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Creativity Update
The namesake of this update is the completely reworked editor, which is now completely integrated into the game.
There are also five new maps, made with this improved editor. They use features previously only known from the campaign, like minimum capture counts for the circles and walls that can be passed only by a specific team.
For example, the new two player map "Shortcut" has paths get considerably shorter for the team controlling the walls. The other new maps are "Torrent" for three players and "Quaters", "Sprawl" and "Vines" for four players.
After a few important balancing changes, the previous high-scores were no longer attainable in current versions. To make this possible again, there are a few changes:
[ 2021-05-28 17:54:19 CET ] [ Original post ]
Full Editor Integration
The namesake of this update is the completely reworked editor, which is now completely integrated into the game.
- Editor can now be launched from the main menu, standalone executable has been removed.
- Much improved user-experience for the editor.
- Walls can now be linked to spawn-circles via the editor.
- Minimum capture count for spawn-circles can be set in the editor.
New Maps
There are also five new maps, made with this improved editor. They use features previously only known from the campaign, like minimum capture counts for the circles and walls that can be passed only by a specific team.
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For example, the new two player map "Shortcut" has paths get considerably shorter for the team controlling the walls. The other new maps are "Torrent" for three players and "Quaters", "Sprawl" and "Vines" for four players.
Horde
After a few important balancing changes, the previous high-scores were no longer attainable in current versions. To make this possible again, there are a few changes:
- The wave is no longer takes precedent over the score.
- Score per kill base value doubled to 4 points.
- Score per kill ramps up faster for kill-streaks, up to 50 points per kill in kill-streaks over 175 units.
- Level score thresholds increased by 350%.
Other Changes
- Fixed minimap capture state sometimes incorrectly showing in-progress capturing for other circles.
- Network games can now be properly forfeited without disconnecting the server ungracefully.
- Destroyed units now leave a glowing impact decal.
- Previews of custom maps now show up in the lobby.
[ 2021-05-28 17:54:19 CET ] [ Original post ]
Abstractanks
Marius Elvert
Developer
Marius Elvert
Publisher
2020-11-12
Release
Game News Posts:
10
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
4 user reviews
(4 reviews)
Public Linux Depots:
- Abstractanks Linux [209.07 M]
Abstractanks is an action-packed real-time-strategy game with an abstract theme.
- Play short but intense multiplayer skirmishes with up to 16 players or AIs.
- Beat the short, handcrafted single-player campaign and master tough optional challenges.
- Capture spawn circles to quickly produce hundreds of units.
- Use your map-control to collect and unleash game-changing power-ups.
- Switch the only unit type between damage- and utility-mode.
- Climb the leaderboards on procedurally generated maps in the endless horde mode.
- Freely draw your units into any formation or split units with simple and intuitive controls.
MINIMAL SETUP
- Processor: Intel Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2 capable
- Storage: 200 MB available space
- OS: Ubuntu 16.04+
- Processor: Intel Core i7Memory: 8 GB RAMStorage: 200 MB available space
- Memory: 8 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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