In this classic turn-based RPG you choose the path to take, but in any case there will be an unlikely enemy waiting for you ...
Maybe?
WARNING: For the faint of heart, there will be plenty of chickens. Insured!
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Weiry's adventure continues in a new world!
Hello everyone, old and new users.
I'm here today to announce the release of the new Early Quest: Early Quest First Edition!
This pack includes the base game and all additional content released during this first year!
I hope that many players will take the opportunity to recover what they have lost, and also along with the anniversary discounts to complete their collection!
On the occasion of the first anniversary, get hold of all the contents!
The base game, soundtrack and all DLCs will be on sale for one week starting September 24!
Take the opportunity to recover what you have lost!
The "Early Quest First Edition" package will also be launched on the market, which includes all content in one edition!
We are finally at the moment of the announcement of the release of the third and final DLC!
Defend the island in this new adventure that is particularly different from what you have experienced so far!
P.S. More surprises to come later!
Even if it's late, here's the infographic for the event!
With great surprise announcement that monster gear sets can now be created!
Collect materials by defeating monsters and take them from the friendly Fabbrina to various parts of the world!
Here we are again for a new update!
I make it short, in addition to the usual things today we go on with the story!
In the next the final!
See you next time!
Added part 2.5 of the story after the end!
Added the alchemist! Talking to them, it is possible to merge materials to obtain more!
balance correction
graphic corrections
added translations
new items
new characters
new events
First of all, the advance update of 2 days ago and this today are important events because they insert the basics and the new events of the DLC.
Let's go in order:
new events
new spells
new characters
new stories
new functions
new images
balance improvements
new zones for DLCs
Hope you like it!
I'll be announcing the third DLC soon, but maybe that tower in the picture ...
I announce the release of the second DLC today!
In this new experience you will explore a new archipelago where you will have to deal with dragons and, of course, chickens!
There will also be mini-games where you can win fantastic prizes (including cash!)
The release date is ... March 4th? Who knows ...
Stay tuned!
Added the second part of the story after the ending!
balance correction
new translations
new classes
new spells
new items
new enemies
new characters
new events and correction of old events
new music
new classes
new spells
new items
new enemies
new characters
new events and correction of old events
new music
balance correction
new classes
new spells
new items
new enemies
new characters
new events and correction of old events
balance correction
Chinese dlc translation completed
new corrected images
balance correction
new events
new characters
event correction
open first part of final part of the story
new enemies
start new language support: Chinese
new corrected images
balance correction
new events
new characters
event correction
added further final part of the story
New images
New events
Preparation of the first part of the final story
Balances
Various fixes
DLC fix
image correction
event correction
new events
new areas
new music
Correction of second part of DLC events
Now the second part at the foot of the mountain should also work for everyone
Various additions and improvements
Correction of various dlc events
I recommend starting with the succubus as I fixed the problems related to his part and now it should work
Fixed DLC teleports
Fixed dlc events
Fixed invisible walls base game and dlc
General balance
Added weapons and armor
And this is how I communicate the release of the first dlc in the store!
Look for the doors that were previously closed!
I take this opportunity to say a few words. The final end-game story update was also due today, but I decided not to release it. I'm preparing something really big and there are more issues to solve than expected, but I'm doing everything to release it as soon as possible. I apologize to everyone!
In any case there are new additions preparing the update, I hope you will look for them for the map! (But look, a mural in the old city ...)
I also take this opportunity to wish happy holidays to everyone!
Hello to all,
Here we are at the update appointment.
Today many new enemies,
new characters,
new events,
many other minor fixes and additions.
I announce the release of the first DLC (and maybe the second as well? We will find out only by fighting) for December 24th!
The first DLC will deal with the history of magic outside of what is seen in the game, so I hope you enjoy it.
Regarding the "Now and in the Future" series of updates, I would like to announce that the next and last one will be released on December 24th!
With this we will close the chapter and end the end-game story, which I hope will shed some light on some things that remained unsolved in the main plot. Notice right now that it will be the biggest update to date, so get ready!
See you next time, appointment in 2 weeks!
I close by hoping that you continue to enjoy playing, and thank you!
Hello everyone!
I communicate the opening of the facebook group where you can talk and share experiences and resources with other players in a place other than Steam.
The promotion of entrance to the group is in progress as described in the event!
Below the link!
https://www.facebook.com/groups/592680204857294
Hello to all,
Here we are at the update appointment.
Today we introduce new music,
many new enemies,
new characters,
new events,
many other minor fixes and additions.
One of the new music enters the soundtrack of the game which is then updated with a new very particular song.
That's it for now, see you next time!
I close by hoping that you continue to enjoy playing, and thank you!
Hello to all,
Here we are at the update appointment.
Today we introduce new zones,
many new enemies,
new characters,
new events
Lots of other minor fixes and additions.
That's it for now, see you next time!
I close by hoping that you continue to enjoy playing, and thank you!
P.S. If you like the game and want to nominate it for steam awards, go ahead!
Hello to all,
we're back here to talk about updates.
After yesterday's corrective update, today the rest is more substantial.
We introduce new secret zones and islands,
new enemies,
new characters,
new events
Lots of other minor fixes and additions.
A great addition, new to our game landscape, are the new weapons and armor. You can find them around the map or from their sellers (a nice old man is one of the new characters and also a new seller ...).
I also take this opportunity to announce that the first DLC is almost complete and working.
That's it for now, see you next time!
