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This new update (v1.3) brings Country Grouping as a preview plus some minor improvements in the UI and in the Spanish translation. Country grouping was a feature requested by multiple players to control multiple countries at the same time. Of course, this has many subtle details and consequences that change the game's balance. Therefore, this update will bring the option to enable Country Grouping when creating a new single-player game, if left unchecked the gameplay will be the same as before. When country grouping is enabled you have the option to select the entire World or a hand-picked selection of countries. To make it easier to switch between groups, you can assign a number to your current group by pressing CTRL+NUMBER. You can go back to a group by directly pressing NUMBER. There is also a menu on the top right corner of the screen. I'd love to hear your feedback about this new feature! Here is a complete list of the changes: General: - Added experimental country grouping UI: - Improve the superposition of menus. - Fix ending rank on lost games. Translation: - Improve censorship counsel, default ideology name, and ending rank. Thank you!.
This new update (v1.2.0) will bring many small improvements to the UI and tutorial. One of the most interesting features is that now when you win a game, you'll get the world rank of your score compared to every other score made at that level by all the players of No Place for the Dissident. Although this feature is new (before you could only get a comparison between your best game on difficult on the stats menu), we have been keeping track of the necessary data from day zero, so the comparison will reflect every game result from launch. Here is a complete list of the changes: Tutorial improvements: - civil war popup only with medium/long civil wars - civil war popup with country name - better timing for censorship popup UI improvements: - show world rank on ending - starting popup - keep timing panel on politic tree - action tooltip fix on low-res displays - action panel with civil wars - show shortcut info on timing panel - prevent "Space" from clicking on buttons - fix social traits hover tooltip - add score tooltip on ending Others: - translation improvements: shortcuts, ending panel, country info panel - change default ideology name - add score explanation on glossary - improve censorship definition As always, thank you for all the feedback, these improvements have been clearly guided by you.
Hi! I've just add the ability to save and load games on singleplayer mode. There are three slots and each slot will be named automatically with the current time. A "smart" continue button will be present on the main menu when you have saved games that were never finished later. Keep in mind, though, that there is no autosave, you'll have to manually save the games from the pause menu (press ESC to access it during the game). It's a minor addition, but it was something requested by players that clearly only made the game better. I'll keep listening your feedback so we can push No Place for the Dissident to the next level. Thank you!
Hi! I'm happy to announce that No Place for the Dissident will be released this week. We are satisfied with the list of new features and changes that we have made prior to this launch: - Added news and events. - Expanded politics tree. - Added more real data (military and existing political regime). - Added election date to the UI. - Added many simulation speeds. - Ability to select the starting country. - Improved map graphics. - Added 4 more map layers to focus on particular aspects like economy, population, and military power. - Improved eye-candy with icons and pictures. - Improved ending, with detailed stats and graphs about your progress. - Improved support for low-resolution displays (from 720p to 4K is supported now). - Improved matchmaking - Improved multiplayer infrastructure - Improved tutorial with better popups and better timings taking the game context into account. - Improved simulation performance. - Linux support. - Many bugfixes. On top of that, we may also start working on some major post-launch updates to add even more depth to hardcore players, 4 or 8 way multiplayer, and Mac OS X support. Of course, bugs and minor improvements will be prioritized to smooth out any rough edges that we have missed during development and testing. Lastly, thank you to all the testers who have contributed to improving No Place for the Dissident, as a consideration, all testing keys will unlock the full game. Thank you all!
We've just added our first translation, Spanish, after completing all the multiplayer features and some other tweaks on the last weeks. We've began another development cycle with the objective of improving the game mechanics around wars. Do you want to see another language? Another features? Tell us!
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