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Been busy trying to make the Linux port and that actually helped the game improve in a different part. I now have a better understanding of how the YouTube api works and can dynamically select the best video quality to play. So here's how that works now:
- The game will look at what resolution you're playing the game first. Say for example 1280 x 720. The "720" is what's important here.
- It will then detect all resolutions available for the video you want to watch, for example: 1440p, 1080p, 720p, 480p, 360p
- It will then pick the highest video resolution available that is equal to or less than your screen's hight resolution. So in this case it will be 720p.
The reason it works this way is because there's no point in wasting someone's bandwidth trying to always play the maximum resolution available if their screen can't render it. It's also because someone playing Vecter at 1280x720 usually means that they do not have a computer capable of rendering, for example, a 4k video, which would cause them massive performance issues.
In conclusion, if you play Vecter on a 4k Screen, and you select to watch a 4k video on YouTube, you will get a 4k video playing in-game.
Oh, and the guns are three times more powerful, but they consume 3 times more points.
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