1.1 Aremella Errowlair
Years of Peace are no longer based on performance Retirement now grants 50% more XP New Theme Skins Added! Multiplayer: Added a Disconnect button to in-game menu for clients Legacy Campaigns now act more like normal campaigns: * Players can now recruit from towns * Characters can have children that join the party * Legacy heroes are no longer granted between chapters Defenses built now grant farmers improved defense Swift action now appears as a feather icon Option, resource, and calamity menus are more easily accessible Leftover Legacy Points can now be used to promote more heroes Added coins to show when others are viewing the same comic as you Coins indicate which player you're waiting on at the end of a comic Players can now pay legacy points to reroll ability upgrades Pressing escape now closes calamity window if none can be canceled Towns can now contain up to 10 legacy heroes. (Up from 6) Broadswipes+ now deals +2 damage instead of x2 Ignite can now only be used once per turn Flashcone now deals damage equal to potency + spell damage Reduced difficulty of Cavernquarry keystone Adjusted Spawns for Enduring War first fight Cvawn: When overland fires start, time stops Adjusted Carved in Stone description Action Point indicators now hover, show swift actions Added interface option to turn on additional action point indicator Added message after Tutorial is completed in Ulstryx Cvawn can no longer be ensnared Fix some crash bugs Fix bug where armor value on tooltip wouldn't account for shred Fix bug where Heroism prevented Wild Grasp from being Swift Fix bug where kill counter wouldn't update immediately Fix bug that caused sync error after mortal choice in some cases Fix bug where retiring heroes can grant other retirees XP Fix bug where Waterling Tiding would show wrong gender for waterling Fix bug where Darts would cower after being killed Fix bug where Engage could cause armor to go negative Fix bug where Elmish Jealousy ability remained after mortal choice Fix bug so Extinguish Fire job goes away if the tile is burnt Fix bug where volley of arrows wouldn't show cooldown Fix bug where Tier 0 Legacy heroes could be put into legacy again Fix bug where Hitch a Ride event would appear more than once a game Fix bug where saving in a Carved in Stone run could corrupt the save Fix bug where monsters could use swift actions after moving twice Fix bug where a placeholder recruit event would show Fix bug where knockback wouldn't effect monsters on the same tile Fix bug where Hammer item had no stats Fix bug where Ecthis Chapter 3 picked a hero who already had wings Fix bug where Mothwings could be granted twice Fix bug where prepared shot and vine limbs didn't do anything Fix bug where vigilance would still scale with potency Fix bug where size of >1280x720 would cause window to be uncentered Fix some typos Fix some backend text bugs
[ 2021-08-17 20:59:19 CET ] [ Original post ]
It's been a little while since launch and we want to first of all thank our community for the passion and support! It's been overwhelming at times, and we're really humbled and happy. We've got some stuff for ya! We've got some design changes to retirement and years of peace. We've got some new theme skins! And we've got a good deal of usability improvements and bugfixes! Going forward we'll have more content, features, and fixes, and we'll be aiming for a monthly cadence for patches for now.
1.1+344 Aremella Errowlair
Years of Peace are no longer based on performance Retirement now grants 50% more XP New Theme Skins Added! Multiplayer: Added a Disconnect button to in-game menu for clients Legacy Campaigns now act more like normal campaigns: * Players can now recruit from towns * Characters can have children that join the party * Legacy heroes are no longer granted between chapters Defenses built now grant farmers improved defense Swift action now appears as a feather icon Option, resource, and calamity menus are more easily accessible Leftover Legacy Points can now be used to promote more heroes Added coins to show when others are viewing the same comic as you Coins indicate which player you're waiting on at the end of a comic Players can now pay legacy points to reroll ability upgrades Pressing escape now closes calamity window if none can be canceled Towns can now contain up to 10 legacy heroes. (Up from 6) Broadswipes+ now deals +2 damage instead of x2 Ignite can now only be used once per turn Flashcone now deals damage equal to potency + spell damage Reduced difficulty of Cavernquarry keystone Adjusted Spawns for Enduring War first fight Cvawn: When overland fires start, time stops Adjusted Carved in Stone description Action Point indicators now hover, show swift actions Added interface option to turn on additional action point indicator Added message after Tutorial is completed in Ulstryx Cvawn can no longer be ensnared Fix some crash bugs Fix bug where armor value on tooltip wouldn't account for shred Fix bug where Heroism prevented Wild Grasp from being Swift Fix bug where kill counter wouldn't update immediately Fix bug that caused sync error after mortal choice in some cases Fix bug where retiring heroes can grant other retirees XP Fix bug where Waterling Tiding would show wrong gender for waterling Fix bug where Darts would cower after being killed Fix bug where Engage could cause armor to go negative Fix bug where Elmish Jealousy ability remained after mortal choice Fix bug so Extinguish Fire job goes away if the tile is burnt Fix bug where volley of arrows wouldn't show cooldown Fix bug where Tier 0 Legacy heroes could be put into legacy again Fix bug where Hitch a Ride event would appear more than once a game Fix bug where saving in a Carved in Stone run could corrupt the save Fix bug where monsters could use swift actions after moving twice Fix bug where a placeholder recruit event would show Fix bug where knockback wouldn't effect monsters on the same tile Fix bug where Hammer item had no stats Fix bug where Ecthis Chapter 3 picked a hero who already had wings Fix bug where Mothwings could be granted twice Fix bug where prepared shot and vine limbs didn't do anything Fix bug where vigilance would still scale with potency Fix bug where size of >1280x720 would cause window to be uncentered Fix some typos Fix some backend text bugs
Wildermyth
Worldwalker Games LLC
Worldwalker Games LLC
2019-11-13
Strategy RPG Singleplayer EA
GameBillet
17.98 /
€
Game News Posts 94
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(15296 reviews)
http://wildermyth.com
https://store.steampowered.com/app/763890 
Wildermyth_linux [1.23 G]
Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.
Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.
Where does your myth lead? Come help us uncover it!
Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.
Where does your myth lead? Come help us uncover it!
- Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
- Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
- All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.
An Imaginative Papercraft World
The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
Extreme Character Depth
Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.
Choices That Matter
Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
A New Approach to Death
Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.
Deep and Creative Tactical Combat
Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.
Endless Replayability
Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.
A Custom Pantheon of Legends
You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
MINIMAL SETUP
- Memory: 3 GB RAM
- Graphics: Open GL 3.2
- Storage: 2 GB available space
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