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LET THERE BE LIGHT! Version 4.1 of Fantasy Grounds Unity
Version 4.1 of Fantasy Grounds Unity is NOW AVAILABLE (2021-05-13) This version includes dynamic light and vision support for the core application and presets set within many different rulesets. It also includes a redesigned Image Toolbar for previous functions. Add Point Lights (with custom color, dim & bright ranges, flicker/pulse effects) Add Ambient Lights (Dawn, Dusk, Sunlight, Moonlight presets) and mask to only cover some areas, adjust shadow length, direction, color, etc. Add token lights or use new effects for Candle, Lantern, Torch, etc.) Add token vision - Darkvision, Blindsight, Truesight, Devilsight with automatic application from character sheet in 5E Version 4.1.0 (2021-05) NOTE: Darkness lights are included as an experimental feature in this release; and may not always work as expected until a future release.
[previewyoutube=TaFvDapOlL4;full][/previewyoutube]
[previewyoutube=u5Su3L4YTYo;full][/previewyoutube]
[previewyoutube=_lOs9eqOpu0;full][/previewyoutube]
[ 2021-05-13 19:22:19 CET ] [ Original post ]
LET THERE BE LIGHT!
Version 4.1 of Fantasy Grounds Unity is NOW AVAILABLE (2021-05-13) This version includes dynamic light and vision support for the core application and presets set within many different rulesets. It also includes a redesigned Image Toolbar for previous functions. Add Point Lights (with custom color, dim & bright ranges, flicker/pulse effects) Add Ambient Lights (Dawn, Dusk, Sunlight, Moonlight presets) and mask to only cover some areas, adjust shadow length, direction, color, etc. Add token lights or use new effects for Candle, Lantern, Torch, etc.) Add token vision - Darkvision, Blindsight, Truesight, Devilsight with automatic application from character sheet in 5E Version 4.1.0 (2021-05) NOTE: Darkness lights are included as an experimental feature in this release; and may not always work as expected until a future release.
Adding Lights to Maps
[previewyoutube=TaFvDapOlL4;full][/previewyoutube]
Advanced Lighting and Vision
[previewyoutube=u5Su3L4YTYo;full][/previewyoutube]
Player and NPC Vision Support
[previewyoutube=_lOs9eqOpu0;full][/previewyoutube]
Release Notes
- Image point light support added. (Lighting mode in image control panel)
- Image ambient light support and masks added. (Lighting mode in image control panel)
- Token vision and light support added. (Built-in to rulesets; or via lighting mode in image control panel)
- GM image token movement behavior changed block token movement based on line-of-sight to mirror player behavior. Use the Shift key to override movement limits, and disable vision/lighting updates.
- Changed occluder creation to use Alt key to create closed shapes (was Shift).
- Shift key used during occluder creation to limit lines to 45 degree angles. (30 on hex grids)
- Updated mask mode to show mask as blue outlines when masking/unmasking.
- Changed extensions and rulesets to always highlight and show tooltip on launch screen when mousing over list.
- Image layer visibility cycling order changed to: Visible -> Invisible -> GM Only
- Disabled undo for all image actions. (future release will revisit undo/redo for image actions)
- Launcher Join Campaign history delete button did not refresh history list. Fixed.
- Image line-of-sight data on layers within folders not working. Fixed.
- Module images would re-sort incorrectly when edited and reloaded. Fixed.
- /mood command not working on GM client. Fixed.
- Map grid memory leak when closing image windows or zooming in/out. Fixed.
- Image line-of-sight blocker pit type blocked visibility when token was in pit area. Fixed.
- Pits in separate layers sometimes do not block movement. Fixed.
- Grid lines not blending to image correctly. Fixed.
- Duplicate token created when dragging a map token, and clicking multiple mouse buttons. Fixed.
- Grid snap toggle would sometimes not work the first time it was clicked. Fixed.
- Player image view would black out when token selected by player was deleted by GM (or extension). Fixed.
- Image tiles not able to be rotated counter-clockwise. Fixed.
- Image token line-of-sight not updated correctly over network when door opened. Fixed.
- Typing idle state timer not working correctly. Fixed.
- Dragdata object warnings when returning to launch screen. Fixed.
- [CoreRPG+] Added mask button to image toolbar when mask turned on.
- [CoreRPG+] Background image panel scroller missing. Fixed.
- [CoreRPG+] Combat tracker name link icon not updating when combat tracker width changed. Fixed.
- [CoreRPG+] Die results incorrect for d2 and d3 when number of dice exceed physical roll limit (60). Fixed.
- [CoreRPG+] Player client health bars for owned tokens not updating correctly. Fixed.
- [SW] Trait fields not highlighting when dragging benny. Fixed.
- [DEV] Changed database update events to fire in new order: control events, current node events, child node events, network events.
