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Name

 Siralim 

 

Developer

 Thylacine Studios 

 

Publisher

 Thylacine Studios LLC 

 

Tags

 

RPG 

 

Singleplayer 

Release

 2015-04-24 

 

Steam

 3,39€ 2,44£ 3,39$ / 66 % 

 

News

 28 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 1 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/362090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 467  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 467 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Siralim Linux [39.22 M] 


DLC

 Siralim - Soundtrack 




LINUX STREAMERS (0)




Patch 2.5.1 has been released!

Added support for "big numbers", so your damage, stats, and all other numbers can now exceed 2 billion without rolling over to negative values.
- Doubled player movement speed. Therefore, "Crown of Haste" can no longer be purchased from Bynine.
- You can now hold down the confirm button to cycle through messages, both in and out of battle.
- Added new rewards for daily realm streaks past 50.
- Increased turbo mode speed.
- Added new graphics for touch controls.
- Heavily optimized the game.
- Added gamepad support for mobile devices.
- Added support for more gamepads.
- Added support for iPhone X series displays.
- Recoded touch controls to ensure they work correctly on all devices.
- Removed some unnecessary dialog in the Royalty Points UI and when opening treasure chests.
- Removed some useless touch control options.
- You can now walk behind the summoning brazier, because that's important.
- Fixed a display issue when your party is wiped out and the screen fades from black in your castle.
- Fixed a bug that caused some creatures to not have a sound effect when they attacked.
- Fixed a display issue with the Shogun's overworld sprite.
- Fixed a crash that could occur when looting items and pressing the left/right buttons too quickly.
- Fixed a rare crash that could occur in battle if you mashed your keyboard like an absolute maniac.
- Fixed a bunch of issues related to gamepads.
- Fixed several typos in the game's dialog, item/ability descriptions, etc.


[ 2019-02-24 17:14:15 CET ] [ Original post ]

New Merchandise Shop

Were proud to announce the opening of our new merchandise shop: Thylacine Merch!

The shop currently offers phone cases, posters, mugs, and a few miscellaneous extras for each of the three Siralim games. We plan to steadily add new items to the shop over time, so keep an eye out for new products!

Check it out now!


[ 2019-02-21 14:29:28 CET ] [ Original post ]

Siralim 3 has been officially released on Steam!

The day has finally arrived! Siralim 3 has left Early Access and is now fully available on Steam.

To everyone who played the game in Early Access and contributed suggestions, feedback, and bug reports: thank you for everything! Without you, the game wouldn't be half of what it is today.

If you haven't purchased Siralim 3 yet, you can do so here: https://store.steampowered.com/app/841770/Siralim_3/

Mobile (Android/iOS) versions of the game are on the way, along with a ridiculous amount of new content! Stay tuned for more updates.


[ 2018-10-15 17:52:47 CET ] [ Original post ]

Siralim 3 has entered Early Access on Steam!

I am very excited to announce that Siralim 3 is now available for Windows on Steam Early Access!

You can purchase the game, or read about it here: https://store.steampowered.com/app/841770/Siralim_3/

Please report all issues to the Steam forums, or our own forums: http://thylacinestudios.com/forums/index.php

More platforms will be added over time, but we don't have an ETA for any of them yet. For now, enjoy! I'm eager to hear your feedback and add more content to the game.


[ 2018-05-25 17:55:34 CET ] [ Original post ]

Siralim 3 is coming soon to Steam Early Access!

You heard right: Siralim 3 is just around the corner! I'll announce a release date soon, but I'm waiting on approval from Steam first before I lock in an official date.

For now, you should check out the game's website to view the trailer and see what this new game has to offer!

http://thylacinestudios.com/siralim3/


[ 2018-04-30 18:31:25 CET ] [ Original post ]

"Learn Kana The Fun Way!", a new game from Thylacine Studios, is now available on Steam!

http://store.steampowered.com/app/710970/Learn_Japanese_Kana_The_Fun_Way/

I am excited to announce our newest game, Learn Kana The Fun Way!

