Monsty Corp Devlog April 2024
I had intended to allow the game to be run on as many systems as possible. However, Unreal Engine and a lot of the Marketplace assets I'm using aren't really made for that. I'm working to optimize the game where possible, but I'm having performance issues on my PC itself (though granted I have a GTX 1060, so it sorta makes sense I can't really run games using a modern Game Engine and High-Quality assets). So at this point I'll be figuring out new recommended system requirements and new minimum system requirements.
Over the past month I've been working on updating the current level design to better fit my vision for the game. For example I now have some Unreal Marketplace assets that fit with the vibe of "Futuristic Science Facility". (The hope is to one day remove all Unreal Marketplace assets and have my own, but all my model making experience is in Maya and I can't afford that...) There has not been much work on the story, but as I mentioned I've been incredibly busy. Below are a few screenshots of the new level design!
A current look at the outside of the facility
The "offices" of Chapter One.
The Parkour of Testing Room 1, Part 1.
The top level of the Parkour Room
A redesigned Laser Room
I've started adding assets into Chapter One that will help with the future cutscenes in the game. While no cutscenes exist just yet, you can probably get a basic idea based on the assets in the scene.
"Life Support System Offline"
"Who just leaves a keycard on a desk?" (Yes IK it's a key, its an unfinished asset)
I'd like to announced that you can now apply for the Closed Pre-Alpha. Simply go to this page on our website: https://www.lockyzmedia.com/games/monsty-corp/ fill out the form and I will send you either an email or a direct message on Discord if you've been accepted. I would recommend joining our Discord Server as it will make it easier to get in touch if for example I need more information. At this current time, PreAlpha builds do NOT contain any actual story, the entire point is to get everyones thoughts and opinions on the games level design and game mechanics, I firmly believe that user feedback at all levels of the game design process is of upmost importance and gives me the ability to create the best game I can. ---------------------------------------------------------------------- I've you've made it this far, thanks for reading this post and I hope to see you all in the PreAlpha! - Robin
[ 2024-04-07 04:06:08 CET ] [ Original post ]
Another Month, Another Dev Log! I unfortunately haven't been actively working on the game, at this current time I'm in the middle of moving so the amount of time I CAN spend working on the game has been heavily decreased.
Possible Increase in System Requirements
I had intended to allow the game to be run on as many systems as possible. However, Unreal Engine and a lot of the Marketplace assets I'm using aren't really made for that. I'm working to optimize the game where possible, but I'm having performance issues on my PC itself (though granted I have a GTX 1060, so it sorta makes sense I can't really run games using a modern Game Engine and High-Quality assets). So at this point I'll be figuring out new recommended system requirements and new minimum system requirements.
State of the Game
Over the past month I've been working on updating the current level design to better fit my vision for the game. For example I now have some Unreal Marketplace assets that fit with the vibe of "Futuristic Science Facility". (The hope is to one day remove all Unreal Marketplace assets and have my own, but all my model making experience is in Maya and I can't afford that...) There has not been much work on the story, but as I mentioned I've been incredibly busy. Below are a few screenshots of the new level design!
A current look at the outside of the facility
The "offices" of Chapter One.
The Parkour of Testing Room 1, Part 1.
The top level of the Parkour Room
A redesigned Laser Room
Start of adding story
I've started adding assets into Chapter One that will help with the future cutscenes in the game. While no cutscenes exist just yet, you can probably get a basic idea based on the assets in the scene.
"Life Support System Offline"
"Who just leaves a keycard on a desk?" (Yes IK it's a key, its an unfinished asset)
Closed PreAlpha Applications
I'd like to announced that you can now apply for the Closed Pre-Alpha. Simply go to this page on our website: https://www.lockyzmedia.com/games/monsty-corp/ fill out the form and I will send you either an email or a direct message on Discord if you've been accepted. I would recommend joining our Discord Server as it will make it easier to get in touch if for example I need more information. At this current time, PreAlpha builds do NOT contain any actual story, the entire point is to get everyones thoughts and opinions on the games level design and game mechanics, I firmly believe that user feedback at all levels of the game design process is of upmost importance and gives me the ability to create the best game I can. ---------------------------------------------------------------------- I've you've made it this far, thanks for reading this post and I hope to see you all in the PreAlpha! - Robin
Monsty Corp
Hazard Games
L Dev
2030-05-27
Singleplayer
FREEGame News Posts 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://lockyzdev.net
https://store.steampowered.com/app/1335580 
"Where are you and why are you here" are the sort of questions you'll have to ask yourself when exploring the facility known as "Monsty Corp" after waking up with no idea what's going on. Eventually you'll learn that these are questions you don't want answered.
Features
- Multiple Endings
- Sandbox environment for "testing chambers"
- Multiple Player Characters
- Fight the AI known as SAIC in order to survive
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