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1.10 Suna Lo Haster

We're Steam Deck Verified!


It's official! Wildermyth is now Steam Deck Verified so you can play on the go with ease. Here's a look at Wildermyth in action on the Steam Deck: [previewyoutube=80sCnMYpau4;full][/previewyoutube]

Our Portuguese Translation is Live!


After over a year of hard work, we're so pleased to announce that our Brazilian-Portuguese translation is live! (Translation by Edson Belo de Oliveira Jnior - @mundonasher) German and Spanish are right on its heels- they're currently going through localization quality assurance. Russian and French are both getting close, but aren't quite at the quality assurance step yet.

Merch Sale!


From 11/25 until 12/09, everything in our merch store will be 20% off. Order soon to make sure everything arrives in time for the holidays! Click here to shop the sale.

More Treats


Our writers have been busy; we've added a new event, rewritten another, and added 10 new tidings. We've also added 3 new pets! You can find sneak peeks of them on our socials if you do some creeping around. Additionally, you'll notice new VFX for some theme skins and abilities. We hope these will add some extra flavor to your heroes in combat. In Multiplayer, everyone can now recruit from their legacies, not just the host. Now you can show off your hard earned Mythwalkers and take on Walking Lunch together. And, of course, we've squashed a lot of bugs and added some QoL Tools for us and modders.

1.10+453 Suna Lo Haster


Added official support for Brazilian Portuguese! Steam Deck Verified! New Event: Shadow and Sly Rewritten Events: * Mooringlight (from: Star Dance) Revised Events: * Finders Keepers 3 New Pets! 10 New tidings/credits comics! Multiplayer clients can now recruit from their legacies Melee and Range accuracy stats merged into one "Accuracy" stat (Upbringing stats should be properly merged for existing heroes) Reduced critter and crow amulet accuracy buffs from 15 to 12 Credits comics can now be manually navigated, automatic time is longer for comics with more text, and fewer snapshots are shown Years of peace and Credits comics now have reduced chance of showing ones you've seen in previous campaigns (like regular comics) and have better weighting Some armors now have Silver and Gold variations (in customize tab) New VFX for Wolf Howl, Shard Skin, and some theme skins New ability icons Crystal Chrysalis now explodes and deals damage on hero's next turn Comics will vertically scroll if too big to fit on screen Overland job start events show the actual ability name as the title Adjusted ability bar positioning for Jumpjolt and Witherbolt Opening the Editor on Steam sets the controller to act like a mouse Fix a bug where using Larger comics in Chinese would crash the game Fix a bug where Sharpshooter could cause incorrect Ambush max range Fix a bug where Temple of Silence attack was invisible + multi-hit Fix a bug where Chinese difficulty settings in Options > This Game could show up in English Fix a bug with viewing the patch notes in the main menu Fix a bug where hero level up dialog didn't show the upgraded stats Fix a bug where Proud quest main and secondary heroes were swapped Fix a bug with temp armor and warding being removed in wrong order Fix a bug where Steam Workshop mod campaigns wouldn't load at start Fix a bug where kill tracking would cause lag with large legacies Fix a bug where Mythweaver ability text didn't fit on the button Fix a bug with invisible tutorial tooltips in controller mode Fix a bug where on kill effects wouldn't happen for hero who killed Ecthis zombie mentor. Fix a bug where Shieldshear plays wrong sfx if holding a crossbow Fix a bug where Enduring War sacrificed hero was immediately put into the legacy without promotion Fix a bug where No Time for Clawmonsters achievement couldn't be achieved by a reaction strike Fix a bug where Passing Shadow achievement could carry over between missions Fix a bug where in The Offering, rat tail would show up too soon Fix a bug with loading name data if some locales didn't exist Fix a bug where Jumpjaw didn't apply the correct amount of poison Fix a bug where gorgons wouldn't spawn in Temple of Silence Fix a bug with jobs with long names that would go off the tooltip Fix a bug where using Burning Arrow with Ambush prepared would give the burning arrow +2 damage Fix a bug where waterling history line could use wrong gender for waterling if the hero is attracted to anyone Fix a (mod?) crash if a promotion ability not in a pool is shown Fix a bug with artifact weapon hero death choice "attack" option Fix a bug where Ambush and Vost could hit multiple times Fix a bug where frog tongue could pull some immovable enemies Fix a bug where bow range would read as 1-8 instead of 2-8 Fix a bug where backend comic text could show for missing aspects Fix a bug with Enter and Escape functionality in content editor Fix some typos Tools: Added CustomizeHero Outcome for customization of a hero's head, face, hair, colors, and extra parts, or randomizing a slot Tools: Added requireAspects field for HumanSkin Parts, for customizations that only show up for heroes with certain aspects Tools: Comic editor hovered objects now show a box around them Tools: Comic editor Clickthrough view now jumps to selected panel Tools: Comic editor now shows effect in side panel (also added simple view, so it's easy to adjust event weights and scores) Tools: Added TIDING_MISC_GENERAL and TIDING_WRAPUP_GENERAL types (So they don't need to focus on a specific hero) Tools: Improved Pick Events feedback for tidings and credits Tools: Added several keyboard shortcuts for selected hero cheats: (Bindings also viewable in Combat Lab) Ctrl+Shift+H/A/D/S/R: Add Temp Health/Actions/Bonus Damage/Speed/Refresh Abilities Tools: In editor, with Multi-paste enabled: * Can now append multiple entries without closing window * Can append entries after existing entries in lists via Paste * Copied values now show more human-readable summary Tools: Name generation files (like human.names.json) now merge Tools: Added abilityForbidAspects field for ability aspects Tools: Added toDegrees and toRadians expressions Tools: Added between(x, min, max) expression Tools: Added if(x, pass, fail) expression Tools: Editor particle and audio fields now show suggestions Tools: Added better logging for Test failures Tools: Added scoreTiesTrueRandom option to BY_SCORE targets Tools: Can now use Animate Outcome to spawn overland particles Tools: Ability, Theme, and Gear cheats now execute immediately


[ 2022-11-21 22:33:16 CET ] [ Original post ]



Wildermyth
Worldwalker Games LLC
  • Developer

  • Worldwalker Games LLC
  • Publisher

  • 2019-11-13
  • Release

  • Strategy RPG Singleplayer EA
  • Tags

  • GameBillet

     17.98 /

     

     
    Game News Posts 94  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (15296 reviews)


  • Review Score

  • http://wildermyth.com
  • Website

  • https://store.steampowered.com/app/763890 
  • Steam Store



  • Wildermyth_linux [1.23 G]

  • Public Linux depots

  • Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.

    Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.

    Where does your myth lead? Come help us uncover it!


    • Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
    • Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
    • All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.



      An Imaginative Papercraft World
      The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.

      Extreme Character Depth
      Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.



      Choices That Matter
      Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.

      A New Approach to Death
      Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.



      Deep and Creative Tactical Combat
      Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.

      Endless Replayability
      Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.



      A Custom Pantheon of Legends
      You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
    MINIMAL SETUP
    • Memory: 3 GB RAM
    • Graphics: Open GL 3.2
    • Storage: 2 GB available space
    GAMEBILLET

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