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How Unpacking handles sentimentality, level design, stuff and the idea of home
Its a month out (how is that possible?) and were headed to GDC to give two talks. Please come join us if youre attending the conference! Wren will be giving a talk about building a game in a way that defies many game design mechanics, and why they made these choices, called 'Unpacking' Zen: Designing a Game Without Fail States or Scores on Wednesday, March 22nd at 2-3:00 PM PT Emily (thats me!) will be giving a talk on social media and marketing a game after its launch, and how to maintain momentum, called 'Unpacking' Fan Expectations and Driving Engagement Post-Launch on Tuesday, March 21 at 1:20-1:50 PM PT
Unpacking physical editions are still available at major retailers (Amazon, Target, and others!) and you can still pick up Unpacking merchandise from Serenity Forges online shop. Weve been loving seeing people share their pictures of packages arriving! Also, weve been posting some looks behind the scenesas well as some creative interpretations of what people think some of the items areon TikTok, so join us there if youre interested! Cheers, Emily & the Witch Beam team
[ 2023-02-28 03:33:04 CET ] [ Original post ]
Two great interviews, one with Edge Magazine and one with Gameshub, that were quite proud of!
We talked to Edge about a huge range of things, from choosing which items came along from each level, sentimentality, level design of the post-boyfriend level, UI/interface, and of course: fan theories.
With Gameshub, the conversation began with our definitions of home, and then we discussed the idea of stuff in the game, what you can control (and what you cant), and how the ways people play the game is still so, so varied.
Were headed to GDC!
Its a month out (how is that possible?) and were headed to GDC to give two talks. Please come join us if youre attending the conference! Wren will be giving a talk about building a game in a way that defies many game design mechanics, and why they made these choices, called 'Unpacking' Zen: Designing a Game Without Fail States or Scores on Wednesday, March 22nd at 2-3:00 PM PT Emily (thats me!) will be giving a talk on social media and marketing a game after its launch, and how to maintain momentum, called 'Unpacking' Fan Expectations and Driving Engagement Post-Launch on Tuesday, March 21 at 1:20-1:50 PM PT
Dont forget!
Unpacking physical editions are still available at major retailers (Amazon, Target, and others!) and you can still pick up Unpacking merchandise from Serenity Forges online shop. Weve been loving seeing people share their pictures of packages arriving! Also, weve been posting some looks behind the scenesas well as some creative interpretations of what people think some of the items areon TikTok, so join us there if youre interested! Cheers, Emily & the Witch Beam team
[ 2023-02-28 03:33:04 CET ] [ Original post ]
Unpacking
Witch Beam
Developer
Witch Beam
Publisher
2021-11-01
Release
Game News Posts:
49
🎹🖱️Keyboard + Mouse
Very Positive
(28898 reviews)
Public Linux Depots:
- Unpacking Linux [902.12 M]
Unpacking is a zen puzzle game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. Part “item Tetris”, part home decoration, you are invited to create a satisfying living space while learning clues about the life you’re unpacking. Over the course of eight house moves, you are given a chance to experience a sense of intimacy with a character you never see and a story you’re never told.
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Features
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Features
- Unpack a home -- from a single bedroom to an entire house
- Meditative gameplay with no timers, meters or score
- Explore domestic environments with all their nooks and crannies while you stack plates, hang towels, and arrange bookshelves
- Discover a character's story through the items that come with her to each new home (and the items that get left behind)
- Soundtrack by BAFTA award-winning composer and audio director Jeff van Dyck
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: SSE2 instruction set support
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
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