A Farewell
Active development on Wildermyth is complete. We will continue to support the game and fix critical bugs, but don't expect new content, going forward. We will be saying farewell to many of our team members. <3 Worldwalker Games is going into hibernation for now.
This does not, in any way, affect plans to bring Wildermyth to other platforms. We hope to be able to announce more on that fairly soon, but I cannot say more right now. The Soundtrack Kickstarter is also not affected. Live recordings of the music will be integrated into the game, and made available as a purchasable OST. French and Spanish translations for Omenroad will be completed. We will continue to maintain the discord, wiki, social media, support emails, and merch store.
Wildermyth has been wonderful, but nothing goes on forever. We wanted to ship Omenroad, and having done that, we're ready to move on. This was the plan, and it doesn't have anything to do with how well Omenroad is doing. (It's doing quite well! And we're extremely proud of it, and will continue to support it!) We're an independent studio, which means we're not answerable to investors. Nobody is shutting us down. We are going into hibernation because we are done with this project.
When I started working on this game, um, 11 years ago, I had a bit of a chip on my shoulder. "I'll show them. I'll show them all." It's not there anymore. The last crumbs (is that how it works? What kind of chip is it supposed to be? A wood chip? A tortilla chip?) Well, the last crumbs of that chip were brushed away some time ago. I feel like we contributed something positive to the ongoing conversation of "what can a game be?" For my part, I feel that we did what we set out to do, and the time has come to move on. I'm very proud to have been a part of a very special team, and a very special game, and I'm hopeful that the game will continue to live on. We have a tremendous community of players and modders, and that's a dream come true. It's been an incredible honor to deliver you Wildermyth, and I thank you for it! I'm pretty sure we'll eventually find something else to pour our passion into, and we'll let you know about it when the time comes.
[ 2024-05-29 17:31:54 CET ] [ Original post ]
Hi, this is Nate Austin, co-owner of Worldwalker Games. Wildermyth has been a wonderful journey for us, but that journey has now come to an end. We feel proud of what we've accomplished, and lucky to have an incredible team and an amazing community. And it's never fun to bring something to an end, but sadly this is that time.
The Facts
Active development on Wildermyth is complete. We will continue to support the game and fix critical bugs, but don't expect new content, going forward. We will be saying farewell to many of our team members. <3 Worldwalker Games is going into hibernation for now.
What's Not Going Away
This does not, in any way, affect plans to bring Wildermyth to other platforms. We hope to be able to announce more on that fairly soon, but I cannot say more right now. The Soundtrack Kickstarter is also not affected. Live recordings of the music will be integrated into the game, and made available as a purchasable OST. French and Spanish translations for Omenroad will be completed. We will continue to maintain the discord, wiki, social media, support emails, and merch store.
Why, and Why Now?
Wildermyth has been wonderful, but nothing goes on forever. We wanted to ship Omenroad, and having done that, we're ready to move on. This was the plan, and it doesn't have anything to do with how well Omenroad is doing. (It's doing quite well! And we're extremely proud of it, and will continue to support it!) We're an independent studio, which means we're not answerable to investors. Nobody is shutting us down. We are going into hibernation because we are done with this project.
The Feels
When I started working on this game, um, 11 years ago, I had a bit of a chip on my shoulder. "I'll show them. I'll show them all." It's not there anymore. The last crumbs (is that how it works? What kind of chip is it supposed to be? A wood chip? A tortilla chip?) Well, the last crumbs of that chip were brushed away some time ago. I feel like we contributed something positive to the ongoing conversation of "what can a game be?" For my part, I feel that we did what we set out to do, and the time has come to move on. I'm very proud to have been a part of a very special team, and a very special game, and I'm hopeful that the game will continue to live on. We have a tremendous community of players and modders, and that's a dream come true. It's been an incredible honor to deliver you Wildermyth, and I thank you for it! I'm pretty sure we'll eventually find something else to pour our passion into, and we'll let you know about it when the time comes.
Wildermyth
Worldwalker Games LLC
Worldwalker Games LLC
2019-11-13
Strategy RPG Singleplayer EA
GameBillet
17.98 /
€
Game News Posts 94
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(15296 reviews)
http://wildermyth.com
https://store.steampowered.com/app/763890 
Wildermyth_linux [1.23 G]
Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.
Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.
Where does your myth lead? Come help us uncover it!
Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.
Where does your myth lead? Come help us uncover it!
- Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
- Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
- All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.
An Imaginative Papercraft World
The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
Extreme Character Depth
Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.
Choices That Matter
Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
A New Approach to Death
Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.
Deep and Creative Tactical Combat
Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.
Endless Replayability
Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.
A Custom Pantheon of Legends
You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
MINIMAL SETUP
- Memory: 3 GB RAM
- Graphics: Open GL 3.2
- Storage: 2 GB available space
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