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A Total War™ Saga: Thrones of Britannia


The year is 878 AD, the embattled English king Alfred the Great has mounted a heroic defence at the battle of Edington, and blunted the Viking invasion. Chastened – but not yet broken – the Norse warlords have settled across Britain. For the first time in nearly 80 years, the land is in a fragile state of peace.

Throughout this sceptred isle, the kings of England, Scotland, Ireland and Wales sense a time of change approaching; a time of opportunity. There will be treaties. There will be war. There will be turns of fortune that become the stuff of legend, in a saga that charts the ascent of one of history’s greatest nations.
Kings will rise. One will rule.
Thrones of Britannia is a standalone Total War game which will challenge you to re-write a critical moment in history, one that will come to define the future of modern Britain. With ten playable factions, you must build and defend a kingdom to the glory of Anglo-Saxons, Gaelic clans, Welsh tribes or Viking settlers. Forge alliances, manage burgeoning settlements, raise armies and embark on campaigns of conquest across the most detailed Total War map to date.

Choose your strategy
The Grand Campaign offers multiple routes to a glorious Victory; aggressively expand your territory through force of arms, acquire renown through construction, advanced technology and influence, or complete a series of unique objectives based on your chosen faction’s history. Once completed, steady yourself for a significant late-game challenge and the final, Ultimate victory condition.
Explore and conquer the British Isles
From the snowy highlands of Scotland to the orchards and meadows of Kent, push back the fog-of-war and unveil the extent of Anglo-Saxon Britain. Varied towns, cities and rural settings inspire a host of different battlefield environments. Experiment with the strategic opportunities afforded by newly capturable minor settlements. Throttle your enemies’ trade routes and coax them out of strong, defensible positions.
Viking warlord or Anglo-Saxon king, define their legend
Each faction will face a series of unique events and branching dilemmas, often based on authentic historical events and issues of the time. Embark on Viking expeditions, manage the Anglo-Saxon peasant economy, each faction feels and plays differently. Carve out unique roles for your King and Nobles, customise their impact by making meaningful choices about their development and determine how their story will unfold.
‘Classic’ Total War gameplay refined
Includes many updates to core Total War mechanics - such as provinces, politics, technologies, recruitment, dilemmas and much more - designed to make your experience more immersive and more meaningful.

Playable factions, cultures and kings:


Thrones of Britannia will include ten playable factions, from five cultures, with a summary below.
The Anglo Saxons – West Seaxe and Mierce
When Roman rule in England concluded, new kingdoms of Germanic stock coalesced in the counties now known as Northumbria, Mercia, Wessex, Essex, Sussex, East Anglia and Kent. The peoples of these regions came collectively to be known as the Anglo Saxons.