Ever wanted to learn how to read Japanese? The first step is to learn Hiragana and Katakana, otherwise known collectively as Kana! Kana refers to the Japanese alphabet a collection of symbols that each make a distinct sound. By stringing multiple Kana together, you can form whole words or even entire sentences! Learn Kana The Fun Way! is the best way to learn Kana, and heres why:

- You probably already know how to play the game itself! If youve played Tetris or Puyo-Puyo, youll feel very comfortable with Learn Kana The Fun Way!
- Well ease you into learning each Kana by slowly introducing new ones over the span of 20 campaign levels
- Test your Kana knowledge in either Play Mode or Free Training mode
- High score table allows you to track your progress and watch yourself improve over time
- Earn up to 14 achievements. Earn them all, and youll have mastered Kana!
Easy-to-learn rules, an addictive soundtrack, and fun visual effects ensure the game will hold your attention much longer than other products!

_______________________

Some of you might be curious, or understandably confused, about the sharp turn in direction from Siralim to a casual puzzle game. We've answered a lot of questions about that here: http://www.thylacinestudios.com/introducing-learn-kana-the-fun-way-and-a-note-about-the-future/


[ 2017-09-29 22:06:54 CET ] [ Original post ]

"Learn Kana The Fun Way!", a new game from Thylacine Studios, is now available on Steam!

http://store.steampowered.com/app/710970/Learn_Japanese_Kana_The_Fun_Way/

I am excited to announce our newest game, “Learn Kana The Fun Way!”

Ever wanted to learn how to read Japanese? The first step is to learn “Hiragana” and “Katakana”, otherwise known collectively as “Kana”! “Kana” refers to the Japanese alphabet – a collection of symbols that each make a distinct sound. By stringing multiple Kana together, you can form whole words or even entire sentences! Learn Kana The Fun Way! is the best way to learn Kana, and here’s why:

- You probably already know how to play the game itself! If you’ve played Tetris or Puyo-Puyo, you’ll feel very comfortable with Learn Kana The Fun Way!
- We’ll ease you into learning each Kana by slowly introducing new ones over the span of 20 campaign levels
- Test your Kana knowledge in either Play Mode or Free Training mode
- High score table allows you to track your progress and watch yourself improve over time
- Earn up to 14 achievements. Earn them all, and you’ll have mastered Kana!
Easy-to-learn rules, an addictive soundtrack, and fun visual effects ensure the game will hold your attention much longer than other products!

_______________________

Some of you might be curious, or understandably confused, about the sharp turn in direction from Siralim to a casual puzzle game. We've answered a lot of questions about that here: http://www.thylacinestudios.com/introducing-learn-kana-the-fun-way-and-a-note-about-the-future/


[ 2017-09-29 22:06:54 CET ] [ Original post ]

Join us on Discord!

We now have a Discord server, where you can chat with like-minded players about our games!

Discord is free to use and easy to set up. Just follow this link to learn more: https://discord.gg/VPwsZVp


[ 2017-07-05 14:14:42 CET ] [ Original post ]

Join us on Discord!

We now have a Discord server, where you can chat with like-minded players about our games!

Discord is free to use and easy to set up. Just follow this link to learn more: https://discord.gg/VPwsZVp


[ 2017-07-05 14:14:42 CET ] [ Original post ]

Introducing Our Next Game, "The Negative"!

Recently, we announced our new and upcoming game, "The Negative"! The Negative is an emotionally driven RPG set in a dark, desolate, gothic world in which you capture monsters to fight for you. If you like Siralim, you'll probably like The Negative as well.

You can read the announcement post here: http://www.thylacinestudios.com/announcing-our-new-game-the-negative/

You can read our first of many development blog posts here: http://www.thylacinestudios.com/the-negative-devlog-1-an-overview-of-the-game/

We'll continue to post a new development blog post for The Negative each week. You can follow our progress and learn more about this game at our website: http://www.thylacinestudios.com/


[ 2017-06-20 14:06:47 CET ] [ Original post ]

Introducing Our Next Game, "The Negative"!

