interrupts enemy movement * Upgraded Sentinel: Interrupts movement * Upgraded Shieldshear: No cooldown, can use multiple times per turn * Stalwart now grants a hero armor & warding at the cost of speed * Upgraded Stalwart: While active, you are immune to status effects * Upgraded Thundering Challenge: Becomes a small area of effect * Upgraded Untouchable: Effect doesn't wear off * Vigilance no longer scales with potency, 2 uses per turn * Upgraded Vigilance: 4 reaction strikes per turn * Upgraded Wolfcall: Grants +1 flanking damage to affected heroes * Upgraded Zealous Leap: Clears pin, can be used every turn HUNTER ABILITIES * Upgraded Ambush: Interrupts movement * Upgraded Archery: +30 defense against ranged attacks * Upgraded Crippling Strikes: +2 damage vs hobbled foes * Upgraded Ember Arrows: new active to jump to a nearby blaze * Upgraded Flashcone: Puts all affected heroes in grayplane, +1 use * Upgraded Foxflight: Grants 3 automatic dodges instead of 2 * Upgraded Jumpjaw: +1 use, shreds 1 armor * Upgraded Piercing shots: Ranged attacks shred 1 armor * Upgraded Quellingmoss: +1 poison to attacks and aoe * Upgraded Rogue: Attacks against damaged enemies deals +1 damage * Thornfang no longer scales with potency, 1 use per turn * Upgraded Thornfang: Can be used three times per turn * Upgraded Through Shot: hit all in a line -1 dmg each MYSTIC ABILITIES * Upgraded Arches: Single action, no cooldown * Upgraded Compulsion: Becomes a swift action, still once per turn * Upgraded Earthscribe: ** grants improved HP and range to Bonewall ** +2 temp hp to the Rock Shield ability ** Calcify grants extra +1 armor, warding, and temp hp * Upgraded Elementalist: ** Infernal Rain now an area of effect ** Splinterblast and splintersalvo +1 damage and hobble. * Stunning Barrage damage +1, reduced stun chance to 50% * Upgraded Humanist: ** Shackles deals 2x damage ** Shardnado doesn't expire ** Stunning Barrage 100% chance to stun * Upgraded Ignite: You can now ignite tiles without debris * Upgraded Indignance: Damage and Range increase by 1 * Mythweaver: Loredump stuns for two turns on hit * Upgraded Mythweaver: ** Loredump damage and range increased ** Increases the damage and hobble of Greater Constrict. ** Lightning Learning: book or statue, +3 potency to ally, decays * Upgraded Naturalist: ** Wild Grasp becomes a swift action. ** Roots and Shoots: single action AOE creates plant scenery * Upgraded Openmind: ** Increased range of Interfuse ** Withdraw now free * Upgraded Soulsplitting: 2 damage prevented for each interfusion * Upgraded Spiritblade: ** Blazing Sword and Burning Arrow now single action attacks ** Heroes walling with an interfused object gain +10 stunt. * Upgraded Vigorflow: +1 damage and +1 speed per interfusion COMMON ABILITIES * Upgraded Aid: +1 use per combat * Upgraded Bard: Swellsong: +50 stunt to nearby allies * Bowmaster name changed to Sharpshooter * Sharpshooter improves all ranged abilities * Upgraded Sharpshooter: +1 Range with ranged attacks * Upgraded Endurance: +1 armor and +2 warding * Upgraded Hardiness: +50% health, +healing rate, +5 retirement age * Upgraded Heroism: +1 action points * Upgraded Inspiration: increase aura size and grant 1 warding * Upgraded Long reach: + 1.6 range to all abilities and attacks * Upgraded Riposte: when hit, +20 dodge until missed, stacks * Tinker now grants an ally +3 armor and +2 warding * Upgraded Tinker: +1 use per combat * Upgraded Viciousness : +1 damage on melee attacks * Upgraded Windwalk: +1 use per combat * Upgraded Wisdom: +10 retirement age, +15 charisma THEMES * Theme attack scaling has been halved. * Themes attacks all have an upgrade ability now * Upgraded theme attack doubles scaling and +1 base damage New music for the Legacy Browser! Reduce monster card draw by 1 for Legacy campaign Ch1,2,3 Dart's Cower ability is removed if they attack while it's active Stunned removes Dart's Cower ability Attack Scenery now deals a minimum amount of damage Into the Underworld visual update Deeven ranged attack is now magic damage Reduced terror bird shriek range Specterstep cooldown is slightly increased Haunts are now easier to see while using Specterstep Deafened is now a status effect Stormthroat bird no longer stacks Reduced staunching spores range by 1 Choosing a face/hairstyle etc no longer closes dropdown Generic campaigns can now start with any classes Temp armor will be used up before permanent armor Ability buttons now show remaining uses and cooldowns Horn child flanking attacks now hobble instead of pinning Gorgon pin lasts for one turn instead of two New incursion defense map Incursion and Calamity timers now always show in the HUD New interfusion particles Multiplayer: Camera adjustments Fix a rare map gen issue in Eluna Fix a bug with bards and big thrusks on plot maps Fix completed objectives showing particles Fix a bug with always on mods settings for new games Fix bug where legacy backup zip had wrong file extension Fix issue where some large monsters looked blurry Fix a bug where sentinel wouldn't take weapon range into account Fix a bug where immune would show up when it shouldn't Fix a bug where indignance could hit enemies through walls Fix a bug with non-weldlings having the weldling aspect Fix a bug where into the fire event was missing a proper name Fix a bug where the game console showed lots of backened text Fix a bug where a mortal choice could prevent a hero from dying Fix a bug with compulsion feedback Fix a bug where generic intros offered romance options to family members Fix a bug where Ambush and Sentinel applied debuffs even if they missed Fix a bug with campaign-only aspects showing up multiple times Fix a bug where stasis'd creatures could gain and give walling bonuses Fix a bug where guardian only used one-hand version of theme attacks Fix a bug where haunt could move twice and attack afterwards Fix a bug where tree-arm attack could deal 0 damage Fix a bug where heroes controlled by other players were autoselected Fix a bug where multiplayer would show interfusion feedback poorly Fix a bug where Rockshield value wouldn't be removed after being attacked Fix a bug where amounts in entity tooltips would show up incorrectly Fix a bug where Weldling's firewall targeted heroes incorrectly Fix a bug where the Chastised could target heroes in grayplane Fix a bug where the Chastised could ignore being Engaged Fix a bug where monsters standing on two fires don't take damage Fix a bug where taking poison damage would remove blind Fix a bug where dealing damage to scenery would remove blind Fix a bug where Terrorbird's inspire would remove blind Fix a crash bug Fix some typos Tools: 8-tile monsters can now be created
Wildermyth
Worldwalker Games LLC
Worldwalker Games LLC
2019-11-13
Strategy RPG Singleplayer EA
GameBillet
17.98 /
€
Game News Posts 94
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(15296 reviews)
http://wildermyth.com
https://store.steampowered.com/app/763890 
Wildermyth_linux [1.23 G]
Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.
Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.
Where does your myth lead? Come help us uncover it!
Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.
Where does your myth lead? Come help us uncover it!
- Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
- Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
- All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.
An Imaginative Papercraft World
The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
Extreme Character Depth
Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.
Choices That Matter
Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
A New Approach to Death
Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.
Deep and Creative Tactical Combat
Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.
Endless Replayability
Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.
A Custom Pantheon of Legends
You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
MINIMAL SETUP
- Memory: 3 GB RAM
- Graphics: Open GL 3.2
- Storage: 2 GB available space
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