Wildermyth
Worldwalker Games LLC Developer
Worldwalker Games LLC Publisher
2019-11-13 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(15555 reviews)
Public Linux Depots:- Wildermyth_linux [1.23 G]
1.2 Uvbera ArmistiaFor this patch we're rolling out 6 new generic chapters. These will now be in the mix when you start a new generic campaign. There's some really fun fights in there, especially for the final chapters.
In addition we've added better feedback for several dialogs in multiplayer games, so it's more clear what happened when someone makes a choice, and some of these improvements will be visible in single player games too, where it makes sense.
Then there's the usual bug fixes, QoL, and balance tweaks. It almost feels like a regular old patch like we did in early access. Makes me nostalgic a bit.
We've got more in the works, of course. We expect the next patch to be in late October, if all goes well, and we're really excited about it.
1.2+353 Uvbera Armistia
New Chapters for Generic Campaigns!
* The Ghost Town (mid)
* The Library (mid)
* The Potionry (mid)
* The Temple of Silence (final)
* The Unseen Orchard (final)
* The Warren (final)
New Tidings and Wrapups
New music for All the Bones of Summer final fight
New Sound Effects for Tinker and Stormthroat
New Scenery for various maps
New clothes for some NPCs
Monster calamity view now shows monster tiers
Total number of calamity cards drawn now shown
Ember Arrows now works when standing next to fire lamps
Ambush missions only ever spawn 2 cards now
Lit fiery lamps now leave behind fire when destroyed
Show "You're the leader" if everyone else is reading along
An animation plays when comic choices are made
An animation plays when hero upgrades are selected
Gear choice in MP now shows who gear was given to
Legacy Heroes now always keep offhand items
Character sheets now include heroes you're recruiting
All the Bones of Summer ch3 capstone now grants gear
New interface options for Ability Animation Speed
Rerolling abilities now only costs 2LP (+2 for each reroll)
Thrixl Chrysalis no longer move
Boss monster added to Ringstone generic capstone
Wilderness_explorers event turned off
Action points are now shown at the top of the screen by default
The menu can now be accessed during interval tidings/choices/omens
Buffs/debuffs now show up as green and red in attack predictions
Attack predictions now show the value of added aspects
Friendly fire warning now shows up for shred and debuffs
Answer to Austerity pinecone choice now shows for legacy pinecones
New Thrixl Bard/Thrusk calamity
More cottage and house facades!
Fix a bug where backslam could move immovable foes
Fixed a bug where Found Family history showed backend text
Fix a bug where Engage+ didn't give 2 armor per foe
Fix a bug with hurlaxe audio
Fix a bug where enemy strength 0 would show for some missions
Fix a bug where Fenspear heir had random history
Fix a bug where rerolling parents could keep child's connection
Fix a crash bug with the legacy promote dialogue
Fix a bug where hero coins wouldn't display right in the interval
Fix some typos
[ 2021-09-23 15:48:15 CET ] [ Original post ] Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.
Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.
Where does your myth lead? Come help us uncover it!

- Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
- Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
- All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.

An Imaginative Papercraft World
The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
Extreme Character Depth
Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.

Choices That Matter
Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
A New Approach to Death
Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.

Deep and Creative Tactical Combat
Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.
Endless Replayability
Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.

A Custom Pantheon of Legends
You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
MINIMAL SETUP- Memory: 3 GB RAM
- Graphics: Open GL 3.2
- Storage: 2 GB available space
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