Recently, we announced our new and upcoming game, "The Negative"! The Negative is an emotionally driven RPG set in a dark, desolate, gothic world in which you capture monsters to fight for you. If you like Siralim, you'll probably like The Negative as well.

You can read the announcement post here: http://www.thylacinestudios.com/announcing-our-new-game-the-negative/

You can read our first of many development blog posts here: http://www.thylacinestudios.com/the-negative-devlog-1-an-overview-of-the-game/

We'll continue to post a new development blog post for The Negative each week. You can follow our progress and learn more about this game at our website: http://www.thylacinestudios.com/


[ 2017-06-20 14:06:47 CET ] [ Original post ]

Siralim v2.5.0 has been released!

This update is currently only available on Steam to ensure that no major bugs or crashes slipped in. Steam is the easiest platform to update, so I can fix any issues very quickly this way. The update will be rolled out to other platforms in the coming days, with iOS and Playstation taking the longest since they require approval from their respective companies.

PATCH NOTES:
- All NPCs and the player character have new graphics.
- Added a new option to the game under "Battle Speed": Ultra Turbo Mode. Enabling this option allows you to hold down the confirm button to automatically cycle through battle commands.
- Added 12 new creatures to the game. These can all be obtained from the original "Creature Tier" ugprades.
- Added 12 new legendary crafting materials to the game.
- "Crown of Haste" now also works in realms.
- Added a new app icon.
- More optimizations to make the game run more smoothly on low-end devices.
- Several bug/crash fixes.


[ 2017-04-20 14:51:26 CET ] [ Original post ]

Siralim v2.5.0 has been released!

This update is currently only available on Steam to ensure that no major bugs or crashes slipped in. Steam is the easiest platform to update, so I can fix any issues very quickly this way. The update will be rolled out to other platforms in the coming days, with iOS and Playstation taking the longest since they require approval from their respective companies.

PATCH NOTES:
- All NPCs and the player character have new graphics.
- Added a new option to the game under "Battle Speed": Ultra Turbo Mode. Enabling this option allows you to hold down the confirm button to automatically cycle through battle commands.
- Added 12 new creatures to the game. These can all be obtained from the original "Creature Tier" ugprades.
- Added 12 new legendary crafting materials to the game.
- "Crown of Haste" now also works in realms.
- Added a new app icon.
- More optimizations to make the game run more smoothly on low-end devices.
- Several bug/crash fixes.


[ 2017-04-20 14:51:26 CET ] [ Original post ]

Who's ready for a big Siralim update?

Read about it here: http://www.thylacinestudios.com/free-content-updates-for-siralim-and-siralim-2-are-coming/


[ 2017-04-17 18:34:27 CET ] [ Original post ]

Who's ready for a big Siralim update?

Read about it here: http://www.thylacinestudios.com/free-content-updates-for-siralim-and-siralim-2-are-coming/


[ 2017-04-17 18:32:59 CET ] [ Original post ]

Siralim 2 is now available on Early Access!

As the title states, you can now purchase the game here: http://store.steampowered.com/app/464620/

Thank you all for your enthusiasm over the last few months. I can't wait to hear what you think about Siralim 2! With your help, we'll continue to grow and expand this game to make it the best it can be.


[ 2016-05-27 18:04:27 CET ] [ Original post ]

Siralim 2 is now available on Early Access!

As the title states, you can now purchase the game here: http://store.steampowered.com/app/464620/

Thank you all for your enthusiasm over the last few months. I can't wait to hear what you think about Siralim 2! With your help, we'll continue to grow and expand this game to make it the best it can be.


[ 2016-05-27 18:04:27 CET ] [ Original post ]

Please vote "Yes" for Siralim 2 on Steam Greenlight!

Hi everyone!

