HELLOOOOO EVERYONE!
Itemized release notes are at the bottom but if you fancy reading some random BS than carry on
How we all doing tonight / this morning / this afternoon? Good lunch / dinner / breakfast?
As the commotion from launch day is starting to quiet down I can start focusing on what's happened and the things that I need to fix and do to keep moving forward. But first, a few stats!
Launch day traffic was............ ridiculous.
I mean look at it, it's bigger than anything I've ever seen and I really wasn't expecting it to be that high, Thank you for making this happen and I'm really happy so many of you enjoy Vecter this much.
Vecter smashed through 200K downloads like it was made of butter, I didn't even have time to celebrate and it already reached 210k downloads. Maybe I'll be able to do something more appropriate at 300k.
The good news is the backend (the thing that handles the leader board and such) did not go down for even a second, and handled the extra traffic without any issues. I'm impressed, thank you Microsoft Azure for the robust service.
The bad news is that it's costing an Arm and a Leg.
As you can see, it already costs double the previous months and it's only been two days. More players means more server costs. However the good news is that players have also been very generous.
During the past 2-3 days I've raised 400 in donations. I thank you all very much, you are very kind, and the money is going straight into server costs and buying a Switch dev Kit for when I'm done with the Android port.
And that's about it, onto the bug fixes for version 1.0.1.0
- Fixed the "Day 1" achievement
- Death billboards will no longer show up in Training after playing Hardcore
- Sound effects are now muted while the pause menu is up
- Pause menu will no show the "Stop YouTube" button even AFTER you have removed the link form your clipboard
- Fixed the animation of the stencil/backdrop that was loading instantly instead of blending into existence via hexagons
- Pausing the game in speed demon no longer reduces your speed back to the allowed minimum speed, instead continues with the same speed you had before pausing the game
- You no longer start -
[ 2020-10-18 14:43:18 CET ] [ Original post ]
🎮 Full Controller Support
- [326.53 M]
There are obstacles, there are enemies, there are power-ups and there will be plenty more to come! I hope you're good at staring contests because you will not have the luxury of blinking!
Compete with your friends and with strangers for the top spot of the daily leaderboard. If you're top dog for that day, you remain top dog for that day on that track forever! It's all you, you did it!
And you don't need to be in-game to show off your position, you can also take it to your friends house and brag about your greatness while everyone is awkwardly ignoring you for boasting about something nobody's even heard about. Here's the link in case you need it
One important thing to note is that Vecter does not have a road-map, or a planed out future. There is a trello board with features that I plan on implementing and the feature request channel on the Vecter discord server.
I'm a one-man dev team, and I'm making this game purely out of passion around all of my other IRL commitments, so development sometimes may be slow. It's a hobby and a damn fun one at that but at this stage it's still just a hobby.
Among other things I'm also making an arcade version of vecter complete with it's own cabinet.
https://store.steampowered.com/app/1219990/Vecter__Donation_Pack/
- OS: Manjaro or Ubuntu but it may work on others
- Processor: Intel i5 - 2400 or newerMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GT 730 or AMD R7 240. Integrated GPUs are not supported
- Storage: 1 GB available space
- OS: Manjaro or Ubuntu but it may work on others
- Processor: Intel i5 4th generation and aboveMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 760 will do nicely
- Storage: 1 GB available space
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