Monsty Corp Dev Log 13/10/2020
We pride ourselves in making things look good while we work on them. That being said the UI elements in Monsty Corp have been lackluster and ugly at best. Youll notice that a lot of the menu elements are similar, but thats due to the fact that it scales well as opposed to other ways we could do it. Weve slowly and surely been working on some updated concepts that actually work for the type of game were trying to make. You can see some of them below. You can leave your thoughts and opinions on the game in our discord server
While its not the MOST beautiful thing the actual ingame UI will be functional and actually look good. We currently havent been focusing on making this asset look like its in use but this is a general idea of what it would look like and the layout of it.
This is close to an older concept of the Main Menu. It is also very similar to the Main Menu from a LOT of Unity Games but that just shows that its good and/or easy to do. Our main focus here is functionality.
The pause menu of Monsty Corp is something you might be looking at a lot so weve tried our best to make it not look like such an eye sore. Youll notice that the Tasks Menu and the Settings Menu comes from this menu.
The Settings menu is just an updated version of an older concept we had, nothing has really been changed other then the colors and the title is shown at the top-left instead of the top-center.
The current version of the tasks menu is unfinished, this being due to us not needing to test it at this current time, plus it isnt going to make our testers lives better as were focusing on the main tasks at this current time. This is a menu that youre likely going to be looking at a lot as Monsty Corp will have various tasks or quests that youll have to do. And being based in a massive facility we wanted to make it possible for you to do optional tasks if you wanted too. The optional tasks will come from various NPCs youll find either around the facility or around the city that the game is based. We also plan on using the optional tasks menu for post-game tasks thatll be done around all the various unlocked areas of the game that you can only access when the game is complete.
Monsty Corp is going to be open world. While itll mean development has to take longer and we will have to do lots of quality and performance tests we feel itll make Monsty Corp an all out better experience for you the player. This also means that we dont have to go through and add the many different UI elements to the various different scenes thatll be needed without being open world.
We thank you for your continued support to our game and hope that you wishlist Monsty Corp on steam. Thanks, Lochlan "Lockyz" Painter
[ 2020-10-13 07:19:43 CET ] [ Original post ]
We have a few things we gotta talk about today from some UI concepts to some announcements.
UI Concepts
We pride ourselves in making things look good while we work on them. That being said the UI elements in Monsty Corp have been lackluster and ugly at best. Youll notice that a lot of the menu elements are similar, but thats due to the fact that it scales well as opposed to other ways we could do it. Weve slowly and surely been working on some updated concepts that actually work for the type of game were trying to make. You can see some of them below. You can leave your thoughts and opinions on the game in our discord server
While its not the MOST beautiful thing the actual ingame UI will be functional and actually look good. We currently havent been focusing on making this asset look like its in use but this is a general idea of what it would look like and the layout of it.
This is close to an older concept of the Main Menu. It is also very similar to the Main Menu from a LOT of Unity Games but that just shows that its good and/or easy to do. Our main focus here is functionality.
The pause menu of Monsty Corp is something you might be looking at a lot so weve tried our best to make it not look like such an eye sore. Youll notice that the Tasks Menu and the Settings Menu comes from this menu.
The Settings menu is just an updated version of an older concept we had, nothing has really been changed other then the colors and the title is shown at the top-left instead of the top-center.
The current version of the tasks menu is unfinished, this being due to us not needing to test it at this current time, plus it isnt going to make our testers lives better as were focusing on the main tasks at this current time. This is a menu that youre likely going to be looking at a lot as Monsty Corp will have various tasks or quests that youll have to do. And being based in a massive facility we wanted to make it possible for you to do optional tasks if you wanted too. The optional tasks will come from various NPCs youll find either around the facility or around the city that the game is based. We also plan on using the optional tasks menu for post-game tasks thatll be done around all the various unlocked areas of the game that you can only access when the game is complete.
Special Announcement
Monsty Corp is going to be open world. While itll mean development has to take longer and we will have to do lots of quality and performance tests we feel itll make Monsty Corp an all out better experience for you the player. This also means that we dont have to go through and add the many different UI elements to the various different scenes thatll be needed without being open world.
In Closing
We thank you for your continued support to our game and hope that you wishlist Monsty Corp on steam. Thanks, Lochlan "Lockyz" Painter
Monsty Corp
Hazard Games
L Dev
2030-05-27
Singleplayer
FREEGame News Posts 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://lockyzdev.net
https://store.steampowered.com/app/1335580 
"Where are you and why are you here" are the sort of questions you'll have to ask yourself when exploring the facility known as "Monsty Corp" after waking up with no idea what's going on. Eventually you'll learn that these are questions you don't want answered.
Features
- Multiple Endings
- Sandbox environment for "testing chambers"
- Multiple Player Characters
- Fight the AI known as SAIC in order to survive
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