If you have a moment, please take a look at our Steam Greenlight page for Siralim 2. If you like what you see, vote "Yes"! As a reminder, you can check out more information about Siralim 2 at http://www.siralim2.com.

Link: http://steamcommunity.com/sharedfiles/filedetails/?id=634561587


[ 2016-02-29 16:22:36 CET ] [ Original post ]

Please vote "Yes" for Siralim 2 on Steam Greenlight!

Hi everyone!

If you have a moment, please take a look at our Steam Greenlight page for Siralim 2. If you like what you see, vote "Yes"! As a reminder, you can check out more information about Siralim 2 at http://www.siralim2.com.

Link: http://steamcommunity.com/sharedfiles/filedetails/?id=634561587


[ 2016-02-29 16:22:36 CET ] [ Original post ]

Siralim is now available on Playstation 4 and Playstation Vita!

Siralim is now available on Playstation 4 and Playstation Vita in North America! The European release will follow in a couple weeks.

We're also working on a final patch for the Steam version of the game. I'll try to release that as soon as possible! This patch is already included with the Playstation version.


[ 2016-02-09 17:55:17 CET ] [ Original post ]

Siralim v2.3.0 has been released!

General


  • Banshees, Pit Worms, Spirits, Pit Wraiths, Fiends, Smiths, Hounds, Demigods, Hunters, Diabolic Horde, Skeletons, Priests, Mutants, Imlers, Imlings, and Giants have new graphics.
  • Added a new NPC to the library named Andi. He has a gift for players that are powerful enough to handle it.
  • Several optimizations for weaker devices to prevent FPS drops.
  • Realms should now be generated much faster than before.
  • Re-enabled gamepad support on Mac OS.
  • Several internal fixes to prepare for the Playstation and Xbox releases.
  • Fixed several minor bugs.


[ 2015-07-16 16:48:33 CET ] [ Original post ]

Siralim v2.2.0 is released - includes cross-platform cloud saving!

General


  • Cross-platform Cloud Saving has been added. This function allows you to backup and play your save files across multiple devices. You can access it via the "Cloud Storage" option at the title screen.
  • The Blacksmith now has an apprentice who handles salvaging, along with a new feature: Mass Salvaging. This option allows you to instantly salvage all of your non-Locked, unequipped artifacts.
  • Added support for analog sticks on gamepads, which also means the game is now compatible with far more gamepads than before.
  • Added trial/demo support for Windows Phones.


Bug/Crash Fixes

  • Fixed a few bugs with the Calamity ability that caused it to behave unexpectedly.


[ 2015-06-10 16:08:29 CET ] [ Original post ]

Siralim v2.1.0 released, including Linux support and Steam Trading Cards!

We are pleased to announce the release of our first major patch for Siralim since it was released on Steam. In addition, 10 Steam Trading cards have been added and the game is now available on Linux and SteamOS. Enjoy!

