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1.14 Elona Rib

Wildermyth is now playable in French!


At last! French speakers are now able to play Wildermyth in their native tongue. So much hard work and heart has gone into this translation; thank you to our French translation team, Riotloc, and all its members: Alexander Bolotin, Anas Gerber, Eric Holweck, Guillaume Pelletier, Jonathan Pierre, Kvin Bernier, Marc Eybert-Guillon, Nadge Gayon-Debonnet, Pierre Quelquejeu, Stphane Tranquille, Violaine Sauze, and Ophlie Colin. And thank you for all the French players who have been patiently waiting! (Russian translation is currently going through another round of QA and making some more fixes.)

Other Updates


We've rewritten two events, Pastoral Quarrel (from: Sweeping Swallow) and When We Fight, added a new hairstyle, and made some changes to miscellaneous combat and monster features. And, of course, squashed a bunch of bugs.

Wildermyth turned 2 Years Old!


To celebrate our two year anniversary, we're hosting a Fan Art Contest on our Discord, Twitter, and Instagram. The winners will receive a DLC key and their choice of a piece of Wildermyth merch! Entries close July 15th at 11:59 pm CST.

Developer Q&A


In case you missed it, we had a Q&A session on Twitch back in May, to answer questions about the Armors and Skins DLC and the game in general. You can watch it on YouTube here: [previewyoutube=FzYbn_w5FJw;leftthumb][/previewyoutube]

DLC Updates


Also, if you've been following our socials or Discord, you've probably noticed a couple sneak peeks at what we have in the works for our second DLC. We don't have anything to say about the DLC quite yet, but here are some of those images!


1.14+486 Elona Rib


  • Added official support for French!
  • Rewritten Event: Pastoral Quarrel (from: Sweeping Swallow)
  • Rewritten Event: When We Fight
  • Two New Tidings
  • Shardnado now deals less damage but has a larger radius Humanist+ increases the radius Shardnado has always felt too similar to fireleash, and we wanted to differentiate it more. Now, it can easily hit many enemies at once, and creates a nice AOE to chip away at them over the next turn
  • Skeleton Inscrutable Stare now works on Morthagi The restriction felt kind of appropriate thematically, but ultimately removed an important part of skeletal heroes' kit in a way that wasn't fun
  • Ambush with Throughshot can now be placed behind enemies
  • New hairstyle
  • Enemy healthbars now show calamity icons for calamity buffs Not being able to easily tell which enemies had calamity damage buffs without viewing their tooltips could cause some unexpected hard hits. This should make it easier to tell when that roe can one-shot your mystic
  • Adjusted tile feedback for many AOE abilities (ranges have more of a "border", instead of highlighting each tile the same) Fireleash tile feedback shown here, old vs new
  • Added new image for "Add to Legacy" dialog
  • Dart and Sommelier damage calamities now show up later
  • New interface option (off by default): "Show Simple Gear Stat Changes in Empty Slot Buttons" (to see simple stat changes without hovering all the slots) For simple augments that only require one line to show the stat change, some players found it annoying needing to hover each slot to see the stat changes. This option makes it so that as long as the slot is empty, you don't have to! It's off by default, just because we're worried about the inconsistency of it only showing up in empty slots for items that grant one stat being confusing, especially for new players.
  • Updated libGDX from version 1.9.11 to 1.11.0 (This may fix or improve some general graphics issues, hard to say for sure)
  • Foothill Stonewalling no longer prevented by several abilities
  • Adjusted hero Customize tab to work much better with controllers
  • DLC: Added "Draconic" Teeny Wings transformation skin
  • Fix a bug where Rager could attack while stunned
  • Fix a bug where Ember Arrows + Throughshot showed wrong damage
  • Fix a bug with using Blazing Sword without LOS
  • Fix a bug where certain AOE attacks and tile effects caused lag
  • Fix a bug where "Mysterious" hook could be put on hero children
  • Fix a bug where Drauven using Sneer could jump onto hidden heroes
  • Fix a bug where Skeleton Curse didn't properly last 2 turns
  • Fix a bug where Quakebaker hammer damage was higher than intended
  • Fix a bug with some incorrect genders in history lines
  • Fix a DLC bug where some armor bonuses would show in comics
  • Fix a DLC bug where Fashioned for the Fray went away if next to hidden ally
  • Fix a DLC bug where Valiant Bracing wouldn't work with Paladin+
  • Fix a DLC bug where NPC mystics could become hidden
  • Fix a DLC bug where Feral Memory could stack
  • Fix DLC Saurian crow skin toes
  • Tools: Added "Connections" panel to Effect and Aspects editors (shares space with the "Raw" panel) Used to switch between related Effects and Aspects. Also shows Injected Roles from branch events, etc, and error messages take this into account Made this after getting tired of constantly swapping between the aspects and effects tabs for abilities or quest chains with many separate parts. Hoping modders will find it useful!
  • Tools: Added "Refresh" button at the top-right, which refreshes mods and connections. (If you've been restarting the game or switching mods on/off after making changes, try this instead!)
  • Tools: Can spawn "custom" hazards (see humanistRecipe_shardnado)
  • Tools: Tile targeting now respects "allowDuplicates"


[ 2023-07-07 16:05:56 CET ] [ Original post ]



Wildermyth
Worldwalker Games LLC
  • Developer

  • Worldwalker Games LLC
  • Publisher

  • 2019-11-13
  • Release

  • Strategy RPG Singleplayer EA
  • Tags

  • GameBillet

     17.98 /

     

     
    Game News Posts 94  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (15296 reviews)


  • Review Score

  • http://wildermyth.com
  • Website

  • https://store.steampowered.com/app/763890 
  • Steam Store



  • Wildermyth_linux [1.23 G]

  • Public Linux depots

  • Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.

    Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.

    Where does your myth lead? Come help us uncover it!


    • Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
    • Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
    • All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.



      An Imaginative Papercraft World
      The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.

      Extreme Character Depth
      Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.



      Choices That Matter
      Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.

      A New Approach to Death
      Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.



      Deep and Creative Tactical Combat
      Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.

      Endless Replayability
      Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.



      A Custom Pantheon of Legends
      You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
    MINIMAL SETUP
    • Memory: 3 GB RAM
    • Graphics: Open GL 3.2
    • Storage: 2 GB available space
    GAMEBILLET

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