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It's been a busy week! Just on Wednesday alone I pushed 3 game updates and upgraded the backend to the latest version of Microsoft Azure (v3). I am BEAT!
But it all ends in a massive victory! 2 Month-old bug has been SQUASHED! So here's the changes since the meme notes:
- Fixed casual mode not loading as intended
- Fixed game not drawing properly when setting the draw distance to max
- Fixed a display bug in the stats panel where the right text was not aligned with the left text
- Game now deletes some log files generated by the youtube component that never get deleted otherwise
- Fixed audio not working on some YT videos
- Removed a lot of logging messages that weren't needed
- Fixed an issue where scores were not downloaded correctly
- Fixed an issue where if you added too many songs tot he music folder the game would run at 1fps
- Increased the song limit from 100 to 1000
- Shadows will now only start when when your ship starts moving
- Leaderboard starts counting from 1 instead of 2 again
- Speed demon no longer starts like you're shooting from a slingshot
- IT'S FINALLY FIXED! THE REFLECTIONS BUG IS FINALLY FIXED! (Yes i'm still crying) (see gif if you don't know what i'm talking about)
- The song's title no longer cuts out on the left side of the screen in multiplayer
- Music volume slider now works correctly in the options menu again (bet y'all didn't even notice it's broken)
- The race is now paused in the options menu as well
- You can no longer move your ship before the race starts, however I left the ship animations enabled so you can still do something while waiting
- You can now input the seed number using the number pad
- Tutorial has been disabled in multiplayer because you have a friend and that's all the tutorial you need (lucky bastard...)
- The seeds with videos like 1380000000 and 3000000003 have been changed to end the race on a timer and not when the video ends. The timer has been set to the length of the video. This is important as to not give an unfair advantage to those who have slow internet, causing the video to buffer, thus giving them more time to race.
- Updated to Unity version 2020.1.2f1
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