General


  • Steam Trading Cards have been added - there are 10 to collect in total!
  • Siralim is now available on Linux and SteamOS.
  • Added 12 new Steam achievements.
  • Added 1 new legendary crafting material.
  • Arena no longer awards treasure. You can now earn Arena Points for each match you beat.
  • Arena Points can be spent at a new NPC in the Arena lobby. Prizes include random legendary materials, pills, nether orbs, arena tickets, and much more.
  • Arena matches now become much more difficult with each consecutive match you beat to prevent players from having to spend as much time in the arena.
  • Arena balance is still a work in progress (in terms of rewards and difficulty) so please be sure to leave feedback after you get a chance to try out these changes!
  • Minor Sigils and Major Sigils now stack.
  • Minor Sigils are now named after their leader's race, for example: Minor Sigil of the Golem.
  • Minor Sigil fights are now led by a random Nether Creature from the sigil's respective race.
  • Upon defeating a Minor Sigil, you now have a chance to obtain the sigil's leader's respective Major Sigil.
  • The "Create Minor Sigil" option in the Cores menu now creates a Minor Sigil belonging to those cores' respective race.
  • Your legacy Minor Sigils will be converted to a random race when you load your save file for the first time.
  • Decreased the drop rate of Minor Sigils.
  • Pocket Dumpling can now be activated or deactivated without discarding it.
  • Pocket Dumpling now tries to use the last consumable item that you used manually. You can set it back to random using a new menu option.
  • Certain objects such as igloos, nomad tents, and scrolls now disappear entirely instead of just fading out after you interact with them.
  • The library now includes catalogs for all the abilities and spells you've discovered. Spells are added when a new scroll is added to your inventory. Abilities are added when a new core or legendary material are added to your inventory.
  • The list of buffs/debuffs and the creature bestiary can now be found on book shelves in the library rather than by talking to the librarian herself.
  • The librarian can now change the name of your character, the names of your creatures, and your gender.
  • Mimics are now a bit more powerful at higher Realm levels.
  • Mimics now have a chance to drop 1 of 5 exclusive legendary crafting materials when slain.
  • Treasure Golem chest spawning is now much more reliable.
  • Kemikal has been killed off since the librarian can now do everything he did before.


Abilities

  • Cradle to the Grave: After dying, 100% chance to resurrect with 1 health and move to a random position on the Action Queue. Chance decreases by 20% each time this effect happens. Chance cannot fall below 20%.
  • Cradle to the Grave previously always had a 100% chance to activate, only one creature could have this ability per team, and it would not activate if its owner was the last creature alive. I realize this is a massive change for a commonly-used creature, but the ability was obviously quite overpowered. With that said, I'm open to feedback on this change.
  • Intimidation: no longer works on non-normal battles such as Sigils.
  • Penant Reprisal: After being attacked, deal damage to the attacker equal to 100% (up from 50%) of this creature's Defense.
  • Pica: no longer works on non-normal battles such as Sigils.
  • Ransack: If this creature is alive at the end of battle, you gain 25% (up from 15%) more resources for each of your living creatures. Ability does not stack (previously stacked).


Buffs/Debuffs

  • Rage: decreased chance to miss from 50% to 40%.


Items

  • Quills no longer allow a spell scroll to have more than 10 charges.


Royalty Points

  • Raid (Nature): decreased chance to start at the top of the Action Queue per rank from 4% to 3%.


Spells

  • Greatly increased the damage and potency of most spells.
  • Reworked several spells so that they are more useful.
  • Reduced the mana cost of most spells. Some spells no longer have a mana cost.
  • Decreased enemy Spell Power.


Bug/Crash Fixes

  • Fixed a crash that could occur if the player pressed the confirm key repeatedly before or after engaging in certain Duty-related battles.
  • Fixed a bug and subsequent crash that could occur after a battle where the player would float upward uncontrollably.
  • Fixed a bug with the Cataclysm ability that caused the Burn debuff it applied to deal much lower damage than expected.
  • Fixed several crashes that could occur as a result of players pressing keys too quickly in certain menus.
  • Fixed a bug that caused post-turn abilities and effects to be ignored when a creature used the Extract command.
  • Fixed a bug that caused the Attunement ability to always be activate even when the player didn't use a shrine.
  • Fixed a bug that caused the Boulder Jewel and Sandstone Jewel materials to both grant the same ability.
  • Really this time: fixed the bug that caused treasure chests from the Treasure Golem to spawn outside of the boundaries of the realm.


[ 2015-05-29 18:34:53 CET ] [ Original post ]

Siralim's soundtrack is now available!

You can now purchase Siralim's soundtrack.


[ 2015-05-15 19:26:43 CET ] [ Original post ]

Siralim v2.0.21 has been released!

General


  • Added a new option: Battle Message Auto-Scroll. This option allows battle messages to scroll automatically after a set amount of time, from 0.5 seconds to 3 seconds.
  • The "Flee" command is now called "Forfeit" in battles that you cannot run away from. Forfeiting a battle instantly kills all of your creatures.
  • Improved several Major Sigil encounters (thanks, Vagrant!).
  • Reduced the health of most enemy Nether Creatures.
  • Reduced enemy Spell Power scaling.


