Monsty Corp Devlog March 2024
At this current time Monsty Corp is undergoing a complete story rewrite, I just was not happy with the old story and have decided to remake it in a way that I could enjoy working on it. At this current time I've finished the Epilogue and I'm partway through finishing Chapter One. I also know what I want the canon ending to be so I'm writing with that ending in mind. I'll be working on the other endings and what I want them to be once I finish Chapter One (Since Chapter Two onwards will start to affect the games ending). Right now, I have until the introduction of SAIC which is now much further along then it was in the old game, which means we have officially passed the old version in terms of how much story we have.
With all that said, there's been little to no progress on an actual game build, I had hoped to get at least a demo out in October, but I don't see that happening, for a while. I am working with my dev level to test out some features needed for Chapter One's story, but I can't get into too much detail about that.
I intend to open up a closed pre-alpha sometime within the next few years, the first few pre-alpha builds will simply include the dev level to allow proper feedback on the games future feature set, I'll have more information on that in the very far future, the first few of these pre-alphas will not include story content. I don't want to start adding story content to the game until I have the base feature set finished and the entire story finished (that way if I need to change things around, I can do so without affecting the game).
It's too early to tell right now, I'm hoping to have the Early Access out sometime before 2026, but I just can't confirm right now.
It depends on the amount of content and how much people enjoy the game, just remember though that the price will NEVER be higher then 25 Australian Dollars, I am a firm believer that video games should never be more expensive then that.
I still plan to have 1 DLC pack at launch, Monsty Corps Sequels DLC will contain an expansion to the story and allow you to explore the aftermath of the canon ending, or the ending you end up with. This DLC is not expected to cost anything more then $15 Australian Dollars, as with the base game, DLC should not cost an arm and a leg, especially with the current cost of living crisis. The only reason this content will be a DLC is due to age ratings, I want the base games content to stay at around an age rating of 16+, making this content a DLC allows me to go further with the content in the game. The Sequels DLC (and the eventual Prequels DLC) are predicted (cannot confirm just yet) to be 18+.
Aside from the game being completely rewritten and being completely remade in a different game engine, I am still a full-time student, I work on Monsty Corp mostly in my spare time, which I seem to have so little of these days.
Once I have game content to warrant updating the games screenshots and when I can afford to hire an artist to create new art assets for the game. ---------------------------------------------------------------------- Thanks for reading this long as heck post, working on this game again has been amazing. I'm hoping to have something to show you guys sometime within the next few months, whether it be a screenshot from the aforementioned dev level or a tiny snippet of the games script. I'll see you all soon - Robin
[ 2024-03-11 03:46:56 CET ] [ Original post ]
Hi all, it's been almost a month since announcing that I'm working on this game again, so you may be wondering, where am I with development right now? I plan to do one of these dev logs about once a month, but don't expect things to change too often, remember that the game is being completely rewritten and being completely remade in a completely different engine.
Story Rewrite
At this current time Monsty Corp is undergoing a complete story rewrite, I just was not happy with the old story and have decided to remake it in a way that I could enjoy working on it. At this current time I've finished the Epilogue and I'm partway through finishing Chapter One. I also know what I want the canon ending to be so I'm writing with that ending in mind. I'll be working on the other endings and what I want them to be once I finish Chapter One (Since Chapter Two onwards will start to affect the games ending). Right now, I have until the introduction of SAIC which is now much further along then it was in the old game, which means we have officially passed the old version in terms of how much story we have.
Game Build Progress
With all that said, there's been little to no progress on an actual game build, I had hoped to get at least a demo out in October, but I don't see that happening, for a while. I am working with my dev level to test out some features needed for Chapter One's story, but I can't get into too much detail about that.
Updates on a pre-alpha
I intend to open up a closed pre-alpha sometime within the next few years, the first few pre-alpha builds will simply include the dev level to allow proper feedback on the games future feature set, I'll have more information on that in the very far future, the first few of these pre-alphas will not include story content. I don't want to start adding story content to the game until I have the base feature set finished and the entire story finished (that way if I need to change things around, I can do so without affecting the game).
FAQ (but not really an FAQ)
When do you think the Early Access will start?
It's too early to tell right now, I'm hoping to have the Early Access out sometime before 2026, but I just can't confirm right now.
How much will the game be on launch?
It depends on the amount of content and how much people enjoy the game, just remember though that the price will NEVER be higher then 25 Australian Dollars, I am a firm believer that video games should never be more expensive then that.
Will the game still have DLC?
I still plan to have 1 DLC pack at launch, Monsty Corps Sequels DLC will contain an expansion to the story and allow you to explore the aftermath of the canon ending, or the ending you end up with. This DLC is not expected to cost anything more then $15 Australian Dollars, as with the base game, DLC should not cost an arm and a leg, especially with the current cost of living crisis. The only reason this content will be a DLC is due to age ratings, I want the base games content to stay at around an age rating of 16+, making this content a DLC allows me to go further with the content in the game. The Sequels DLC (and the eventual Prequels DLC) are predicted (cannot confirm just yet) to be 18+.
What's taking so long?
Aside from the game being completely rewritten and being completely remade in a different game engine, I am still a full-time student, I work on Monsty Corp mostly in my spare time, which I seem to have so little of these days.
When are you going to make new art assets/update the Steam page's screenshots
Once I have game content to warrant updating the games screenshots and when I can afford to hire an artist to create new art assets for the game. ---------------------------------------------------------------------- Thanks for reading this long as heck post, working on this game again has been amazing. I'm hoping to have something to show you guys sometime within the next few months, whether it be a screenshot from the aforementioned dev level or a tiny snippet of the games script. I'll see you all soon - Robin
Monsty Corp
Hazard Games
L Dev
2030-05-27
Singleplayer
FREEGame News Posts 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://lockyzdev.net
https://store.steampowered.com/app/1335580 
"Where are you and why are you here" are the sort of questions you'll have to ask yourself when exploring the facility known as "Monsty Corp" after waking up with no idea what's going on. Eventually you'll learn that these are questions you don't want answered.
Features
- Multiple Endings
- Sandbox environment for "testing chambers"
- Multiple Player Characters
- Fight the AI known as SAIC in order to survive
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