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Small statement about the frequency of updates, and then patch notes bellow.
Recently I've received a few complaints about the number of recent updates I've been putting out. I would like to address those complaints with the following statement:
I realise that the number of updates has increased over the last few days, this is due to me turning on cloud crash reporting and thus receiving an influx of bugs that I wasn't aware of and got onto fixing so people don't have any issues playing Vecter. That being said, I want to make one thing absolutely clear: I do not apologise for being obsessive over fixing, maintaining and updating my game when it needs to be updated regardless of how often that is. I am a firm believer of games being fixed ASAP so that the maximum amount of people can have a pleasant experience. If, for any reason, this is an issue for you please play something else.
Right, with that out of the way, here's what changed since the last patch notes:
Summary of patch notes from 1.0.2.0 to 1.0.4.8
- Extra lives now tilt with the ship as requested
- Options menu now allows you to configure the quality at which YouTube videos are played. This is useful for people with slow internet or limited bandwith.
- Added in-game event tracking so I can see what buttons are pressed and how often. Don't worry I can't see who presses them as that would break GDPR regulation, this is just for me to understand what features get used and which don't
- Added cloud crash-tracking to hopefully see when people are having problems without them having to report the issues and try and fix them
- fixed an error that would generate in the code when it couldn't find discord to send its rich presence to
- fixed an error in the code that would happen when a player had no achievements
- Fixed spinners spawning too close sometimes to the player in casual mode
- When you exit the game, if you've played more than an hour and haven't purchased the donation pack you get a donation menu
- You can permanently dismiss it using the option at the bottom
- Fixed some more coding bugs to get the cloud reports down, forgot what they were
- Changed the main menu "learn more" button from "Shoot" to "Boost" as people were accidentally opening it by pressing Space
- Fixed a bug where the shiedls would no longer get picked up after the first race
- The skybox colour is now applied correctly when the colour template changed. It wasn't applying before.
- Fixed the new years achievement triggering today (03/11/2020)
- Removed unity splash screen and added unity logo on the epilepsy screen (As per the democratic #polls vote!)
- When selecting the "Seed" option in the play menu there is no longer a long pause
- Caching of leader board results has been re-enabled hoping to bring server costs down
- Since most people exit Vecter the Alt+F4 way, I've added code to prevent the game from crashing, allow it to not corrupt the save file and also show the support menu to those that haven't disabled it.
- Slight improvement on the youtube playlist support, hopefully less errors involved
- Flirting with the idea of adding real-time multiplayer of some description (No, I'm not joking, but this is only an experiment for now)
- Added code that would allow all clients to connect to a server running on my home pc to further develop online multiplayer
- Fixed colours not working / changing correctly in seeds
- Fixed bug with controller typing (it wouldn't cycle through the number/letters correctly when typing with the controller)
- Fixed a bug in the rebind menu that would get triggered if someone tried to rebind the controller name itself (people are creative, or mistaken, but fun to see notheless)
- Fixed a few instability errors caused in edge cases in gameplay
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