Abilities

  • Blood Dance: While defending, your creatures take 99% less damage (previously 1 damage) from attacks and this creature takes 100% more damage. Does not affect creatures that also have this ability.
  • Call of the Tundra (reworked): When attacked, 30% chance to dodge and decrease enemy's Speed by 40%.
  • Catching Fire: now has a maximum duration multiplier of 10 turns.
  • Darkness Surrounding: Creature recovers 50% (up from 25%) health at the start of its turn.
  • Death Beckons: now overrides the Taunt buff.
  • Bearer of Needs: After attacking, 100% chance (up from 40%) to heal one of your creatures for 30% health, then heal each of your other creatures at random. Amount healed is reduced by 5% each time it heals a creature.
  • Electroheart: After dying, enemies are afflicted with Stagger for 3 turns (up from 2) and Stun for 1 turn (down from 2).
  • Icy Tomb: After an enemy attacks, defends, or provokes (previously just defends or provokes), 15% chance (down from 50%) to afflict it with Frozen.
  • Instigation: Name changed to Rise to Fall. After provoking, remove all debuffs and gain 15% Current and Maximum Health for each debuff removed.
  • Ransack: If this creature is alive at the end of battle, you gain 15% (down from 30%) more resources for each of your living creatures.
  • Release the Panic: now also causes the Imling to recover 20% health.
  • Slumber Cloud (reworked): After being attacked, afflict enemy with Sleep.
  • Topaz Attunement: Creature and the creatures in its row (previously all creatures) start battle at the top of the Action Queue and have Critical for 1 turn.


Buffs/Debuffs

  • Proficiency: now also grants a bonus to Speed.


Bug/Crash Fixes

  • Fixed a bug that caused Bynine to offer the wrong cores for sale.
  • Enemies that spawn outside of the boundaries of the Realm will now re-spawn until they're where they should be.
  • Fixed a bug that caused the speed shrine buff to not work.
  • Fixed a bug that caused the Treasure Golem to prevent certain Duties from being completed.
  • Fixed a bug that caused the Pestilent Thorns ability to apply poison based on the opposing creature's Attack.
  • Fixed a bug that allowed the Stop Time spell to still be obtained from Power Spells.
  • Fixed a bug that caused the Treasure Golem to sometimes drop treasure outside of the boundaries of the Realm.
  • Fixed a rare bug that caused the player to be teleported to the arena after dying in a normal battle.
  • Fixed a crash that could occur after certain event battles.
  • Fixed a bug with the Unguided Entity ability that caused it to be able to deal more damage than advertised.
  • Fixed a bug that prevented the Unicorn Vivifier's Major Sigil from dropping.
  • Fixed a bug that caused certain healing effects to allow creatures that were killed by Doom to come back to life.
  • Fixed a bug that sometimes allowed creatures with Link to never die.
  • Fixed a bug that prevented portals from being created in a Daily Realm if the player fled from battle.
  • Fixed a bug that caused the Attunement ability to ignore the effects of the Speed shrine buff.
  • Fixed a crash that could occur under rare circumstances in most menus.
  • Fixed a bug that caused the Eraser ability to activate 100% of the time.


[ 2015-05-15 14:43:16 CET ] [ Original post ]

Siralim v2.0.19 has been released!

General


  • Added a new option: Battle Speed. You can now enable Turbo Mode to remove all battle animations, battle sounds, and make battle text instant.
  • Carnages have new graphics.
  • Significantly reduced the chance for certain battle events to occur (including the Death Realm event that breaks creatures out of defending/provoking).


