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Version 4.1.12 Released

The big change is that all actions on the Sidebar are not available by default in collapsing menu lists, with icons. This change impacted the vast majority of all official rulesets and may require updates to any community rulesets you may be using. It should greatly improve the ease of use and learning for the program as it no longer requires choosing which buttons are present on your sidebar in your Options. The other big item is that you can now build your own Reference Manuals directly inside FGU. This allows you to recreate a PDF-style appearance for adventures, settings, etc.

Ruleset Changes


  • [CoreRPG+] Sidebar behavior updated to support collapsible categories and icons. [CoreRPG+] Reference manual builder added for content developers.
  • [CoreRPG+] Add message of the day link for placement on hot keys.
  • [CoreRPG+] Sidebar record lists will preserve scroll position when rebuilding lists.
  • [CoreRPG+] Paging support added to default module record lists and specialized list views (armor, weapons, etc).
  • [CoreRPG+] Added decal selection dialog available via Options window.
  • [CoreRPG+] Options buttons can be dragged to hot key bar.
  • [CoreRPG+] Modifier key toggles can now be dragged to hot key bar.
  • [CoreRPG+] Updated portrait selection dialog available via character sheets.
  • [CoreRPG+] Campaign list filter combo box options will now update when associated fields are edited.
  • [CoreRPG+] Name and health bar widgets will scale to larger token sizes.
  • [CoreRPG+] Random encounter record links can now be dropped on encounter records.
  • [CoreRPG+] Effects not being duplicated when dropping on campaign Effects list. Fixed.
  • [CoreRPG+] Parcel and party sheet item assignments getting reset to quantity of 1, if PC sheet inventory has been opened on GM. Fixed.
  • [CoreRPG+] When adding items from parcel or party sheet to character sheet and count was 0 on character sheet, an extra item would be added. Fixed.
  • [CoreRPG+] Ordinal suffix on calendar dates for days 11-13 is incorrect. Fixed.
  • [5E] Campaign setup dialog would not load Sword Coast Adventurer's Guide modules when selecting All Rules. Fixed.
  • [5E] Character wizard generated script errors on unexpected partial word combinations. Fixed.
  • [5E] NPC sheet action damage phrases not picking up melee/ranged trait. Fixed.
  • [PFRPG/3.5E] NPC size attribute not being parsed for effect conditionals in certain modules. Fixed.
  • [SFRPG] Missing labels on NPC starship records. Fixed.
  • [SFRPG] PC vehicle wounds not displaying on combat tracker. Fixed.
  • [SFRPG] Ranged damage not being decreased when affected by Fatigue condition. Fixed.
  • [SFRPG] Vulnerability not working for kinetic damage types. Fixed.
  • [SFRPG] Strength ability score not returning to normal after unequipping Power Armor. Fixed.
  • [PFRPG/3.5E/SFRPG/d20Mod] Spell DC calculation incorrect for module NPCs not in combat tracker. Fixed.
  • [DEV][CoreRPG+] Removal of FGC-specific code.
  • [DEV][CoreRPG+] Module export window remembers all settings between sessions, including token and record type exports selected.
  • [DEV][CoreRPG+] Specialized record view lists supported by ruleset are available in export window.
  • [DEV][CoreRPG+] Added pre/post export callbacks (called once per record type, then once overall).
  • [DEV][CoreRPG+] When exported, image assets (such as header/footer graphics) used in reference manuals that are not image record links will be stored in separate referenceimages folder, and not be included as Assets when module is installed.
  • [DEV][CoreRPG+] Added fallback to default list if list view specified in module does not exist.
  • [DEV][CoreRPG+] Added presets support to Modifiers window and ModifierManager script to register and specify exclusion sets.
  • [DEV][CoreRPG+] Added bottom anchor templates to several utility windows to more easily adjust controls by just moving anchor.
  • [DEV][CoreRPG+] Add ChatManager handler registration for onDiceLanded, onDrop, onDeliverMessage, onReceiveMessage, and onSlashCommand events.

