It's been awhile since version 1.1, and I thank you for your patience. Updates after 1.0 have a focus on fixing issues that come up, and 1.2 is no different. The main issue that I've noticed with Bubble Bounce is a lack of things to do. The game gives you everything right away, which limits the amount of time people want to spend on the game. Some games would go the route of locking content away from the player and forcing them to pay real money for the content. For a game that people have already spent money on, I consider this to be unreasonable. I've added an in-game store where players can spend the bubbles they've popped on modes, levels, and a timer that extends to 59 minutes. The store currently only has two modes and the levels that the game has had since version 1.0, however more modes and levels may be added in the future. You may have noticed that I mentioned the store having two modes. While one of those modes is "Dodge Mode" which is already in Bubble Bounce, the other mode is a new one. "Swap Mode" makes it so that players have the chance of having their position swapped with another player at random. This mode, when mixed with Dodge Mode, can lead to some interesting strategies! Here are the simplified patchnotes:
- Added a title screen
- Added Swap Mode
- Added an in-game store
- Added the ability to extend the timer to 59 minutes
[ 2020-12-22 22:42:28 CET ] [ Original post ]
🎮 Full Controller Support
Play on six unique levels, all of which has a different twist to the gameplay!
Please note that this game is designed for multiple people. Playing the game in single player would be a great way to get used to the game, but playing without another person will make the game get very dull rather quickly.
So play Bubble Bounce today! Or maybe watch some gameplay or the trailer and decide based on that instead of a vague description.
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