TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Now on mobile! New features on desktop! My city builder's alpha has launched!

Hi guys,


After being in the back of my mind for so long, finally I created a mobile version of Regrowth! :) Give it a try, I can't wait to hear your feedback! Though I can't share where due to Steam's policies. Good luck finding it! :\ With this big update I also implemented some new features, while also fixed and polished a few things here and there. Just to mention the two big features:
  • Now you can change the game's speed, letting you "skip" those boring waiting times.
  • Now you can jump back in time with just one simple click: you can undo your midgame actions as well! :)

And on another note, after lots of playtesting and polishing, I present you the first fully open alpha of HexLands, my roguelike city builder! Click here to sign up and I'll let you in as soon as possible. :) There were a few open alphas before, but they were not really promoted, as I tried to limit its reach on purpose. But now that stage is over, and I can't wait to see you play the first big, open alpha build! My next game is a bit grandiouse, so it takes much more time than I first wanted it to take, sorry. :\ But I really enjoy this new genre, and can't wait to explore all the possibilities. :) Still can't believe that Regrowth is also playable now on the go... Lots of my friends told me that the game fits the mobile platform much better, in fact in its first months of development it was playtested mostly on phones. :) So it's strange that it took me this long to port it to mobile. By the way, there is also a new achievement in the game, it's pretty simple: you just have to visit my next game's Steam page! :) If you experience anything strange or unpleasant, or you just have a suggestion/idea, let me know on Discord or on the Community Forums! :) Thanks for sticking by, and have a nice weekend! :) Cheers! Tibor a.k.a. Tudvari a.k.a. Portgate Studios


[ 2024-03-14 23:46:37 CET ] [ Original post ]


v1.1.3c - Level Editor working again!

Hi guys! Sorry for the delay, I was AFK for a couple of weeks, but now I'm back. And the reported Level Editor issue is now fixed, so feel free to go back making levels! :) Cheers, Tudvari


[ 2023-08-24 21:02:12 CET ] [ Original post ]


v1.1.3 - Small fixes and polishes!

Hi guys! I've just release version 1.1.3, no new content or feature, just some slight fixes and polishes. Have a nice week! :) Cheers, Tudvari


[ 2023-07-19 08:42:41 CET ] [ Original post ]


HexLands: My Roguelike City Builder!

Hi guys!


As some of you may already know, I've been hard at work on my next game for the past 8 months or so! :)

So let me introduce you HexLands, a roguelike city builder! :)


Your goal is to expand your empire to as many harder and harder procedural islands as possible to maximize your empires population! You have to efficiently use the available resources, tools and perks, adapt to the environment, complete procedural quests... otherwise you cant establish a strong enough colony to set sail for the next one! Set sail, and choose wisely! Which island's perk and biome fits your playstyle and strategy the best? How far will your empire reach?

In case I got you interested, check out its Steam page and well... wishlist it pleaseee! :)


Oh, and by the way... between HexLands and Regrowth, I also progressed a lot with my ARPG called Grimstone! Soon I'll continue working on it as well. :) Feel free to check out the progress on my YouTube channel's playlist! :D Thanks for reading this far and also thank you for your continued support, it really means a lot. Cheers, Tibor [previewyoutube=vSfM2zu89Eg;full][/previewyoutube]


[ 2023-02-03 16:13:59 CET ] [ Original post ]


v1.1.1 - A little help for the achievement hunters! :)

Long time no see.


Hi guys, I've been pretty busy since the last patch, working on my dream ARPG inspired by Diablo and then starting a small rogue-like strategy game as a side project... And some other personal stuff as well, just as usual. But here are a few changes to improve the game a bit. I know that there are other suggestions, lots of them, trust me, and they are all pretty neat... but due to the circumstances, they have to wait. I guess they have to wait till the next major patch. I'm hoping to make a smaller update in the future, adding some new content to the game. So here's the short list, and needless to say, I would really appreciate if you could check out my other projects on my YouTube Channel or on our Discord Server! :) Have a nice week! :) Cheers! Features
  • Reset Game button in the Settings panel to help achievement hunters! :)
Fixes
  • Lowered intro clip sound by 33%.
  • Adjusted "I Give That" achievement's goal: only 250 clicks are needed instead of the 1000.
  • Adjusted "Aegir hungers..." achievement's description to make it clearer.
  • Other smaller fixes.