Bug/Crash Fixes

  • Fixed a bug that could cause gems to disappear from the inventory.
  • Fixed a crash that could occur when retrieving an enchanted gem from the Gem Temple.
  • Fixed a graphical display issue with Amaranth creatures in the overworld.
  • Fixed a graphical issue that caused the Cinder Devil to have the same overworld sprite as the Twisted Devil.
  • Fixed several crashes that could occur in the overworld.
  • Creatures with the Betrayal ability will no longer kill themselves.
  • Fixed a bug that caused creatures resurrected by the Death Realm battle event to immediately activate the on-death ability of the new creature.
  • Fixed a bug that caused all "Grant Buff: XX" (where XX is a minion) artifact properties to grant the incorrect number of minions.


[ 2015-05-07 16:32:28 CET ] [ Original post ]

Siralim v2.0.15 has been released!

General


  • Added 61 new Steam achievements.
  • Ghouls, Doomguards, Gargoyles, and Mites have new graphics.
  • Added 1 new legendary crafting material.
  • In Reincarnation Mode, your Nether Creatures will now resurrect as a new Nether Creature with the same gem/orb enchantments as the dead creature.
  • In Reincarnation Mode, your reincarnated creatures now maintain their bonuses granted from Pills.
  • Continued to improve several Major Sigil encounters (thanks, Vagrant!).
  • The Speed stat has undergone a few internal changes to allow us to implement spells, abilities, and other effects that work based on this stat. This was previously not possible before.


Abilities

  • Anomaly: After attacking, a different enemy takes damage equal to 50% (up from 20%) of this creature's Current Health (previously enemy's Maximum Health). 50% chance for this effect to continue bouncing to additional enemies, and can bounce multiple times.
  • Avenged Sevenfold: After being attacked and health is reduced below 25% (up from 20%), deal damage to the attacker equal to 700% of this creature's Attack (previously damage taken).
  • Calamity: When a creature is killed, enemies take damage equal to 50% (up from 15%) of this creature's Attack (previously enemy's Maximum Health).
  • Catching Fire (reworked): After attacking a target with Burn, remove the debuff and deal the full amount of damage this debuff would have done over the full duration.
  • Carrion Swarm: After attacking, deal damage equal to 50% (up from 25%) of this creature's Speed (previously enemy's Maximum Health).
  • Crawl Through Knives: At the start of this creature's turn, deal damage to all creatures on the battlefield equal to 15% (up from 10%) of their Current Health (previously Maximum Health).
  • Everything's Gone: At the start of battle, set all creatures' health equal to 65% (up from 50%) of their Maximum Health.
  • Mirror's Truth: When attacked, 25% chance (50% while provoking) to prevent the damage and deal damage to the attacker equal to 50% (up from 25%) of this creature's Luck (previously damage taken).
  • Penant Reprisal: After being attacked, deal damage to the attacker equal to 50% of this creature's Defense (previously damage taken).
  • Piercing Dragon Claws (reworked): After attacking, reduce target's Maximum Health to its Current Health.
  • Planetary Wrath: After an enemy casts a spell, deal damage to it equal to 200% (up from 35%) of your Spell Power (previously enemy's Maximum Health).
  • Rain of Embers: After you cast a spell that consumes a turn, deal damage to all enemies equal to 60% (up from 10%) of your Spell Power (previously enemy's Maximum Health).
  • Refraction: After being attacked, deal damage to all enemies equal to 35% (up from 20%) of this creature's Defense (previously damage taken).
  • Reroute to Remain: After being attacked, deal damage to a random enemy equal to 100% (up from 65%) of this creature's Luck (previously damage taken).
  • Resin: At the start of this creature's turn, deal damage to a random enemy equal to 75% (up from 35%) of this creature's Attack (previously enemy's Maximum Health). If the enemy dies, this creature skips its turn.
  • Soulburn: When this creature casts a spell on an enemy, deal damage to it equal to 200% (up from 20%) of your Spell Power (previously enemy's Maximum Health).
  • Steadfast Resilience (reworked): Creature always has Taunt and does not suffer a Defense penalty while provoking.
  • Ultimatum: After being attacked while provoking, deal damage to the attacker equal to 25% of this creature's Attack (previously damage taken) and Stun the enemy for 1 turn.
  • Vengeance Falls: After being attacked, 50% chance to deal damage to the attacker equal to 75% (down from 100%) of this creature's Attack (previously damage taken).


