Monsty Corp Devlog - July 2024
My checklist of things that need to be done before the Monsty Corp demo is as follows, - Finish the ENTIRE script for Chapters one and two - Create assets and change the level design for Chapter One, to give Monsty Corp a much more abandoned style, remember it's an abandoned science facility - Create basic layout concepts for Fictitious City, the home of Robin, Alex and Maria - Create the character switching mechanic - Finish the level design of Chapter One - A few other spoilery things
Well, none of that is done just yet, not even the character switching mechanic, unfortunately there's still a LOT to be done for the Chapter One story and any future development on Chapter One is relying on that. However I'll link to a public trello page here where you can see the progress of the Demo.
I won't be giving an ETA at this time. I do have personal deadlines for this, but I won't be sharing any of those right now as I can't guarantee I'll meet them. Unfortunately I'm suffering some really intense writer's block and cannot get any more of the Chapter One story down. So unfortunately quite a large part of the story is on hold. Instead I'm focusing my time on the Prequels DLC, getting what's currently in the script, into the actual game, creating the parts of the Monsty Corp facility that this DLC will take place in, and then working on fleshing out the content.
Well, theres an idea I have. A massive part of the game development process is getting feedback on each and every feature, having every single part of a game, effectively scrutinized under a microscope for any bugs or issues. So I had an idea, in order to give you guys access to a build of the game quicker, and get feedback on some cool features Im working on, I thought Id create a small subsection of the game, or create a new basic script, sort of like a tutorial, to allow you guys to help me test some game features. These would come with the hope that youd offer feedback so I can improve these features as much as possible. I believe the best people to give me an idea of what may be wrong with the game, and what I can do to improve the game is the people wholl actually play it. This feature demo will be available soon, were just putting some finishing touches on some features wed like you to test and will make a new announcement when thats done! ---------------------------------- Anyway, that's it, goodbye, you can go now! Remember that you can apply for the Private Alpha here Thanks for Reading, Robin
[ 2024-08-01 06:18:45 CET ] [ Original post ]
EDIT: fixed some formatting issues. I'm too used to Discords text formatting. Hello all, today I wanted to talk about the eventual demo, when it will be released, whats my checklist for it, and some other thoughts I had about getting you guys access to some sort of game builds sooner.
Demo Checklist
My checklist of things that need to be done before the Monsty Corp demo is as follows, - Finish the ENTIRE script for Chapters one and two - Create assets and change the level design for Chapter One, to give Monsty Corp a much more abandoned style, remember it's an abandoned science facility - Create basic layout concepts for Fictitious City, the home of Robin, Alex and Maria - Create the character switching mechanic - Finish the level design of Chapter One - A few other spoilery things
So, then what's done?
Well, none of that is done just yet, not even the character switching mechanic, unfortunately there's still a LOT to be done for the Chapter One story and any future development on Chapter One is relying on that. However I'll link to a public trello page here where you can see the progress of the Demo.
When will it be out?
I won't be giving an ETA at this time. I do have personal deadlines for this, but I won't be sharing any of those right now as I can't guarantee I'll meet them. Unfortunately I'm suffering some really intense writer's block and cannot get any more of the Chapter One story down. So unfortunately quite a large part of the story is on hold. Instead I'm focusing my time on the Prequels DLC, getting what's currently in the script, into the actual game, creating the parts of the Monsty Corp facility that this DLC will take place in, and then working on fleshing out the content.
What about the first build we can play then?
Well, theres an idea I have. A massive part of the game development process is getting feedback on each and every feature, having every single part of a game, effectively scrutinized under a microscope for any bugs or issues. So I had an idea, in order to give you guys access to a build of the game quicker, and get feedback on some cool features Im working on, I thought Id create a small subsection of the game, or create a new basic script, sort of like a tutorial, to allow you guys to help me test some game features. These would come with the hope that youd offer feedback so I can improve these features as much as possible. I believe the best people to give me an idea of what may be wrong with the game, and what I can do to improve the game is the people wholl actually play it. This feature demo will be available soon, were just putting some finishing touches on some features wed like you to test and will make a new announcement when thats done! ---------------------------------- Anyway, that's it, goodbye, you can go now! Remember that you can apply for the Private Alpha here Thanks for Reading, Robin
Monsty Corp
Hazard Games
L Dev
2030-05-27
Singleplayer
FREEGame News Posts 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://lockyzdev.net
https://store.steampowered.com/app/1335580 
"Where are you and why are you here" are the sort of questions you'll have to ask yourself when exploring the facility known as "Monsty Corp" after waking up with no idea what's going on. Eventually you'll learn that these are questions you don't want answered.
Features
- Multiple Endings
- Sandbox environment for "testing chambers"
- Multiple Player Characters
- Fight the AI known as SAIC in order to survive
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