[ 2022-07-12 18:30:02 CET ] [ Original post ]


How Much Money did my First Game make... with 23 Translations? :O

Hi guys,


Regrowth is now released for more than half a year, a major patch is out, and now I made a quick financial analysis! So in case you wonder how much my little puzzle game made and want to know about what's behind the scenes, check out my video! If you enjoyed it, don't forget to give it a like and subscribe! :) Cheers! [previewyoutube=rr-arSKygg4;full][/previewyoutube]


[ 2021-11-21 20:07:21 CET ] [ Original post ]


v1.1.0 - Create your own levels! Play other players'!

Hi guys,


This update took more time than I expected it to because I highly underestimated how much work will this new system need. Also due to some work and personal stuff, I have less free time. [previewyoutube=8r5XlunIKZU;full][/previewyoutube] But anyway, let me introduce to you Regrowth's first major update: Now you can create your own levels and also play others'! And all of this got a nice Steam Workshop integration to make sharing and downloading levels as easy as possible! :) (Also I can't wait to see who will unlock the 4 new achievements first! :D)

Player made levels!


Can't get enough of Regrowth but you've already played through the campaign? Now you can play other players' levels, resulting in a possibly infinite amount of playtime! :)

Level Editor!


Bored of all the levels and you've got better ideas? You think you can implement an idea much better? Or just want to mess around with the game's mechanics? Well, then step right up and with the level editor, you are ready to create for you, for your friends and for the community! :)

Workshop Integration!


An all of this is nicely tied together with Steam's Workshop! You can use the Workshop to subscribe to other players' levels and then just with one button, download/update all of them in the level browser! And you can also upload your own levels with just once click! So don't be shy and share your creativity with the community! :) If you want to make it more personal, join our Discord Community! And also the game is once again fully localised into 23 languages! There were some new texts added in the first few patches which weren't localised yet, but now they are as localised as the new level editor! :) If you experience anything strange or unpleasant, or you just have a suggestion/idea, let me know on Discord or on the Community Forums! :) Have a nice week! :) Cheers!


[ 2021-09-08 17:04:32 CET ] [ Original post ]


v1.0.4 - Undo-Redo, Serbian localisation, Balancing and Fixes!

Hi guys,


This update took a while because lots of stuff came up, and I had some issues with implemeting an undo-redo system which would suit both the game and the upcoming level editor as well. Besides the undo-redo feature there is now a Serbian localisation thanks to Marko "romanizat" Josifovi and Rado "rammba" Miliev! Also the level progressing got a bit more balanced, and fixed a couple of stuff. Features
  • Undo-Redo before the level starts.
  • Serbian localisation.
  • "Trajectory" got easier.
  • "Enclose" got easier, its previous version is now present at the later part of the branch.
  • "Separation" got replaced with an easier new map, called "Rejuvenation". "Separation" got moved to the later, harder part of the branch.
Fixes
  • Opening the settings panel in the intro level crashed the game.
  • Settings panel's language dropdown sometimes wasn't undone on undo.
  • Localisation fixes.
  • After the game has ended, tiles are no longer interactable.
  • The "Portgate Studios" intro clip couldn't finish on some Windows 7 machines due to having 1440p high resolution. So added an 1080p version, and also a WMV version to cover more machines. If a machine doesn't support any of these versions, the intro sequence is skipped.
Sadly the new maps haven't been localised yet. Stay tuned! :) If you experience anything strange or unpleasant, or you just have a suggestion/idea, let me know on Discord or on the Community Forums! :) Have a nice week! :) Cheers!


[ 2021-06-01 17:45:50 CET ] [ Original post ]


v1.0.3 - Graphics Settings, inspect failed levels, wind carry distance, fixes!

