





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Let me make this absolutely clear: My intention is to ALWAYS have Vecter Free. I'm not doing this for money, I'm doing it maybe a little bit for the fame, but mostly I'm doing it because I can and it's fun to me. I don't need the money, I DO need people to have fun and enjoy Vecter, that's the whole point of this. It is Free on PC, will be free on Android and I will do everything that's in my power to make it Free on every single platform that Unity runs on. Now back to the article...
556 days since the first bit of code got uploaded to Github. The very first day of development.
It's been a long journey, but not a painful one. No slepless nights trying to meet a deadline, no sales target to hit, just "I wanna make a game, and here it is!"
To get an idea how long it's been, here's a video showing dev progress throughout.
[previewyoutube=3ZwIBpVMNs0;full][/previewyoutube]
Well here it is indeed. Today Vecter leaves early access and shows itself in full Version 1.0 (Oficially 1.0.0.0). Thank you to everyone who has played, submitted bugs and helped me make it the best little game it could possibly be. This is what we've all been working for!
Now let's enjoy it. No more work, just time to chill out and have fun for a day or two. GO PLAY!
And if you play hard enough today, maybe you'll win a pair of headphones. I'm running a little competition for the next 24 hours with two potential winners. If you want to participate, details here.
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