It's been a while. I've been hard at work at upgrading Vecter to URP like I said. It's not by any means finished but I think it's in a good enough state to release an Alpha for it. Details on how to get the Alpha in this post bellow.
However, I'm also making this post because a game I've been really hype for the last few years is releasing NOW: Unbound: Worlds Apart (I do mean right now! It should be released at the time this article is live)
[previewyoutube=mi9DVkjSn4o;full][/previewyoutube]
https://store.steampowered.com/app/814680/Unbound_Worlds_Apart/
DISCLAIMER: Alien Pixel Studios (APS) (the developers of Unbound: Worlds Apart) have not sponsored this post in any way, shape or form. APS and I are friends so my views may be a bit biased, but I genuinely believe Unbound is an excellent title that you should check out
Unbound's release is very important, and you may be wondering why: It's because of my friend Serj, one of the creators of Unbound, that Vecter even exists. Two months before I started work on Vecter I swore up down and sideways I would never do GameDev again, due to some bad experiences in the past.
But Sergiu's encouragement, as well as the passion he displayed for working on Unbound inspired me to try again. By that point he was already working on unbound for a year or two, so imagine that I built and released an armature game while these guys have continued working and perfecting Unbound, and it shows in the game itself.
I've played the Alpha, and the Beta, and the pre-Alphas and it's an excellent platformer which I've seen grown and perfect in front of my eyes. Amazing artwork, engaging puzzles and really satisfying and precise controls. Goes to show what 5 years of dev do for a project.
As for Vecter, the rebuild is coming along nicely and it works on low end hardware a LOT better than the version that's currently available to the general audience, however there's still loads to do.
What's been done so far:
- Swapped the render pipeline from Legacy to Universal Render Pipeline, that runs much better on phones and low end hardware
- Bloom (Glow) implemented back in, but still needs some tweaks
- Black and white death screen implemented back in but it is a little different. This is because I'm trying to save on resources
- Color picker has been completely re-written to be more efficient, and it seems to work well
- Dissolve animation (that makes the world appear in front of our eyes) has been re-written to be more efficient, but still needs a lot of work as it's quite buggy
What still needs to be added back in:
- CRT Screen effect (maybe, maybe I won't add it at all, dunno)
- Glow animation when ship with shields smacks into thing
- Glow animation when bullets hit object
- Bullets same color as ship
- Redo the city landscape as it's ugly and can do with a prettier one
So here are your options:
- If you want to try a new but potentially buggy Vecter with what I've been working on, all you need to do is switch to the Alpha branch in steam. Sadly there's no new content there yet as I'm working on giving it parity with the old Vecter, it should however run better on older hardware
- If I've however tempted you into trying out Unbound (you should, you really really should) then follow the link and I hope you enjoy as much as I do (P.S. They also have a Switch version, which is what I'm playing on since I like laying on the couch like a potato)
https://store.steampowered.com/app/814680/Unbound_Worlds_Apart/
[ 2021-07-28 17:00:54 CET ] [ Original post ]
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There are obstacles, there are enemies, there are power-ups and there will be plenty more to come! I hope you're good at staring contests because you will not have the luxury of blinking!
Compete with your friends and with strangers for the top spot of the daily leaderboard. If you're top dog for that day, you remain top dog for that day on that track forever! It's all you, you did it!
And you don't need to be in-game to show off your position, you can also take it to your friends house and brag about your greatness while everyone is awkwardly ignoring you for boasting about something nobody's even heard about. Here's the link in case you need it
One important thing to note is that Vecter does not have a road-map, or a planed out future. There is a trello board with features that I plan on implementing and the feature request channel on the Vecter discord server.
I'm a one-man dev team, and I'm making this game purely out of passion around all of my other IRL commitments, so development sometimes may be slow. It's a hobby and a damn fun one at that but at this stage it's still just a hobby.
Among other things I'm also making an arcade version of vecter complete with it's own cabinet.
https://store.steampowered.com/app/1219990/Vecter__Donation_Pack/
- OS: Manjaro or Ubuntu but it may work on others
- Processor: Intel i5 - 2400 or newerMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GT 730 or AMD R7 240. Integrated GPUs are not supported
- Storage: 1 GB available space
- OS: Manjaro or Ubuntu but it may work on others
- Processor: Intel i5 4th generation and aboveMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 760 will do nicely
- Storage: 1 GB available space
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