As you can see it, I haven't published any updates for a long time.
First, it's due to personnal issues that I can't write here.
Second, because I'm working on a brand new game.
I'm now working on a game called Proto,
this one will be maintained and updated a lot since I acquired a lot of experiences from Steamworks
and my game engine.
I can't tell you a lot about it, but it's gonna be there, I will make some annoucments before it goes out.
(It will be a rogue-lite/action/shooter/rpg)
I saw a lot of interest in Squaxel.
I never imagined it was possible for someone like me to get much exposure on my little game, but here it is...
Without further ado.
Squaxel V1.0 is coming!
What does it mean?
That Squaxel will no longer be in early access.
And because I don't want to leave you without informations about the next release, this is what is coming:
New starting menu.
New color scheme (already done in the Steam page of the game).
The Arena Island (a place to farm XP)!
Reworked some animations.
The Candy Island.
Max level is now 25.
And a lot more that I will not spoil...
So stay tuned for the first big update of the game! [ 2020-09-14 18:07:11 CET ][ Original post ]
Squaxel is a sandbox game in which you will be able to visit multiple flying islands.
You can build on them, destroy them and talk to the people on them.
You also have your own island to experiment!
Features:
- Building your own island
- Do quests
- Explore islands
- Destroy whatever you want
MINIMAL SETUP
OS: 64-bit Ubuntu 14.04+. Debian 8+. openSUSE 13.3+. or Fedora Linux 24+Memory: 4 GB RAMGraphics: Any graphics card that support WebGLStorage: 6 GB available spaceAdditional Notes: Keyboard and Mouse
Memory: 4 GB RAM
Graphics: Any graphics card that support WebGL
Storage: 6 GB available spaceAdditional Notes: Keyboard and Mouse