I close by hoping that you continue to enjoy playing, and thank you!
added new monsters
added dialogue
added characters
added events
other fixes
added new monsters
correct spawn points
added characters
added events
other fixes
Hello everybody,
Here we are at the usual weekly appointment.
Today "poor" update focused only on general improvement.
New enemies
Correct image of succubus loli
New secret zones and islands
Lots of other minor fixes and additions.
Also I take this opportunity to announce that the first DLC will arrive soon ...
That's it for now, see you next time!
I close by hoping that you continue to enjoy playing, and thank you!
Hello everybody,
Here's what should have been the last weekly update!
Because? I'll explain later, now:
What is mainly introduced with today's update?
A new enemy, difficult to meet, which will make many happy!
If you don't believe me, look for it in the mountain with the temple and let me know what you think!
For the rest:
New music
New secret zones and islands
New characters
New stories
And like last time:
New and correct history dialogues this time too
New event zones I talked about in the previous announcement
Lots of other minor fixes and additions.
As for the issue of the latest update, well, I'll add more stuff, so wait for news!
Also I take this opportunity to announce 2 DLCs. The first is just fun, pure and without fighting. The second is a lot of history ... ancient. I don't have a release period yet, but maybe sooner than you think ... we'll see!
That's it for now, see you next time!
I close by hoping that you continue to enjoy playing, and thank you!
Hello everybody,
Here's the usual weekly update!
What is mainly introduced with today's update?
The right compromise with the use of repellent (I hope)
For the rest, here is a summary list:
New music
New secret areas
New characters
New stories
And like last time:
New and correct history dialogues this time too
New event zones I talked about in the previous announcement
Lots of other minor fixes and additions.
That's it for now, see you next time!
I close by hoping that you continue to enjoy playing, and thank you!
increased repellent effect
reduced general appearance rate of random monsters
correct hidden cave in the forest now accessible even for those who have already completed the game if they perform all the tasks
other fixes
Very important announcement!
By overwhelming demand (pretty much everyone who has spoken to me) I say that, with this update, the Varietin dealer is selling the repellent!
You can buy it or not, but to balance the introduction the appearance of monsters in the map is now more frequent (about 20%)
many things
correct balance
added english correction
new monsters
new dialogues
added side quests
added map elements
NPC added
added missions
Minor bug fixes
Hello everybody,
Also today I present the new update with, compared to last week, many more news!
What is mainly introduced with today's update?
The elusive first island!
Finally the captain of the ship has finished stealing your money and will answer your request if you want to go to the island of chickens! But like everyone else, he too will change little by little. He's still not sure he wants to take you to the archipelago, so if you ask him, he'll keep stealing your money (and even more than before).
The "exit" button!
For the rest, here is a summary list:
New music
New secret areas
New characters
New stories
And like last time:
New and correct history dialogues this time too
New event zones I talked about in the previous announcement
Lots of other minor fixes and additions.
That's it for now, see you next time!
I close by hoping that you continue to enjoy playing, and thank you!
Version 1.1
alignment to the latest version for all operating systems
correct balance
- added saving when resting
- changed random encounter spawn rate
added english correction
new monsters
new dialogues
added side quests
added map elements
NPC added
added missions
Minor bug fixes
Hello everybody,
as promised I have updated the game during this week (for those who have been attentive, even more than once a day, so I haven't really kept the promise of a single update, I hope you don't want to)
For those interested I have always published the news for every few updates so now I will only talk about what is mainly introduced with today's update:
New and correct history dialogues, because in this way I think it is clearer and more involved
New feature (once you see it you will understand, I avoid spoilers)
New event zones I talked about in the previous announcement (four instead of just one as anticipated)
Lots of other minor fixes and additions.
That's it for now, see you next time!
I close by hoping that you continue to enjoy playing, and thank you!
Version 1.011
correct balance
- correct magic effect and state
- correct total hp demon monster
added english correction
new dialogues
added side quests
added map elements
NPC added
added missions
Minor bug fixes
Version 1.01
correct balance
- buffs can no longer be used out of combat
- to heal out of combat you can now only use guarigione or the various potions, no longer the various
versions of cura bonus
- simplified the first story group fight
- added a new class
- added new equipment
- added new monster
added english correction
new dialogues
added side quests
added map elements
NPC added
added missions
Minor bug fixes
Version 1.0 for Mac OS X is now live!
Hello everyone and thank you, I am very happy that I managed to finish this game.
Now, finishing is a big word, because in my head the things to do and add aren't finished.
Before talking about what's to come, however, I would like to thank the people who helped me in the creation process, because without them everything would have been very different (especially the testers who, to date, are fundamental for everything).
As for the future, I intend to correct some minor issues that have been pointed out to me, and this within a week of now. I will also take advantage of the update to add some secondary content, so I hope you like them.
The last thing, for now, is the presentation of the project at an event. As you progress through the game you will see that there is an event that goes on linearly and my intention is to release a new level every week for at least 4 weeks, so I hope you can return to the game by taking advantage of the new addition.
I have more surprises in store but, for now, I think I have said enough.
I close by hoping that you enjoy playing, and thank you!
Version 1.0
added english correction
correct balance
added power up
added story
added side quests
added map elements
added dialogue
NPC added
added missions
Minor bug fixes
Version 0.9
correct balance
added power up
added story
added side quests
added map elements
added dialogue
NPC added
added missions
Minor bug fixes
Version 0.8
added map elements
added dialogue
NPC added
added missions
Minor bug fixes
Minimum Setup
- Memory: 1 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
Recommended Setup
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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