West Seaxe
Faction Leader: King Alfred
As the dominant Anglo-Saxon kingdom of southern England, the forces of West Seaxe – or Wessex in modern English – provided the isle’s primary resistance against the incursions of the Great Heathen Army. From the capital city of Winchester, Wessex conquered lands in Surrey, Sussex, Kent, Essex and even Mercia. Alfred’s dogged defense of the Danish invasion laid the foundations for Wessex to unite England under one ruler for the first time in 927 AD.
Mierce
Faction Leader: Ceowulf
From its capital city of Tamworth, the kings of Mierce – known now as Merica - ruled the area now known as the Midlands. At its height, Mierce stretched from Northumbria in the north of England to Kent, Sussex and Wessex to the south. In 877 AD, the Great Heathen Army seized the eastern part of the kingdom to form the Danelaw, or East Engle.
The Gaels – Mide and Circenn
Gaelic culture initially developed in Ireland, their society built around a system of clans and chieftains. They raided and traded with Roman settlements, and by 878 AD had expanded from Ireland to inhabit much of Scotland.
With the influx of the Vikings, some raiders settled in Gaelic lands, becoming the Norse-Gaels. The Scottish Gaels would absorb the Picts to become the Kingdom of Alba – essentially setting the blueprint for modern Scotland.
Mide
Faction Leader: King Flann Sinna
Mide lies at the heart of Ireland. Not just geographically, but politically, intellectually and spiritually. Many High Kings have risen from Mide, and its current ruler, Flann Sinna, aspires to that title.
With many fellow Irish factions nearby, Mide is in a position to potentially bring the disparate clans together, and usher in an era of Irish prosperity. However, threats are never far away… the Vikings of Dyflin have settled to the east, and their power and influence are growing. Will Mide strive to keep the uneasy peace? Unite the clans in a war against these Norse settlers? Or find some other route to supremacy?
Circenn
Faction Leader: Áed mac Cináeda
Circenn was in origin Pictish, but became more heavily influenced by the Gaels and other peoples over time as they were driven away from the relentless Viking raids. 878 AD marked the end of the Viking invasions, but Circenn’s troubles were far from over. While she had a firm hold over the eastern coast of Scotland, many threats still exist – both within and without.
Scoan, the capital of Circenn, was once home to the legendary Stone of Destiny, said to bestow divine strength on her people. Where the stone now resides is a mystery, but if clues can be found, surely the Stone’s recovery would be an adventure worth undertaking…
The Welsh – Gwined and Strat Clut
The Welsh Kingdoms descended from the Celtic Britons who occupied much of the island of Britain from the Iron Age, into and beyond its Romanisation in the First Century.
Ironically, the term ‘Welsh’ derives from the Anglo-Saxon term for foreigner, ‘wealas’, which they applied to the native Britons. The Anglo-Saxons flourished and many of the old Brittonic kingdoms began to disappear.
Gwined
Faction Leader: King Anaraut
The people of Gwined have some claim to the title of 'true Britons', having been driven to the far west by invaders who now call themselves ‘English’. Renowned both for their bardic arts and their skill with the longbow, the Welsh of Gwined thrived under the leadership of Rhodri Mawr.
Rhodri kept Gwined largely free of Vikings and other invaders while expanding its borders. Now he is gone and his lands are divided.
Strat Clut
Faction Leader: Run
Strat Clut is a kingdom of the Old North that can be traced back to the Fifth Century and the Celtic Britons. The realm was formerly based at the fortress of Alt Clut but driven out by a Viking invasion in 870. The current King Artgal was taken captive and reportedly killed in mysterious circumstances. The kingdom reformed further into the valley of the River Clyde under the leadership of his only son Run.
The Great Viking Army – Northymbre and East Engle
In 865 AD, Ragnar’s sons led the Great Viking Army and made landfall in East Anglia. Over the next 15 years the Vikings ranged high and low, from Wessex to The Clyde, conquering towns, claiming victories and suffering their share of defeats until the Battle of Edington in 878 AD, where its leader Guthrum met his match in the young King Alfred and his West Saxon army. Bested in the field, his forces retreated in disarray to a nearby fortress. Flush with success, Alfred’s men gave chase and laid siege. After a fortnight of starvation, the invaders surrendered.
Under the terms of his capitulation, Guthrum was baptised into Christianity and he and his men were allowed to return to East Anglia and settle – provided they kept Alfred’s peace, of course.
