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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
It's been awhile since version 1.1, and I thank you for your patience. Updates after 1.0 have a focus on fixing issues that come up, and 1.2 is no different. The main issue that I've noticed with Bubble Bounce is a lack of things to do. The game gives you everything right away, which limits the amount of time people want to spend on the game. Some games would go the route of locking content away from the player and forcing them to pay real money for the content. For a game that people have already spent money on, I consider this to be unreasonable. I've added an in-game store where players can spend the bubbles they've popped on modes, levels, and a timer that extends to 59 minutes. The store currently only has two modes and the levels that the game has had since version 1.0, however more modes and levels may be added in the future. You may have noticed that I mentioned the store having two modes. While one of those modes is "Dodge Mode" which is already in Bubble Bounce, the other mode is a new one. "Swap Mode" makes it so that players have the chance of having their position swapped with another player at random. This mode, when mixed with Dodge Mode, can lead to some interesting strategies! Here are the simplified patchnotes:
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