Two great interviews, one with Edge Magazine and one with Gameshub, that were quite proud of!
We talked to Edge about a huge range of things, from choosing which items came along from each level, sentimentality, level design of the post-boyfriend level, UI/interface, and of course: fan theories.

With Gameshub, the conversation began with our definitions of home, and then we discussed the idea of stuff in the game, what you can control (and what you cant), and how the ways people play the game is still so, so varied.
Were headed to GDC!
Its a month out (how is that possible?) and were headed to GDC to give two talks. Please come join us if youre attending the conference!
Wren will be giving a talk about building a game in a way that defies many game design mechanics, and why they made these choices, called
'Unpacking' Zen: Designing a Game Without Fail States or Scores on Wednesday, March 22nd at 2-3:00 PM PT
Emily (thats me!) will be giving a talk on social media and marketing a game after its launch, and how to maintain momentum, called
'Unpacking' Fan Expectations and Driving Engagement Post-Launch on Tuesday, March 21 at 1:20-1:50 PM PT
Dont forget!
Unpacking physical editions are still available at major retailers (
Amazon,
Target, and others!) and you can still pick up Unpacking merchandise from
Serenity Forges online shop. Weve been loving seeing people share their pictures of packages arriving!
Also, weve been posting some
looks behind the scenesas well as some
creative interpretations of what people think some of the items areon TikTok, so join us there if youre interested!
Cheers,
Emily & the Witch Beam team
[ 2023-02-28 03:33:04 CET ] [ Original post ]