Defeated, but never humbled, the Vikings seethe with an all-consuming rage. One does not cage the wolf without consequence…
Northymbre
Faction Leader: Guthfrid
When the Vikings arrived in Northumbria in 867 AD, they took the city of York – or Eoferwic, as was – for their stronghold. And what a bastion it was, with its formidable Roman walls still standing strong 700 years on. King Aelle of Northumbria attempted to wrest the city back from the Danes, but was captured during the attack. In retribution for Aelle’s execution of their father, the sons of Ragnar made an example of him with the horrifying Blood Eagle ritual.
Northumbria remained under Viking control and, after the battle of Edington and the subsequent treaty of Wedmore, a portion of the Great Viking Army marched back to Northumbria, to settle under Alfred’s peace.
East Engle
Faction Leader: Guthrum
Forming the bulk of Britannia’s south-easterly coast, East Engle was the staging-point of the Great Viking Army’s invasion, and the region where many of its warriors settled after the Battle of Edington. Under the rule of the Danish leader Guthrum (or Æthelstan, to use his adoptive name by Alfred) it would ultimately come to be known as the Danelaw.
Yet still, some fight remains in the Danes of East Engle. One does not shed the mantle of glory and become a landsman overnight.
The Viking Sea Kings – Dyflin and Sudreyar
After nearly a century of escalating raids, the Vikings left an indelible stamp on Britannia, altering the course of its history forever. Not least of all culturally, as many smaller bands of Vikings had settled around the isles prior to Alfred’s defeat of the Great Viking army.
These smaller factions traded an existence of ceaseless conflict for a new life in Britannia, establishing their own petty principalities, intermarrying and ultimately becoming part of the warp-and-woof of Britannic life. This mingling of cultures, so emblematic of British history, helped create the rich melting-pot of attitudes, beliefs and language that has made the isles and their people so unique.
Some Vikings never truly settled however; their designs were grander, their hunger for conquest and greatness unquenched. These Sea Kings would continue their bellicose work, heedless of any decree from England’s upstart ruler…
Dyflin
Faction Leader: Bardr
Dyflin was a major port town on the east coast of Ireland, and the site of Britannia’s largest slave market. It was a major site of Viking occupation, and was ruled until 873 by the Viking lord Imar, often associated with Ivar the Boneless, a son of the legendary Viking warlord Ragnar Lothbrok. Viking raiders had wintered there as early as 840 AD, so their association with the region had been a long one, and over time their customs began to take on a more Gaelic flavour as the slow process of integration took its course.
By 878 AD however, Imar’s son Bardr was firmly established on the throne. Would this ambitious Viking ruler seek to seal a lasting peace with the surrounding Gaelic factions? Or return to the ways of Ragnar, and pursue a path of bloodshed and domination? It is hard to ignore the calling of one’s warrior-blood…
Sudreyar
Faction Leader: Eirik
To the west of Alba lies Sudreyar, the Kingdom of the Southern Isles. Comprising the southern Hebrides, these scattered islands were sparsely populated and, bearing the full brunt of the Atlantic weather, were not lands suited to the less-hardy.
Like much of Britannia, these islands saw increasing Viking contact from the 8th Century. Prior to this period they formed part of the Gaelic kingdom of Dalriada, until they fell under Viking control. Over the next century, Scandinavian occupancy took on a distinctly Gaelic flavour (and vice-versa), particularly after 872 AD when Harald Fairhair became king of Norway, and his former opponents flocked to the area.
Materially poor, but offering an excellent base for those of a nautical bent, the isles of Sudreyar are a perfect staging-post for raiders and explorers.
Total War Saga: THRONES OF BRITANNIA
CREATIVE ASSEMBLYDeveloper
SEGAPublisher
2018-05-02Release
🎹🖱️ Keyboard + Mouse
Mixed (6984 reviews)
Public Linux Depots:
  • Linux - ToB Binary [286.85 M]
  • Linux - ToB Data [11.84 G]
  • Linux - ToB English [313.94 M]
  • Linux - ToB French [331.55 M]
  • Linux - ToB Italian [344.19 M]
  • Linux - ToB German [360.15 M]
  • Linux - ToB Spanish [340.93 M]
  • Linux - ToB Czech [326.14 M]
  • Linux - ToB Polish [325.16 M]
  • Linux - ToB Russian [359.41 M]
  • Linux - ToB Turkish [326.38 M]
  • Linux - ToB Brazilian [313.02 M]
  • Linux - ToB Korean [312.67 M]
  • Linux - ToB Traditional Chinese [334.32 M]
  • Linux - ToB Simplified Chinese [333.63 M]
  • amber_star_linux [64.06 M]
Available DLCs:
  • Total War Saga: THRONES OF BRITANNIA - Blood, Sweat and Spears
Total War 25th Anniversary Showcase

