Wildermyth
Worldwalker Games LLC Developer
Worldwalker Games LLC Publisher
2019-11-13 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(15555 reviews)
Public Linux Depots:- Wildermyth_linux [1.23 G]
1.7 Kevkas SwordhandWildermyth is now live and on sale on the Epic Games store! Crossplay is supported so you can play with your friends regardless of where you purchased Wildermyth. You don't need an Epic Account to play multiplayer, but if you have one, you can use it. This has been in the works for a while; we're very excited it's out for all you Epic Store connoisseurs!
Wildermyth is on the Epic Games Store here.
With this patch, we've added color customization options for colors used during combat. You'll be able to customize them if you're having trouble seeing any default colors! We hope this helps make Wildermyth more accessible. We've also updated an old event with fresh writing and dialogue as well as added new Tidings.
You'll also see some minor UI and sfx additions, balance changes, and a buncha bug fixes.
1.7+414 Kevkas Swordhand
Crossplay with Epic Games!
Family Business Revision!
New Tidings!
Increased the weight of Heirloom Spring event
Added Colorblind options!
Added view button to achievement popups
Added achievement button to Legacy menu
Mythweaver potency buff can be gained from ruins scenery
Rogue+ now causes heroes to enter grayplane on stunt
Bloodrage reworked:
* Old: Extra Damage per 2 HP missing = 1 + 1/3 Potency
* New: Linear based on % missing health,
up to 2 + 1/2 Potency + 1/4 Max HP
Also, only affects melee/ranged attacks
Broadswipes damage rework:
* Old: Bonus Damage + Potency
Upgrade grants +2 Damage
* New: 2 + 1/2(Bonus Damage+Potency)
Upgrade increases scaling to full
Added sfx for some abilities
Bloodrage now shows current damage bonus gained
Abilities now show if they're melee or ranged
Adjusted several incorrect references to "Physical Attacks"
Shieldshear no longer counts as a melee ability
Meteor Strike no longer counts as a ranged ability
Some wings are now folded in non-combat scenarios
Can now set custom hero turn order via Options > This Game
Empowered bone weapons revert to normal over legacy
Heroes without soulmates present won't have random kids
Engage "line of sight" being broken is now more predictable
Engage+ has clearer feedback now
Added particle and filter effects to fire and poison
Fire damage animation takes much less time
Multi: Control over a hero can be set in the recruit dialogue
Multi: Large pets are controlled by same player as their owner
Multi: Heroes you control are automatically selected first
Added icons for legacy hero ability choices
Added store button to main menu
Improved feedback for heroes with melee+range theme attacks
Theme aspects like fire immunity now show in character sheet
Controller invalid clicks no longer deselect current action
Controller improved navigation in several dialogs
Fix multiplayer bug with customizing heroes at the same time
Fix a bug with Loyal hook quest targeting
Fix a bug where Storied Bones improved multiple hero's weapons
Fix a bug where Ghost Town hook would spawn an extra town
Fix a bug where skeleton theme rivalry had weird interactions
Fix a bug with Untouchable preventing attacks on walling allies
Fix a bug where Chaos Whorl could be used on lone enemies
Fix a bug where non-QWERTY layouts showed bad hints
Fix a bug where Salvage wouldn't destroy certain scenery
Fix a bug where Connect to IP multiplayer didn't work
Fix a bug with scorpion tail formula
Fix a bug with Sharpshooter and theme ability feedback
Fix a bug where longreach improved new flight abilities
Fix a bug where sentinel and protector could ignore stasis
Fix some crashes
Fix some typos
Fix some backend text
Tools: "keepOverLegacy" option to keep augments over legacy
Tools: Added Theme editor!
Tools: Added "Create Branch Event" button to Branch Outcome
Tools: Single-line text fields expand when editing
Tools: Color-coding for comic actors of different types
Tools: Improvements to Comic Editor "Auto-Match"
[ 2022-04-22 17:03:12 CET ] [ Original post ] Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.
Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.
Where does your myth lead? Come help us uncover it!

- Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
- Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
- All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.

An Imaginative Papercraft World
The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
Extreme Character Depth
Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.

Choices That Matter
Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
A New Approach to Death
Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.

Deep and Creative Tactical Combat
Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.
Endless Replayability
Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.

A Custom Pantheon of Legends
You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
MINIMAL SETUP- Memory: 3 GB RAM
- Graphics: Open GL 3.2
- Storage: 2 GB available space
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