Hi guys,


This update took a while because I haven't done a graphics settings form before :D Also after you've lost a level, you can have a final look at it, helping you finding your mistake and on windy levels you can see how far a seed can be carried during the wind's duration. And also some smaller fixes! :) Oh and sadly the new stuff haven't been localised yet. Stay tuned! :) Features
  • Lots of new graphics settings: Display Mode, Resolution, Refresh Rate, Lock Frame Rate, Vertical Sync. (Sorry Mark! :) )
  • After losing a level, you can inspect the end state of the island. (Thanks AztAdom, and unknown "feedbackers")
  • Distance indicator for wind: displays the number of tiles a seed can fly during the wind's full duration. (I can't remember who suggested this, hit me up if you recognise yourself! :D )
  • Added a teaser for the workshop. :)
  • Extended the credits with Masafor and CBlade's help. Thanks again guys!
Fixes
  • On some machines the CPU ticked in a way that snails and bees had a hard time reaching their destination and they were "stepping" back and forth a few times before they would finally consider it reached.
  • On some machines the "Merge" level dried out too soon.
If you experience anything strange or unpleasant, or you just have a suggestion/idea, let me know on Discord or on the Community Forums! :) Have a nice week! :) Cheers!


[ 2021-05-03 20:48:53 CET ] [ Original post ]


v1.0.2 - Lots of fixes, rebalanced starting levels, new range indicator & more!

Hi guys,


Here's another update with fixes, a new indicator for bees, and a rebalanced starting experience! :)


I hear you well, and the level editor is coming! :D But on weekdays I have a dayjob and that daily 5-6 hours of game development is only enough for these must have fixes and improvements. :| But luckily the weekend is near! ;) Features
  • Tile based range indicator for bees. (Thanks -v-! :) )
Fixes
  • Some machines still experienced the misbehaving bees. Now it's fixed. (Thanks Seema!)
  • There were crashes if a bee was over the ocean and the user placed something.
  • Flowers requiring bees to flower no longer auto-flower themselves.
  • Second and third level are simpler & easier.
  • Fourth level is a bit more balanced.
  • The snail level before the last snail level is easier. (Sorry AztAdom :D )
If you experience anything strange or unpleasant, or you just have a suggestion/idea, let me know on Discord or on the Community Forums! :) Have a nice weekend! Cheers!


[ 2021-04-23 07:21:16 CET ] [ Original post ]


v1.0.1 - "Beehaving bees", Easier levels, Graphics settings & More!

Hi guys,


hope you are enjoying the game so far! :)


v1.0.1 is out now with some nice fixes and quality of life changes!


Features:
  • Grass Density setting for all you guys with Power Plant and Potato PCs! :D
  • The main menu island looks a bit better.
Fixes:
  • Third level became a bit simpler and easier.
  • On some machines bees were behaving strange every now and then. Hopefully now it's fixed! Sorry Nookrium! :D
  • On some machines the 4th level was uncompletable because all plants were dead before it would have began raining. Thanks Shruikaan!
  • Next and skip buttons in tutorials and "stories" are green now so they are more visible. (Thanks Peter!)
  • Intro level's music volume is similar to the normal levels'.
  • "Company" Intro is 25% quiter.
  • Added an important group to the Credits.
  • Lowered recommended memory to 2GB.
  • Fixed typo in the YouTube channel achievement.
Translation fixes:
  • German fixes thanks to Masafor and Gorok.
  • Korean and Italian fixes thanks to Gorok.
  • Ukranian fixes thanks to -v-.
  • Polish fixes thanks to quality postpunk bois.
Thanks for all the feedback! Thanks to you the game becomes better every day! Keep it coming! :) Side note: Soon there will be an Undo feature and in the next major update a Level Editor! They were planned to be in the release but I've ran out of time. But now they are on the top of my list due to lots of players requesting it. :) Thanks!


[ 2021-04-21 11:35:25 CET ] [ Original post ]


Regrowth is now available on Steam!

Regrowth is now available on Steam! Do you have the necessary strategy, optimisation, and of course logic to save the Earthlands? ;) Be sure to grab it before the 10% launch discount ends! I cant wait to see how many of you will unlock all the achievements and find all the easter eggs in the first week :) Thanks for supporting the project, I couldn't have done this without you guys! Good luck & have fun! :D Writing a review would really help. :) Watch my release announcement video down below: [previewyoutube=bIfUuXCmpt8;full][/previewyoutube]


[ 2021-04-19 14:58:26 CET ] [ Original post ]


Here's how 1 year of gamedev looks in just 1 picture.

