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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey everyone,
Today we're sharing more insight from the development team from Bounty Battle!
To create a game like Bounty Battle, you must above all be passionate about gaming, especially independent video games. For me, indie gaming arrived in around 2005 and I was instantly intrigued, with the scene only continuing to expand since then. From the early 2000s, my decision was made, I would be an "indie" video game designer ...
Fortunately, in these years, the popularization of creative tools and broadband allowed many independent and small studios to begin creating these magnificent independent games. After years of learning, modelling and development, it was finally time to embark on my own project. Of course we did not start a "major" project without breaking our teeth on models and other more or less functional prototypes, (including 2 familiar faces to Bounty Battle fans, Ollaf and R182). And for our game, once the concept was in place and the first contacts established, we quickly realized that the independent world is super friendly.
I can never thank enough all those who allowed me to realize this dream. But the will to make a game is not sufficient in itself, you have to give yourself the means to create your vision, and when you are independent, often the only way to do that, is to accept that it is going to be a massive undertaking, both in terms of effort and time, and that lifestyle often proves to be more difficult in practise.
We can't wait to share more news on Bounty Battle and share this great fighting game with you all.
Bounty Battle heads to Steam July 23rd!
Why not add Bounty Battle to your Steam wishlist?
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