Client Engine Changes


  • Formatted text fields would remove empty table cells at end of text on load. Fixed.
  • Players no longer able to vote after dice rolled. Fixed.
  • Exceptions occur when tokens with maximum vision range effects intersect with darkness lights. Fixed.
  • Lights added during play by GM not always showing up on player client display. Fixed.
  • [Launcher] Text field caret would sometimes not be visible when editing fields while UI scale less than 100%. Fixed.
  • [CoreRPG+] Using Images list Create From Campaign Assets button was incorrectly creating image records for all assets. Fixed.
  • [DEV] Changed chatentrycontrol.onSlashCommand from handler to event.
  • [DEV] Remove extraneous slash before command parameter of onSlashCommand event.
  • [DEV] Add assetviewcontrol.nodrag tag.
For a comprehensive list of all Client and Ruleset changes for all previous editions, please visit here: https://www.fantasygrounds.com/filelibrary/patchnotes_v4.html https://www.fantasygrounds.com/filelibrary/patchnotes_ruleset.html


[ 2021-12-16 21:14:23 CET ] [ Original post ]

Fantasy Grounds Unity
SmiteWorks USA, LLC Developer
SmiteWorks USA, LLC Publisher
2020-08-27 Release
Game News Posts: 383
🎹🖱️Keyboard + Mouse
Very Positive (690 reviews)
Public Linux Depots:
  • Fantasy Grounds Unity Linux Depot [18.23 M]
Prep Less. Play Better.

Fantasy Grounds is known as the most supported virtual tabletop, with more official licenses than any other tabletop of its kind. Now with Fantasy Grounds Unity, we’ve rebuilt from the ground up, so you’ll have access to more amazing features with all the benefits of an upgraded Unity platform.

What is Fantasy Grounds:


Fantasy Grounds is a dynamic system for playing a host of different roleplaying games online. It is used by hundreds of thousands of gamers worldwide to connect and play popular games such as Dungeons and Dragons, Pathfinder, Savage Worlds, Call of Cthulhu, and so many more. This type of program is commonly referred to as a ‘virtual tabletop’, or VTT, due to their ability to emulate various parts of an RPG session in digital form.
While you can play ANY game on Fantasy Grounds, these available systems allow you to buy preloaded content that is ready to go. Less prep time for the GM means more playtime for the players and a more enjoyable online experience overall.
Even for those wanting to run their games in person, Fantasy Grounds helps keep all your information handy and helps keep the game moving along at a fast pace.
With cross-platform play, Fantasy Grounds users can play with users on Steam or with a mixed group of users on Mac, Windows PC, and Linux platforms across the world and different time zones.
Available as a lifetime purchase, or as a monthly subscription. You can also try a free demo!

What’s New with Fantasy Grounds Unity:


  • 64-bit support to allow for more content (quality and quantity)
  • Native support for Mac, Linux and Windows PC
  • Network lobby for easy hosting and joining of games (no port forwarding required)
  • Tile based map building with built-in support for dynamic Line of Sight
  • Enhanced Drawing Tools
  • Additional Dice Macros support
  • A new FGU only skin
  • Dynamic Line of Sight with enhanced toggle blockers for walls, doors, terrain and secret areas.
  • Paint with images, such as walls
  • Animated image effects
  • Locally stored Asset Library for use in campaigns
  • Backward compatibility with all existing campaigns and DLC from FGC

In addition to these features, we are now poised to add even greater functionality going forward. With the Unity platform, we have lots of ideas for new features and this rebuilt engine will make it easier for us to reach those goals and deliver consistent updates for free.

MINIMAL SETUP
  • OS: Ubuntu 16.04+
  • Processor: 1.6 GHz or higher processor (SSE2 instruction set support)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.Network: Broadband Internet connection
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04+
  • Processor: 2.0 GHz processor or higher (SSE2 instruction set support)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.Network: Broadband Internet connection
  • Storage: 20 GB available space
GAMEBILLET

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9.00$ (85%)
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12.44$ (17%)
19.97$ (20%)
13.04$ (13%)
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4.44$ (78%)
16.52$ (17%)
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GAMERSGATE

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2.18$ (78%)
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1.84$ (74%)
4.25$ (79%)
8.02$ (46%)
8.79$ (20%)
1.31$ (81%)
13.99$ (30%)
19.99$ (20%)
15.0$ (75%)
1.84$ (74%)
24.0$ (60%)
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1.84$ (74%)
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1.5$ (75%)
5.22$ (74%)
2.55$ (74%)

FANATICAL BUNDLES

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