Game Description Image\n\nTotal War Community,\n\nThats a wrap on our 25th Anniversary Showcase we hope you enjoyed it. A huge thank you to everyone who tuned in from around the globe to witness this small piece of history and to welcome this exciting new era for the franchise.\n\nBelow, you will find all the information you need to know about the new announcements, including an FAQ at the bottom to help answer any pressing questions.\n\n

TOTAL WAR: MEDIEVAL III

\n\nGame Description Image\n\nWeve been waiting a long time to say this: Total War is going back to the medieval era.\n\nWere in the opening stages of Total War: MEDIEVAL IIIs development pre-production, to be precise, meaning were still years from release. But this isnt just another game for us, its the realisation of something weve dreamed about for almost 20 years. The Medieval series is one of the most cherished chapters in Total Wars history, and creating a true successor is a goal weve held close for a long time. Now, we finally have the chance to make it happen.\n\nThis next chapter will be both a tribute to its predecessors and a bold revolution for what historical Total War can be. The teams vision is clear: to create the ultimate medieval strategy sandbox featuring our signature blend of grand strategy and tactical real-time battles. A game that lets you shape your realms, rewrite history, and immerse yourself in the drama and intrigue of the Middle Ages like never before.\n\nSome of you might be asking why weve revealed it this early, and the answer is quite simple: we want you to come on this development journey with us. At certain points throughout the year, well share behind-the-scenes insights and give you a closer look at how the game is taking shape, so you can see it evolve with us and in some cases influence its direction.\n\nThis isnt just a sequel; its the rebirth of historical Total War.\n\nWatch the announcement trailer here:\n\n\n\n

TOTAL WAR: WARHAMMER III LORDS OF THE END TIMES \n

\n\nGame Description Image\n\nThe End Times are nigh, but Total War: WARHAMMERs saga is far from over.\n\nIts hard to believe, but the Warhammer series is about to hit its 10-year milestone, and what better way to celebrate than with something truly apocalyptic. In summer 2026, the Lords of The End Times storm into the Immortal Empires campaign, bringing with them four brand-new Legendary Lords from different races alongside a deadly host of new units, lore inspired objectives and sandbox campaigns.\n\nLeading the charge is none other than Nagash, the great necromancer himself. Long whispered about in the darkest corners of the lore, he returns with one goal: to drown the world in undeath. Hell be joined by a motley crew of horrors including the mighty Blood Dragon Legendary Hero, Walach Harkon, alongside Tomb Heralds, Morghast Archai, the Khemric Titan and more.\n\nBut thats not all. These new Legendary Lords arrive alongside the free End Times Update, a transformative new addition to Immortal Empires inspired by pivotal chapters from the lore. Expect a revamped campaign experience; cataclysmic events, apocalyptic scenarios, and all new campaign customisation options. And to crown this update, a new Legendary Lord will rise, ready to leave their mark on the cataclysm to come. Theres more to come, and well share additional details as development moves forward into the new year.\n\nFinally, were in the early stages of developing our End Times content. What weve shared represents our current vision, but it may evolve as development continues - as always with the goal of delivering the best possible experience for all of you.\n\nWatch the announcement trailer here:\n\n\n\nWatch the new Map Flyover video here:\n\n\n\n

THE WARCORE GAME ENGINE:

\n \nGame Description Image\n \nEvery new era of Total War starts with the right foundations. For our Core Technology team, that meant creating a new evolution of our game engine - and were calling it Warcore.\n\nWhen we looked at the lineup of future Total War titles, it was clear that our existing technology needed to level-up and Warcore is the result. Its the most advanced engine foundation in the franchises history, empowering our developers with powerful tools to make gameplay more immersive, dynamic, and responsive than ever before.\n\nBut its important to highlight that this isnt a one-time upgrade. Our talented team have designed it with a long-term vision, so whilst it will be in its infancy at the outset, the intent is for it to evolve over time and unlock groundbreaking new capabilities that ensure Total War stays at the cutting edge of strategy gaming for years to come.\n\nAnd for the first time in franchise history, Warcore opens the door for future Total War titles to launch on PlayStation and Xbox, bringing the scale, depth, and tactical mastery of Total War to a new generation of commanders.\n\nWe understand that some of you will have concerns about how we approach console development, and thats completely natural. Rest assured, PC remains at the very core of our design ethos, as it has done for the past 25 years. Throughout this journey, weve been working hand in hand with experienced Total War players to ensure that what we develop continues to deliver the same immersive, authentic, and tactically rich experiences youve come to expect from the franchise.\n\nAs a final note, please be aware that the content shown within this section was for illustrative purposes only.\n\n

WITNESS THE REVEAL OF A REVOLUTIONARY NEW CHAPTER ON DECEMBER 11TH \n

\n\nGame Description Image\n\nBehind the scenes, one of our teams is working on something truly special. Its a project long in the making that will mark a revolutionary new chapter for the Total War franchise.\n\nJoin us for the grand unveiling at The Game Awards on December 11th / 12th where youll see an incredible trailer and get your first small glimpse of gameplay. The wait will be worth it.\n\nOnce the project is officially unveiled, youll hear directly from members of the development team on December 16th as they share some insight into their vision and whats to come.\n \nYou can witness all the excitement unfold on the official The Game Awards channels: YouTube , Twitch , Amazon Prime Video .\n\nStay tuned, this is just the beginning.\n\nAnd heres when you can watch from: \n\n4.30pm PST, 11th December\n7.30pm EST, 11th December\n12.30am GMT, 12th December\n1.30am CEST, 12th December\n8.30am CST, 12th December\n9.30am JST, 12th December\n\nWe want to thank you once again for all the support over these past twenty-five years. This franchise has grown from humble beginnings into a cornerstone of strategy gaming, and none of that would have been possible without the dedication and enthusiasm of our players, our studio teams, and our publisher and support colleagues around the globe.\n\nFrom all of us here on Total War, thank you. Heres to the next twenty-five!\n\n The Total War Team \n\n[hr][/hr]\n\n

FAQ

\n

Total War: MEDIEVAL III

\n\nQ: What is the release date? \nA: This project is still in its early development stages, so we dont have a release date to share just yet. Its a long-term effort, and while it will take time, were excited about whats ahead and will keep you updated as progress continues.\n\nQ: How often will you be communicating about development? \nA: We plan to share updates roughly every quarter. Game development is complex, and things can change quickly at this stage, so rather than frequent small updates, were focusing on fewer but more meaningful ones - giving you a clearer picture of how progress is shaping up.\n\nQ: What features, map details or other gameplay details can you share at this point? \nA: We\'re not ready to share specific details about the design direction quite yet, but some of these details will be revealed over time via our development updates. Check out the introductory blog posts from our Game Director here, or the game vision blog from our Creative Director here. \n\nQ: Will sieges feature in this game? \nA: Yes. Well share more details in the future, but we see them as an essential component of Medieval warfare. \n\nQ: Will this game use the new Warcore engine? \nA: Yes. This will be the first historical Total War game built from the Warcore engine, unlocking new possibilities to bring the medieval era to life in ways never seen before. \n\nQ: How can I keep up to date on the development progress? \nA: The best way to stay up to date on development news is by joining the Total War Community Hub, where you can follow and get updates on all the latest action across the franchise. \n\nQ: Will this game have blood pack? \nA: No. We want to immerse you in an authentic recreation of the Middle Ages, so blood will play a key role in making the period feel appropriately authentic. \n\n

Total War: WARHAMMER Lords Of The End Times

\n\nQ: Will The End Times be the end for Total War: Warhammer? \nA: We have more content planned for after the Lords Of The End Times releases. \n\nQ: Are you replicating The End Times story? \nA: Like many of our past releases, were taking inspiration from the lore rather than directly translating it. This series has always been about creating a fantasy sandbox that feels uniquely yours, and we want to give you the tools to shape your own story amongst the apocalypse. \n\nQ: Who are the other Legendary Lords? \nA: As we approach next summers release, well start revealing the other famous and infamous Legendary Lords who will join Nagash within the pack. \n\nQ: Will I have to own Total War: WARHAMMER I, II or III to play? \nA: No. You can simply purchase one of the four new Legendary Lords and youll be ready to conquer the apocalypse. \n\nQ: When will we hear more about the content? \nA: Well return with more information about the content in Spring 2026. \n\nQ: What are Cataclysmic Events? \nA: Cataclysmic events or \'Devastation\' is what we are using to describe the changes to the campaign map seen during the showcase. We have plans for multiple ways to impact the campaign map and allow you to \'devastate\' the land. \n\n

WARCORE:

\n\n\nQ: Will all future projects use Warcore? \nA: All major future releases will use the new Warcore engine, but certain projects, such as Total War: WARHAMMER III will continue to use the current engine. \n\nQ: Why didnt you upgrade the engine sooner? \nA: Total War runs on a custom engine, so upgrades are very resource intensive, involving major redevelopment and testing. Instead of rushing, we invested time to ensure the upgrade would deliver meaningful improvements without disrupting our teams and projects. \n\nQ: Why do you continue to use a proprietary engine? \nA: We continue to use a proprietary engine because its tailored to the unique needs of Total War. It gives us full control over features, performance, and scalability, allowing us to create the complex systems that define the series. \n\nQ: Will future games perform better? \nA: The new engine brings richer visuals and more dynamic gameplay systems, delivering noticeable improvements - while preserving the classic Total War style that fans know and love. \n\n

THE GAME AWARDS:

\n\nQ: What time will the new unannounced title be shown? \nA: We dont have specific times we can share, but we encourage everyone to tune into the event from 7.30pm EST / 4.30 pm PST on December 11th or 12.30am GMT / 8.30am CST / 9.30am JST on December 12th.\n\nQ: How can I watch? \nA: Watch the action unfold via The Game Awards official channels: YouTube , Twitch , Amazon Prime Video . Click here for more information. \n\n The Total War Team\n\n[code]For the latest news and announcements, don\'t forget to visit our official social channels.\n\nSteam X Facebook Instagram Discord Bluesky [/code]

[ 2025-12-04 17:06:53 CET ] [Original Post]
25th Anniversary Showcase Timings

Game Description Image\n\nTotal War Community,\n\nAn exciting new era is upon us.\n\nJoin us on December 4th, 4pm GMT for the Total War 25th Anniversary Showcase a special video presentation celebrating exciting new projects across historical and fantasy Total war.\n\nThis showcase will be your front seat to see what weve been eagerly building behind the scenes. Across the franchise, were working on a variety of projects that span different settings and stages of development and now we finally get to share some of them with you.\n\nWherever you are in the world, we cant wait for you to tune in and be part of it.\n\nGame Description Image\n\nYou can watch the 25th Anniversary Showcase on our official channels:\n

\n\nOr alternatively, tune in for the excitement of live reactions with your favourite creators and media sites who will be co-streaming the event.\n\n25 years of Total War have led to this moment, but this is just the beginning.\n\nReady your popcorn, and well see you at the showcase.\n\n The Total War Team\n\n[code]For the latest news and announcements, don\'t forget to visit our official social channels.\n\nX Facebook Instagram Discord Bluesky [/code]

[ 2025-12-01 16:05:22 CET ] [Original Post]
Total War 25th Anniversary: Medieval Retrospective

We continue our journey through the years of Total War We had a chat with some of the Total War: Medieval original developers to see how we brought to life one of our players\' favourite titles \n\n\n\nStay tuned for more MEDIEVAL Era content over the next couple of weeks as part of our 25th Anniversary celebrations!\n\n The Total War Team\n\n[code]For the latest news and announcements, don\'t forget to visit our official social channels.\n\nX Facebook Instagram Discord Bluesky [/code]

[ 2025-09-02 14:05:06 CET ] [Original Post]
Total War Saga: Thrones of Britannia Hotfix

Game Description Image

Hello everyone!

