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Luna Sky now has Steam Trading Cards. We are still going to improve the game and add gameplay elements to Luna Sky. We are working on patch #4 which will address a number of User Interface issues - easier access to the map, music / sound effects volume adjustments, optional automatic (speed-based) camera zoom and a whole bunch of other various small quirks. Later on for patch #5 we are going to improve the way upgrading skills work and add a whole new game play element to make the game more varied and interesting. If you have any ideas / requests / questions, let us know! Stay Tuned! :decadent:
Luna Sky now has Steam Trading Cards. We are still going to improve the game and add gameplay elements to Luna Sky. We are working on patch #4 which will address a number of User Interface issues - easier access to the map, music / sound effects volume adjustments, optional automatic (speed-based) camera zoom and a whole bunch of other various small quirks. Later on for patch #5 we are going to improve the way upgrading skills work and add a whole new game play element to make the game more varied and interesting. If you have any ideas / requests / questions, let us know! Stay Tuned! ːdecadentː
New features: - Added visual hints to show the existence of the pause menu on "crystalline expanse" - Added visual hints for new per-level abilities (double jump, skating, flying) on respective level Improvements: - Pause menu hint pages updated & improved (graphically and textually) Bugfixes: - Fixed fall-off-level bug when backtracking from "crystalline fold" to "crystalline expanse" - Fixed issue where you would see cutscene again if you backtracked a level and then went forward again
New features: - Added visual hints to show the existence of the pause menu on "crystalline expanse" - Added visual hints for new per-level abilities (double jump, skating, flying) on respective level Improvements: - Pause menu hint pages updated & improved (graphically and textually) Bugfixes: - Fixed fall-off-level bug when backtracking from "crystalline fold" to "crystalline expanse" - Fixed issue where you would see cutscene again if you backtracked a level and then went forward again
To address some of the things brought up in reviews, we have made a few adjustments to the game mechanics / level design. 1. Adjusted jumping mechanics to make jump more vertical. This makes it much easier to move up slopes and makes platforming easier. A few players have requested this... so we hope it will make the game more fun to play. If anyone wants the old one back, let us know and we'll add it as an option. 2. Removed the blocking aspect of one of the powerup stations on Crystalline Expanse to not stall player too long. 3. One platform in the first section of Crystalline Expanse is now replaced with a jump/bounce pad.
To address some of the things brought up in reviews, we have made a few adjustments to the game mechanics / level design. 1. Adjusted jumping mechanics to make jump more vertical. This makes it much easier to move up slopes and makes platforming easier. A few players have requested this... so we hope it will make the game more fun to play. If anyone wants the old one back, let us know and we'll add it as an option. 2. Removed the blocking aspect of one of the powerup stations on Crystalline Expanse to not stall player too long. 3. One platform in the first section of Crystalline Expanse is now replaced with a jump/bounce pad.
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