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Bubble Bounce has finally left Early Access, meaning all six levels are now complete! It's honestly hard for me to believe that the game that I've been wanting to make for over five years is finally out, and I'm incredibly grateful to everyone who has bought, wishlisted, or only just heard about Bubble Bounce. Essentially I'm grateful to you since you're reading this. Version 1,0 does bring a new level, which is probably the weirdest themed level of the game but is also the most interesting in terms of gameplay. The level is called the Dungeon, and what makes this level stand out is that the floor changes frequently. The system for the floor's movements is random, meaning you aren't likely to get the same pattern multiple times. Also included in this update is a new Bubble Dodge mode, which changes the whole idea of the game. Instead of popping bubbles to get points, every bubble becomes lethal, and touching it will result in a loss. This mode could technically go on forever, so get comfy. Since this is version 1.0, it's fair to say that the majority of this update is spent on bugfixes and adding polish. So with that in mind, here's the changelog: (A (D) means the change applies to the demo as well) -Added the Dungeon -Added Dodge Mode -Fixed bug that allowed players to stick to the Pool walls -Fixed bug where players would be layered above certain HUD elements (D) -Fixed bug where players could change their skin tone after choosing their character (D) -Added particles when players bounce off the ground (D) -Removed "Beta" from the title screen (D) -Randomized the way logs spawn in the River (D) -Fixed bug where the background could sometimes overtake the menu (D) -Moved the version number to the options menu to clean up the title screen (D) -Enabled V-sync (D) -Added button to the title screen to take you to the Bubble Bounce Twitter page (D) -Changed the bubble popping sound effect (D) -Fixed bug in the Cave that sometimes sends players through the ceiling While the update isn't huge on new features, I've also made Bubble Bounce compatible with Mac and Linux computers! I also plan on talking about potential future updates in a future community post. I am leaving the feedback button available since just leaving Early Access doesn't mean the game is perfect. I've worked hard to make sure Bubble Bounce is as bug free as possible, but I kindly request that any bugs you find would be submitted through the feedback button on the options menu.
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