My little game jam entry sure changed a lot in the past one year. :) Only one day left and you can begin your adventure! Complete all the 48 levels, face the final challenge, unlock all the 29 achievements and find all the easter eggs! :D Can't wait to hear your feedback, see your screenshots and watch your gameplays. :) (And read your bug reports. ^^)


[ 2021-04-18 10:44:32 CET ] [ Original post ]


4 weeks left till releasing my first game! :)

4 weeks left till my first game's release... what a ride it was, and it still is. But this mug that my girlfriend gave me keeps me motivated Since I've started working on this game I've been posting like twice a month to the community on a lot of platforms... but I've forgot that the Community Hub is active even before release. Well, better later than never. If you want to see what changed since the demo's release, visit my YouTube Channel. Also don't forget that a Regrowth giveaway ends tonight! Do you feel lucky, punk? If you have some time, come to our Discord Server and have a chat with me or the community. (And also feel free to sign up to my newsletter. Okay, I stop now ^^) Have a great weekend! Cheers! :)


[ 2021-03-21 11:05:05 CET ] [ Original post ]



Regrowth
Portgate Studios
  • Developer

  • Portgate Studios
  • Publisher

  • 2021-04-19
  • Release

  • Indie Strategy Singleplayer
  • Tags

  • Game News Posts 14  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (15 reviews)


  • Review Score

  • https://store.steampowered.com/app/1346210 
  • Steam Store



  • Regrowth Linux [919.63 M]

  • Public Linux depots

  • Will the barren islands sink into the ocean or will you turn them into emerald edens?



    Regrowth is a puzzle/strategy game where you must find the optimal strategy on each island to have enough grass, while you are racing with time.

    (The demo features only a small portion of the plants, animals, tools and seasons yet to come.)

    Use different seeds and tools to keep up a flourishing island before the time runs out or the island sinks.

    As you progress, new mechanics are introduced through your toolbox, the island, and the weather!

    Find a way to flourish the island and have enough grass to unlock the next one!

    Can the planet's wildlife regrow?

    MINIMAL SETUP
    • OS: Ubuntu 16.04
    • Processor: Ryzen 3 1200 equivalentMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: GeForce GTX 960 equivalent
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04
    • Processor: Ryzen 5 2600 equivalentMemory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: GeForce GTX 970 equivalent
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

    35.59$ (29%)
    16.79$ (16%)
    9.95$ (67%)
    4.50$ (70%)
    25.47$ (15%)
    20.99$ (16%)
    26.09$ (13%)
    3.81$ (81%)
    1.48$ (93%)
    1.11$ (78%)
    16.74$ (33%)
    4.12$ (17%)
    29.02$ (17%)
    1.77$ (78%)
    15.00$ (50%)
    25.19$ (16%)
    5.21$ (13%)
    10.73$ (17%)
    4.80$ (60%)
    11.89$ (15%)
    22.87$ (43%)
    5.97$ (14%)
    8.47$ (79%)
    18.39$ (8%)
    14.22$ (64%)
    8.69$ (13%)
    9.04$ (70%)
    11.77$ (61%)
    7.64$ (15%)
    16.18$ (19%)
    GAMERSGATE

    [ 3198 ]

    0.53$ (92%)
    0.75$ (92%)
    3.83$ (77%)
    3.75$ (85%)
    5.0$ (75%)
    6.74$ (63%)
    1.31$ (81%)
    0.75$ (81%)
    1.69$ (81%)
    10.5$ (70%)
    2.25$ (91%)
    2.25$ (92%)
    2.63$ (62%)
    0.34$ (89%)
    5.7$ (70%)
    1.94$ (84%)
    18.74$ (25%)
    9.89$ (34%)
    1.05$ (85%)
    3.0$ (70%)
    12.0$ (70%)
    1.13$ (89%)
    3.0$ (75%)
    9.89$ (51%)
    3.75$ (85%)
    1.5$ (92%)
    2.0$ (80%)
    3.75$ (62%)
    5.4$ (70%)
    3.19$ (81%)

    FANATICAL BUNDLES

    Time left:

    1 days, 0 hours, 53 minutes


    Time left:

    24 days, 0 hours, 53 minutes


    Time left:

    6 days, 0 hours, 53 minutes


    Time left:

    37 days, 0 hours, 53 minutes


    Time left:

    43 days, 0 hours, 53 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 18 hours, 53 minutes


    Time left:

    3 days, 18 hours, 53 minutes


    Time left:

    12 days, 18 hours, 53 minutes


    Time left:

    19 days, 18 hours, 53 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE