Hi! Another small patch, and let us thank you yet again for spotting some of these matters:
- the Infinite run will no longer lock up at level 21 while playing PURE.CORE
- implemented double width fonts for Japanese, Chinese (Simplified), and Chinese (Traditional)
- updated game launcher.
[ 2022-08-10 13:00:13 CET ] [ Original post ]
Only one change today, but an important one - a fix to a very specific, community-reported bug thats been bothering us greatly. Thank you for reporting this one:
- throwing a sticky throwable (like knives and such) at exploding dudes will no longer harm the player
[ 2022-07-26 08:00:58 CET ] [ Original post ]
Controller improvements specifically for Mac:
- fixed tooltips for Switch Pro controller;
- improved controller support for MacOS, including support for Steam and Switch Pro controllers and improved support for Xbox One controller
Have a nice day! SUPERHOT team
[ 2022-04-12 11:00:58 CET ] [ Original post ]
Hi! Some small updates for you: Steam Deck compatibility unified save names for PC - MAC/Linux bug fixes (including Infinite lvl 90 lock) Have a mighty fine week, SUPERHOT Team
[ 2022-01-25 10:18:31 CET ] [ Original post ]
SUPERHOT was released half a decade ago. Thats a hell of a lot of time.
Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy.
[previewyoutube=23F7ApJ7kZI;full][/previewyoutube]
Since the release of SUPERHOT a lot has happened. We have grown from a tiny indie team into a fully fledged game studio.
We expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more.
5 years is a great time as any to take a look back at what happened. Lets take a stroll down memory lane, shall we? :)
SUPERHOT prototype
SUPERHOT came to be during a 7day fps game jam.
A bunch of people got together to make a shooter game in a week. This was way back in 2013 (!). We were far less experienced but compensated with blissful ignorance and enthusiasm.
One week old baby SUPERHOT
After we released the SUPERHOT prototype it made waves in the gaming community.
It exploded on youtube. Was trending hard on Reddit. We broke Steam greenlight records within days. That was a crazy moment and running a Kickstarter campaign was the only logical solution from that point.
You can still play the prototype that started it all right here. Around 50k people a month are still playing the prototype on our website which is absurdly cool.
SUPERHOT around the time we completed our Kickstarter campaign
We came back to development and worked on SUPERHOT for a solid 8 extra months. During that time we've fixed a lot of the problems with the original version of the game, iterated heavily on the art style, and experimented with fun, new scenarios for the levels.
By the time we began the Kickstarter campaign, SUPERHOT already had solid support from the gaming community. This helped tremendously with the campaign. Not only with funding but also with spreading the word.
Weve asked for 100k and weve ended up with twice as much. Shit got real, really fast. Thanks to enormous support from Kickstarter backers we managed to jump into the full development process.
[previewyoutube=t9Gz2FIlPXk;full][/previewyoutube]
SUPERHOT Beta gameplay trailer
On August 1st, 2015 we've released our beta.
20 levels, first glimpses into the story, endless mode and improved graphics. We don't miss the shotgun though, although we still get emails asking to bring that ugly thing back.
Fast forward to Feb 25th, 2016 SUPERHOT comes out!
Here is our glorious office and bombastic party from the day of release.
We took our sweet time making SUPERHOT. What started out as a small passion project ended up becoming a 2.5 year adventure. SUPERHOT has far outgrown our wildest expectations.
We also never abandoned SUPERHOT. We love the game and do our best to keep it alive and up to date to this day. Since that launch, weve patched the game 41 times on Steam alone. Weve ported it to pretty much every platform and made it available on every store too.
SUPERHOT VR
Immersion level 1000
Not many people remember that literally months after the release of SUPERHOT we finished the development of SUPERHOT VR. We managed to take a short break and we jumped straight back into development. That was crazy times. We had literally no idea what we were doing and VR was this weird unknown world with few rules or guidelines.
SUPERHOT VR dev at work
We experimented hard with VR and made some (in hindsight) bold design decisions that luckily worked out well. Development was a bit of a whirlwind (to say the least) but we managed to make something we were happy with.
Somehow we managed to release SUPERHOT VR just months shy of SUPERHOT launch.
Honestly, we didnt put much faith into it. We were surprised by the reception it got. We ported SUPERHOT VR to every possible VR platform. To this day it is one of top selling platforms on any VR headset.
MCD RELEASE
A few months ago, during a global pandemic, with the whole office working from homes in their pyjamas, we released our third game; SUPERHOT: MIND CONTROL DELETE.
Boy that was a ride. Originally weve planned to give something back to the gaming community. We aimed for a free level pack for SUPERHOT owners. Nothing big really. Few levels with some fancy game mechanic for added variety.
Life happened and three years later we ended up with a game bigger than the original SUPERHOT. How that happened is a story for a different post.
What matters though is that the only idea we didnt change was the intention to give the game away for free to everyone that bought SUPERHOT before the MCD release date.
Who would have thought that giving away a game for free, to around 2 million players, on different platforms might cause any problems :)
In the end, everything went great. The community loved the game as well as the soundtrack. Oh right there even is a soundtrack done by the great Dj Zardonic.
SUPERHOT guest starring in other games
Surprisingly SUPERHOT became a popular homage topic in the gamedev community. You can find quite a number of titles where SUPERHOT is being featured in one form or another.It's an honour and privilege (really) to see how SUPERHOT and the time only moves when you do game mechanic has inspired other creative souls. There have been SUPERHOT homages in video games, in art and in videos. Theyre all amazing and we always get a huge kick out of seeing these.
For example, There Is No Game, What The Golf, Clustertruck, Cooking Sim, Book of Demons, or SUPER IS HOT plus many many more. Go check em out.
Our never ending thanks to the talented folk who put these together.
SUPERHOT PRESENTS
As a company, SUPERHOT has always been fiercely independent and in complete creative control. We came up and stayed properly indie with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things (like giving away MCD).
We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots.
Another of those weird and crazy things in SUPERHOT PRESENTS.
We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). Our little way to give something back to gamedev community. This mission has been a super success and a few courageous teams decided to join our gang. Without further ado, we proudly present Frog Detective, Knuckle Sandwich, The Procession to Calvary and Teenage Blob!
Soon we will be able to announce another cool game. Stay tuned.
SUPERHOT changed our lives. No really, it did.
A small indie game opened a world to us. Suddenly we were accepting awards overseas, big companies wanted to help with porting our games.
During those 5 years, time moved when we moved. It moved very fast and we experienced a lot of marvelous moments along with some hiccups. Fortunately, we got blessed by a community full of beautiful people that carried us through everything.
Thank you for the 5 years and heres to 105 more!
SUPERHOT Team
[ 2021-02-25 17:22:43 CET ] [ Original post ]
Hey there,
We've added Twitch chat integration to MIND CONTROL DELETE!
This is small yet beefy patch that will give those watching MCD on Twitch the option to take part in the gameplay.
When a streamer has enabled the chat integration, all the shops in the game (standard runs, infinite mode, endless levels) will turn into Twitch chat-based shops. Control over which hack the player receives is now given to the viewers using the new chat voting system.
How does the voting work?
SUPER easy!
During the "hack choosing stage", viewers have two commands to choose from, type in the chat:
- !super - to vote for the first option in the poll (on the left)
- !hot - to vote for the second option in the poll (on the right)
[ 2020-12-16 13:47:16 CET ] [ Original post ]
Hello there friends!
What a wild year 2020 was. Daaaamn.
It should come as no shock that life at SUPERHOT got flipped upside down in 2020. It all went from 0 to 100 within days. The team switched to full remote mode. We stole all the toilet paper from the office and continued to work from our homes.
As much as it was a disruptive year, we think we managed to actually accomplish loads and wanted to tell you all about it. Lets get to it.
Wash your hands!
SUPERHOT VR Boxing Update
Instead of starting this recap at the start of the year (boring), lets begin with the latest and greatest news dropping today. Were launching a free, all-new, holiday-themed game-mode for SUPERHOT VR. Its live right now. A little gift from us to you. Were calling it the Boxing Day update. It delivers a brand new endless level, a new scoring system, and a suitably festive soundtrack. The Boxing Day update also features an exclusive leaderboard to show off your holiday survival skills. Get points for punching, dodging, headshots, style shots, and much more - and see how you stack up against your friends and enemies! [previewyoutube=g067s_2L6OU;full][/previewyoutube] To gain access to the Boxing Day update, those who finished SUPERHOT VR will have to load the Endless floppy disk in the Hacker Room and select the Christmas Tree. Were also dropping a massive patch today with loads of fixes, improvements and optimizations. We do like to keep all our games loved and cared for. Highlights include a new in-game menu allowing easy access to the following during gameplay:
- Improved game flow when starting from a saved game
- More stability improvements
- Multiple graphics improvements
- Fixed bugs in enemy AI behavior
- Fixed bugs and improved clarity on VFX animations
- Many, many performance improvements
SUPERHOT VR on Oculus Quest 2
[previewyoutube=1m_EAM7Zuhs;full][/previewyoutube] Way back In October we shipped a big update for SUPERHOT VR on Quest. We made a cool trailer. We fixed bugs, improved many things, and added support for super-smooth 90Hz. The game is now sharper looking and plays better than ever before.
SUPERHOT VR Turns 4!
SUPERHOT VR has just turned 4 years old! Like all sensible people, we shot some cool drone footage to celebrate. And SUPERHOT had its 4th birthday in February. They grow up so fast! 2020 did give us SUPERHOT: MIND CONTROL DELETE though, the newest (and biggest!) member of the SUPERHOT family.
SUPERHOT: MIND CONTROL DELETE Release
Way back in July MIND CONTROL DELETE was released to the world. This was a huge milestone for the team but bittersweet as we had to celebrate on Zoom which sucked. After 3 years of development, over 2 million SUPERHOT owners received MCD completely for free. We managed to release MCD while in full home office mode. That was a stressful yet amazingly fulfilling experience. Looking at the sheer volume of fanart and memes, fans seemed to love it.
SUPERHOT PRESENTS Games!
Waaaaay back in April we helped launch The Procession to Calvary, followed by Teenage Blob, both being titles that received funding from our lovely SUPERHOT PRESENTS initiative. We also gave a bunch of money to some other exciting indie titles this year. We cant talk about them just yet. Theyre cool though. We never had a publisher and are fiercely indie so its nice to pay it back when we can. [previewyoutube=3yJxmYrsrR0;full][/previewyoutube] [previewyoutube=lf62lt5QCZ4;full][/previewyoutube] We might have done cool things in January, February, or even March but that feels like a lifetime ago, so we cant be sure. From a boring business point of view, 2020 was fantastic, the best year yet. Our games sold more copies than ever before. Were honestly amazed at the never-ending love and support from our ever-growing community.
Thank you for being a continuously awesome community. Please come say hi on Discord anytime. You supported us and gave us the strength to push through 2020. Everyone at SUPERHOT sincerely wishes you a most excellent and triumphant 2021 . Happy Holidays SUPERHOT Team
[ 2020-12-10 14:01:37 CET ] [ Original post ]
SPREAD THE SYSTEM
...but have you seen it all?
Complete your collection with Midweek Madness SUPERHOT Sale, lasting only until October 23rd!
SUPERHOT is 50% off!
Enter the System for the first time and wreak calculated havoc upon your enemies in the most innovative shooter you will have played in years - you know, the one in which time moves only when you do. https://store.steampowered.com/app/322500/SUPERHOT/
SUPERHOT VR is 40% off!
Immerse in VR fully, with your body and mind in the critically acclaimed, genre-defining, fan-favorite VR puzzle shooter - and get a good workout out of it. https://store.steampowered.com/app/617830/SUPERHOT_VR/
SUPERHOT: MIND CONTROL DELETE is 40% off!
Test your dexterity and will in the latest instalment in the SUPERHOT franchise. Pick your own style of mowing through Red Dudes with one of the gameplay-defining skills, sprinkle it with a set of HACKS, and obliterate everything the System throws against you. It will be a challenge - of the most fulfilling kind. https://store.steampowered.com/app/690040/SUPERHOT_MIND_CONTROL_DELETE/ We thought you might appreciate the heads up. Cheers, SUPERHOT Team
[ 2020-10-20 17:17:28 CET ] [ Original post ]
🕹️ Partial Controller Support
- SUPERHOT : DISK 2 Depot - Linux [2.3 G]
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
You amass an arsenal of new skills and new weapons. Time moves only when you move. Enemies pour in from every direction. You are in complete control as you shoot, slice, and explode your way through dozens and dozens of increasingly challenging combat encounters. The closer you get to the core, the more powerful you become. You uncover snippets of precious knowledge - of the meaning that you crave so much.
You shoot and slice. You move forward. You repeat. You repeat. You repeat. It becomes a ritual. It starts to mean something again. You take a moment to consider. You’ve been here before. So many times. Maybe this time it will actually mean something. Everything explodes into action. You hope this time will be different.
Built on the foundations of SUPERHOT and SUPERHOT VR, MIND CONTROL DELETE continues to bring you more of SUPERHOT’s signature power fantasy.
MIND CONTROL DELETE features:
- Much bigger than its predecessors. MCD immerses you in its world for days of increasingly explosive slow motion combat.
- More mechanics at your disposal than ever before. Experiment with different play styles, different character builds, different ways to outsmart and dominate your enemies.
- More power to accumulate as you progress through the game. Amass skills, hacks, special techniques to conquer waves of ever more dangerous enemies.
- More characters for you to control and for your enemies to throw at you. Test your arsenal of tricks and weapons against increasingly deadlier, smarter foes.
- More polish applied over nearly four years of Early Access development. MCD offers a more refined, sharper, flashier experience than any SUPERHOT so far.
- More meaning?
Is this VR? Will this be VR?
MCD is a regular, non-VR title. It’s designed for conventional screens and longer play sessions. If you played and enjoyed SUPERHOT VR, you’ll have a blast playing the original SUPERHOT and MCD as well.
SUPERHOT: MIND CONTROL DELETE started out life in Early Access. With many thanks to our wonderful players, Kickstarter Backers, and Early Access community,
we couldn’t have done this without you,
SUPERHOT Team
- OS: Ubuntu / SteamOS
- Processor: Intel Core i3-4130Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 650 (1024 MB Ram)
- OS: Ubuntu / SteamOS
- Processor: Intel Core i5-4690Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 (2048 MB Ram)
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