We've released a quick hotfix for Total War Saga: Throne of Britannia!

Thank you!

- The Total War Team

[ 2023-07-05 14:35:50 CET ] [Original Post]
A Total War Saga: Thrones of Britannia - Game Update

Game Description Image

We've released a game update for A Total War Saga: Thrones of Britannia which includes:

Compiler upgrade - This is an update for the game to better use modern architecture and improve performance.
Fixed game crashing when running on CPUs with more than 32 logical processors.

This update also removes integrated chat from the game. Please read below for more information.

[hr][/hr]

Message regarding the removal of integrated chat

[hr][/hr]
We appreciate the frustrations expressed by our community regarding the recent removal of integrated chat from our titles. Keeping our players safe when engaging with our games is extremely important to us.

To reduce the risk of players abusing the system and partaking in concerning and harmful behaviour, we have disabled the in-game chat functionality and instead recommend using dedicated third-party platforms like Discord, which offer enhanced moderation and safety measures. The official Total War Discord server is also a great place to meet other Total War players - both for multiplayer sessions and general chat - and to utilise our dedicated voice channels.

Additionally, we'd like to make you aware that we'll be closing several opt-in Steam beta builds for Total War: ROME II, Total War: ATTILA, A Total War Saga: Thrones of Britannia, Total War: WARHAMMER, Total War: WARHAMMER II and Total War: THREE KINGDOMS on Wednesday, 19th July 2023. Most players will be unaffected by this change, but for anyone currently using these builds, your game will automatically sync to the live build of the game allowing you to begin a new save-game and play as normal.

Do you have recommendations or suggestions that could help support the communication you need in our older titles? Is there a reason why alternative solutions don't quite hit the mark for you? Share them with us, and we'll make sure the feedback is passed on to the right people.

Thanks for your understanding.

- The Total War Team

[ 2023-07-04 10:15:32 CET ] [Original Post]
SEGA's 60th Anniversary Celebration

Come Celebrate SEGA's 60th Anniversary with us on Steam!

Get Sonic the Hedgehog 2 for FREE from October 9th-18th!

While you're around, check out some of our new HIGHEST DISCOUNTS.

Game Description Image
Grab our EXCLUSIVE FREE MINI-GAMES that were giving away every day from October 15th 18th. These brand new games were created just for SEGAs 60th and are available for a LIMITED TIME ONLY. Once theyre gone, theyre gone. Be sure to come back every day to claim the daily mini-game!

We look forward to seeing you there and hope you enjoy celebrating 60 years of SEGA with us!

[ 2020-10-13 16:00:21 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04
  • Processor: Intel Core i3-2100 or AMD equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 2GB AMD R9 285 (GCN 3rd Gen and above). 2GB Nvidia GTX 680 or better
  • Storage: 15 GB available spaceAdditional Notes: * Requires Vulkan * AMD graphics cards require Mesa 18.0.0 or later (Mesa 18.0.4 is recommended) * AMD GCN 1st and 2nd generation cards are not supported * Nvidia graphics cards require driver version 390.59 or later
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04
    • Processor: Intel Core i7-3770KMemory: 8 GB RAM
    • Graphics: 4GB AMD RX 480 or 4GB Nvidia GTX 970
    • Storage: 15 GB available spaceAdditional Notes: * Requires Vulkan * AMD graphics cards require Mesa 18.0.0 or later (Mesa 18.0.4 is recommended) * AMD GCN 1st and 2nd generation cards are not supported * Nvidia graphics cards require driver version 390.59 or later
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    2.55$ (83%)
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