Wildermyth
Worldwalker Games LLC Developer
Worldwalker Games LLC Publisher
2019-11-13 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(15555 reviews)
Public Linux Depots:- Wildermyth_linux [1.23 G]
1.3 Dolse Ponder + Critter Plushie ReleaseFor this patch we've added four new events and revised two existing comics with updated visuals and narrative; they will appear in generic and villain campaigns. There's some great interaction between heroes in these, and the Heart of Stone revision will be fresh for seasoned players.
There's also some stellar new art, including a new male face option and an elemental unlock tracking screen.
Then we have a whole horde of bug fixes- our QA team has been busy! These fixes should generally smooth gameplay.
Preorder Wildermyth's Critter Plushie!

We've partnered with Makeship for very first, limited edition plushie release.
They'll only be made if the campaign is 100% funded, so be sure to order and share so this cutie can get home to you! The Critter will be available to order from October 29th-November 18th.
You can order one
here!
1.3+363 Dolse Ponder
New Event: Bad Mustard
New Event: Bones and Crows and Nightly Things
New Event: Token of Affection
New Event: Flickerings
Revised Events:
* Hidden Passages
* Heart of Stone
New Tidings
New Wrapups
New Achievements dialog art
New male face option
Research Site and Secure Site events have been updated
Thorn lash is now considered a ranged attack
Added interface option to skip comic panel animations
Splintersalvo now shows on bar if one piece of wood is interfused
Import Legacy now lets you select all or none of the heroes
Added better logging for failure to login with Multiplayer
New particle effect for Usric Raze ability
Fix bug where comic text could be different for different players
Fix bug where escape zones wouldn't appear for custom maps
Fix bug where enemy mystics targeted themselves with splinterblast
Fix bug where hoof and horn event would end incorrectly
Fix bug where prepared shot wouldn't work with Sharpshooter
Fix bug where pinned reduced accuracy by 30% instead of 15%
Fix bug where family business history lines would break
Fix bug with catching spirits where scenery used to be
Fix bug where a hero could use prepared shot while stunned
Fix that "waiting for other players" could show up in singleplayer
Fix bug where AI pathfinding could get stuck on certain maps
Fix bug where dead heroes show up in escape mission events
Fix bug where a maiming would cause a hero to lose both weapons
Fix some ability text using used first person to reference a hero
Fix bug where haunt in specterstep could still be hit by flanking
Fix bug where legacy relationship lock button would go off screen
Fix bug where hook quest events would restart after finishing
Fix bug with the hitbox for the hook quest button on portraits
Fix bug where early Cvawn events wouldn't show any text
Fix bug where wiki links would lead to generic pages
Fix bug where Ecthis ch. 4 capstone had an unreachable area
Fix bug where Fenspear heir history would display too much text
Fix bug where Vigilance+ would only grant 2 reaction strikes
Fix bug with Wolf Price hero images
Fix bug where Terrorbird death would reduce accuracy by 1
Fix bug where Indignance would be removed when escaping a mission
Fix bug where Redcloak could use Fireball through walls
Fix bug where a town recruit story would use a maimed hero
Fix bug where Indignance didn't work on tiles with scenery on them
Fix bug where Paladin+ would allow for reaction strikes = potency
Fix bug with some Cvawn images
Fix bug where saving while getting gear would create an empty map
Fix bug where Ambush and Rogue would lose greyplane on a kill
Fix bug with multiple creatures engaging the same hero
Fix bug with the Zealous Leap cooldown
Fix bug with the Shieldshear cooldown
Fix bug with missing buffed Chosen image on Linux
Fix bug with multiplayer where events would loop back to the start
Fix some typos
Fix a crash bug
Tools: save/load/quit enabled for Carved games when cheating
Tools: Added greaterThan, lessThan, and EXISTS expressions
Tools: Can now see AI ability use score via AI Behavior Inspection
Tools: Added SetThreatFlavor Outcome
Tools: Added CAN_FORM_ROMANCE expression variable
Tools: Added "logs" button to content editor, to view log lines
Tools: Plot editor more specific about where errors happen
Tools: Added shipWith, rivalOf, friendOf, and loverOf tags
[ 2021-10-29 15:56:37 CET ] [ Original post ] Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.
Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.
Where does your myth lead? Come help us uncover it!

- Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
- Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
- All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.

An Imaginative Papercraft World
The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
Extreme Character Depth
Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.

Choices That Matter
Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
A New Approach to Death
Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.

Deep and Creative Tactical Combat
Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.
Endless Replayability
Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.

A Custom Pantheon of Legends
You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
MINIMAL SETUP- Memory: 3 GB RAM
- Graphics: Open GL 3.2
- Storage: 2 GB available space
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