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It's been a 15 month long development journey, filled with countless hours of stress and hard work. But today, Iron Reckoning is finally available to the public! This is the third game I've released on Steam, following in the footsteps of Burden of Proof which had a pretty outstanding "cult following" of sorts. If you're coming here from BOP, I implore you to check this title out! It shares much the same style, from storytelling, level art, character design, and music, though the quality of each has improved by a lot, and I've grown quite a bit since my last release. It's without question that this is the most involved and highest quality game I've ever crafted. And I'm still looking to improve further for future projects, when it comes to art, animation, and soundtrack.
Speaking of music, I actually ended up composing about 2 and a half hours (!!) worth of original songs. I'm extremely proud of the OST, and I'm sure players will appreciate the motifs and recurring themes I've layered throughout the whole experience. More info on the soundtrack release will be shared shortly, so stay tuned!
This time around, I opted for fully animated, realtime cutscenes. It's a bit of a departure from the novel style I tried last time, but I think it pays off. I had an incredible performance for the lead villain recorded by the talented Thomas Cuba. It's thanks to him that Nomad was really brought to life. You'll have to play to get the full context, but I think this character is really fun and has a lot of great moments throughout the game. I'm confident players will enjoy the final hours and all the story developments and confrontations :)
The gameplay of Iron Reckoning utilizes a unique movement mechanic called Bladerush. This creates tons of options in combat and terrain traversal, allowing you to control your momentum as you soar through the air. This sort of game style should really motivate speedrunning and personal challenges if you wish to complete levels in the shortest time. I'm looking forward to seeing how players will utilize this power!
For new players, I encourage you to follow me on Twitter if you'd like to keep up with the latest news! You can also check out my YouTube Channel for trailers and videos on my latest works! If you come across a bug or would like to request a new feature, please create a post in the Iron Reckoning discussion page in the appropriate category. If you need urgent help, you can also message me on Twitter. For extra info, you can check out the README file which is included in your game download. It has all the details on controller support, hardware requirements, and local storage.
I plan on continuing support for Iron Reckoning for quite a while. I will be monitoring the discussion page and making regular updates if bugs are reported. I have a few ideas for new content and UI features which I will take a look at soon. Patch notes for new updates will be announced here on the Steam news portal. I'll also have much more to say in the coming months, and I might do some dev stories, tech explanations, or story discussions if players are interested in that sort of thing!
Thank you all for your interest in Iron Reckoning. It means the world to me that people look forward to my stories and get to experience them in my games! I hope you'll enjoy the game :)
-Matt
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