- [DEV] Control widgets not updating position when control size and position changed. Fixed.
- [DEV] Drop highlight frames not displaying when control nested in subwindow/windowlist controls. Fixed.
- [DEV] Custom die scripts getting incorrect incoming value when using die model different than die name. Fixed.
- [DEV] Button hover states not displaying correctly on hover state changes. Fixed.
- [DEV] imagecontrol.snapToGrid API was returning incorrect Y value. Fixed.
- [DEV] Adjusted load order to prevent windows from being added to child window list of windowlist objects until control initialization of child window complete. (to match FGC behavior)
- [DEV] Token onMove script events added when token moved by remote client. (to match FGC behavior)
[ 2021-05-13 19:22:19 CET ] [ Original post ]
Fantasy Grounds Unity
SmiteWorks USA, LLC
Developer
SmiteWorks USA, LLC
Publisher
2020-08-27
Release
Game News Posts:
383
🎹🖱️Keyboard + Mouse
Very Positive
(690 reviews)
Public Linux Depots:
- Fantasy Grounds Unity Linux Depot [18.23 M]
Prep Less. Play Better.
Fantasy Grounds is known as the most supported virtual tabletop, with more official licenses than any other tabletop of its kind. Now with Fantasy Grounds Unity, we’ve rebuilt from the ground up, so you’ll have access to more amazing features with all the benefits of an upgraded Unity platform.
Fantasy Grounds is a dynamic system for playing a host of different roleplaying games online. It is used by hundreds of thousands of gamers worldwide to connect and play popular games such as Dungeons and Dragons, Pathfinder, Savage Worlds, Call of Cthulhu, and so many more. This type of program is commonly referred to as a ‘virtual tabletop’, or VTT, due to their ability to emulate various parts of an RPG session in digital form.
While you can play ANY game on Fantasy Grounds, these available systems allow you to buy preloaded content that is ready to go. Less prep time for the GM means more playtime for the players and a more enjoyable online experience overall.
Even for those wanting to run their games in person, Fantasy Grounds helps keep all your information handy and helps keep the game moving along at a fast pace.
With cross-platform play, Fantasy Grounds users can play with users on Steam or with a mixed group of users on Mac, Windows PC, and Linux platforms across the world and different time zones.
Available as a lifetime purchase, or as a monthly subscription. You can also try a free demo!
In addition to these features, we are now poised to add even greater functionality going forward. With the Unity platform, we have lots of ideas for new features and this rebuilt engine will make it easier for us to reach those goals and deliver consistent updates for free.
Fantasy Grounds is known as the most supported virtual tabletop, with more official licenses than any other tabletop of its kind. Now with Fantasy Grounds Unity, we’ve rebuilt from the ground up, so you’ll have access to more amazing features with all the benefits of an upgraded Unity platform.
What is Fantasy Grounds:
Fantasy Grounds is a dynamic system for playing a host of different roleplaying games online. It is used by hundreds of thousands of gamers worldwide to connect and play popular games such as Dungeons and Dragons, Pathfinder, Savage Worlds, Call of Cthulhu, and so many more. This type of program is commonly referred to as a ‘virtual tabletop’, or VTT, due to their ability to emulate various parts of an RPG session in digital form.
While you can play ANY game on Fantasy Grounds, these available systems allow you to buy preloaded content that is ready to go. Less prep time for the GM means more playtime for the players and a more enjoyable online experience overall.
Even for those wanting to run their games in person, Fantasy Grounds helps keep all your information handy and helps keep the game moving along at a fast pace.
With cross-platform play, Fantasy Grounds users can play with users on Steam or with a mixed group of users on Mac, Windows PC, and Linux platforms across the world and different time zones.
Available as a lifetime purchase, or as a monthly subscription. You can also try a free demo!
What’s New with Fantasy Grounds Unity:
- 64-bit support to allow for more content (quality and quantity)
- Native support for Mac, Linux and Windows PC
- Network lobby for easy hosting and joining of games (no port forwarding required)
- Tile based map building with built-in support for dynamic Line of Sight
- Enhanced Drawing Tools
- Additional Dice Macros support
- A new FGU only skin
- Dynamic Line of Sight with enhanced toggle blockers for walls, doors, terrain and secret areas.
- Paint with images, such as walls
- Animated image effects
- Locally stored Asset Library for use in campaigns
- Backward compatibility with all existing campaigns and DLC from FGC
In addition to these features, we are now poised to add even greater functionality going forward. With the Unity platform, we have lots of ideas for new features and this rebuilt engine will make it easier for us to reach those goals and deliver consistent updates for free.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 1.6 GHz or higher processor (SSE2 instruction set support)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.Network: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubuntu 16.04+
- Processor: 2.0 GHz processor or higher (SSE2 instruction set support)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.Network: Broadband Internet connection
- Storage: 20 GB available space
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