





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
To celebrate all the new players of Ampersat, here are two new, much-requested additions:
Steam Cloud Saves, including cross-platform saves between Windows and Steam Deck. This does not include suspend dynamic saving, so ensure you save properly in-game.
Steam Trading Cards - a nice little bonus, with some cute custom art courtesy of the publisher!
Hope you all enjoy these extras, and thanks once again.
It was heartening to see so many people (bloody thousands!) playing Ampersat during the past week while it was free. Thank you for all the lovely comments, I'm very happy so many enjoyed it.
Deloris found an honest-to-goodness bug and since I had to fix that, I made some other quick updates to go along with it, to address some requests that were recently made. Here's what's changed:
Boulder speed fixed in Vice Level 2. This was, stupidly, linked to your frame rate and since they are faster these days it became a big problem. It's now frame rate independent.
Lumi managed to dash behind the targets in the same level, so I've made the colliders thicker there to prevent it.
While I don't have the time to do a full keybinding menu, sorry, I did add some alternate keys to make life easier for non-qwerty users. You can now also use the following keys:
Arrow keys - Movement
Ctrl/Right Shift - Dash
Backspace - Inventory
Enter - Interact
\\ - Zoom/Map
/ - Switch Spell
One player expressed frustration about status effects, particularly when using melee. Sure, they suck, but that's the point. Anyway, I've reduced their duration considerably (30-50% less) and increased the period of immunity between infections.
Reduced the amount of XP lost when dying to 1/5 (previously was 1/3), and GP loss is now between 40% and 60% (previously 50-66%). Remember to stash your gold in the Inn (and upgrade it to stash more) to brunt the impact!
A couple of players thought The Incubator levels were too dark and hurt their eyes. I increased the ambient light in them by a little and increased the range of light from the flares.
My new game "CrossOver: Roll For Initiative" finally has its release date, and it's in less than 2 weeks! There is a free demo and WISHLISTING the game would really help me out. Thanks for taking a look! https://store.steampowered.com/app/1713080/CrossOver_Roll_For_Initiative/ CrossOver is a bizarre mashup of game styles into a frantic puzzle/action/RPG. With its oddness and some retro stylings (pixel monsters!) it could definitely appeal to those of you who enjoyed Ampersat (about 85% of players it seems :D ). Thanks again to all who bought my first weird little game.
Crikey! Ampersat was released a couple of weeks ago to a great response (thanks!) and now legendary publisher MicroProse just announced my next game! In "CrossOver: Roll For Initiative" defend your tabletop RPG character sheet from tiny pixel monsters who've crossed over into our world. Yes, it's another weird game :D Fans of PuzzleQuest and TTRPGs should really dig it and, well, just about anyone really. It's the most hardcore casual game ever ;) Folks who liked Ampersat's merging of ASCII and voxels should also appreciate the merger of pixels in a realistic 3D environment. Youtube Announcement Trailer: https://www.youtube.com/watch?v=9Lq80cJWoXk Please wishlist CrossOver if you like what you see: https://store.steampowered.com/app/1713080/CrossOver_Roll_For_Initiative/
Thanks to all the people who have played Ampersat so far! It's put me in a tweaking mood, though this is probably the last one for a while.
1.1.1 Changelist:
Ampersat's new release date is March 4th - in the meantime, please check out the free Demo and see our Twitter feed for updates, including weekly peeks at enemies and weapons!
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