Buffs/Debuffs

  • Bleed debuff changed: Creatures with Bleed take damage equal to 30% of their Current Health at the end of their turn.
  • Burn debuff changed: Creatures with Burn take damage equal to 5% of the inflictor's Attack each turn. The damage doubles each turn, and increases if this debuff is applied multiple times. Damage doubles a maximum of 5 times.
  • Charge buff changed: When a creature accumulates 3 stacks of Charge, the buff is removed and all enemies take damage equal to 200% of this creature's Attack.
  • Disease debuff changed: Creatures with Disease take damage equal to 50% of the inflictor's Luck at the end of their turn.
  • Infection debuff: Creatures with Infection take damage equal to 50% of the inflictor's Speed at the end of their turn.
  • Jinx debuff changed: After a creature with Jinx attacks, it incurs damage equal to 100% of its target's Luck.
  • Molten Armor buff changed: Creatures with Molten Armor have a 50% chance to Burn attackers for 3 turns and to deal damage equal to 20% of the attacker's Current Health.
  • Poison debuff changed: Creatures with Poison take damage equal to 5% of the inflictor's Attack each turn for each stack of this debuff. Damage stacks if this debuff is applied multiple times. Maximum of 10 stacks.
  • Suffocation debuff changed: Creatures with Suffocate cannot cast spells and take damage equal to 100% of the inflicting party's Spell Power at the end of their turn.
  • Taunt buff changed: Creatures with Taunt have a 100% to successfully provoke their enemies.


Items

  • Tickets have been changed:
  • Silver Tickets now complete your active Duty and reveal the full map of the Realm you're in.
  • Golden Tickets now complete your active Duty, reveal the full map of the Realm you're in, and drop several treasure chests around you.
  • Bronze Tickets work the same way as before - they complete your active Duty.


Royalty Points

  • Increased the preliminary threshold of Holy Defiance (Life Mage) from 50% to 60%.


Spells

  • Wind Walk and Stop Time can no longer be obtained.
  • Farsight now costs 1% Power Balance, up from 0%.
  • Alteration spells now cost 1% Power Balance, up from 0%.


User Interface

  • Added a new context menu option for Consumable items that allows you to discard full stacks of items at once.
  • Significantly reduced the number of battle messages displayed for summoned minions such as Dire Wolves and Fiendlings.
  • The Ritual menu now displays the maximum number of rituals you can conduct at a time.
  • When extracting a core from a creature, the battle message is now much more clear to prevent confusion (such as when extracting from a Gimp Mummy after it has unraveled its bandages).


Bug/Crash Fixes

  • There's not enough room to list them here. Please see the patch notes on our forums for a list of bug/crash fixes: http://thylacinestudios.com/forums/index.php/board,9.0.html


[ 2015-05-03 16:15:25 CET ] [ Original post ]

Steamworks Week - April 24 through May 8, 2015

To celebrate Siralim's launch on Steam, we've added an in-game event called Steamworks Week. The event is available on all platforms, including Windows, Mac, iOS, and Android.

Although this is a small event compared to our normal events and holidays, it awards an exclusive new creature called the Steampowered Pilwiz! This unique creature eats the destructible objects you encounter during your travels to grow more powerful. You can obtain this creature by talking to Zack, a knight dressed in red, in the War Room of your castle.

Steamworks Week will mark the anniversary of Siralim's launch on Steam and will be repeated annually. However, despite its name implying that it will only be around for one week, we're going to make it last all the way until May 8 to ensure that everyone has plenty of time to get their hands on this creature.

Enjoy!


[ 2015-04-24 14:39:38 CET ] [ Original post ]