New Buildings
The building "Apartments" has been added. It provides housing for 100 people and is larger than other houses. In addition, the texture of the wide road has been changed.
Gameplay
- Upgrading buildings is always cheaper than constructing new buildings.
- The AI of warehouse worker has been improved. Only the minimum workers needed to carry the items go to collect the items.
UI & UX
- A minor tutorial texts have been edited.
- More resolutions are supported. (3840x2160, 2560x1600, 2560x1440, 1920x1200, 1536x864)
[ 2020-12-12 15:20:23 CET ] [ Original post ]
New Buildings
The university has been added. Citizens who have just become adults can receive education. They take classes for half the day and go to work for the rest of the day. The education period is short, but it is as efficient as the school.
The fishing dock and bridge have been added. Fishing dock can be built near water and produce fish. People can get food in winter! Building the bridge will allow people to cross the river quickly.
Terrain
Large and small rivers are added. Depending on the map, there may be many or fewer rivers. In addition, the map size has expanded by 33%. As the map expands, more minerals will appear.
Gameplay
- The longer people starve, the faster hp decreases.
- The pathfinding algorithm has been enhanced.
- The recipe of fish stew has changed (fish 3 -> fish stew 5)
- More tools are provided at the start.
UI & UX
- The texts of new buildings are displayed while using the overlay mode.
- Can set edge mouse scrolling.
Bugfixes
- Fixed an issue where an error occurred when demolishing a building in overlay mode.
- Fixed an issue where the camera zoomed when the cursor was outside the window.
[ 2020-11-15 09:02:42 CET ] [ Original post ]
We will prepare a roadmap in the near future!
Languages
- French, German, Spanish and Brazilian Portuguese have been supported.
Gameplay
- People demand 25% less food.
- Tax revenues decrease by 25%.
- Tool durability is reduced 7% faster.
- If the citizen does not have the tool, the efficiency is reduced to 20%.
- Before nightfall, children and old people go home first. The lag has been reduced because citizens return home sequentially.
- The upkeep of the police station has increased by 5%.
- The recipe of fabric has changed (cotton 1 -> fabric 1)
- The recipe of chemicals has changed (3 fruits -> 4 chemicals)
- As the value of fabric and chemicals increased, the prices of clothes and medicine also increased.
- The prices of stone houses and townhome have risen slightly.
- The storage limit of warehouse has increased by 25%.
- Small random events will occur. They have the effects of changing happiness or resource's price.
UI & UX
- Can set any of the keyboard shortcuts.
- The overlay maps allow you to see production, the number of workers and residents, and happiness on the game map. You can check the state of buildings by clicking the buttons at the bottom of the screen.
- The camera zoom-out range is extended so that you can see more widely.
[ 2020-10-29 16:28:07 CET ] [ Original post ]
Now you can enjoy Crowded Blue Dot on Linux!
Languages
- Russian has been supported.
- Most texts in the game are displayed in supported languages.
Gameplay
- The tutorial has become more friendly.
- When selling resources, if the volume of trading goods is greater than the reserves, all your reserves are sold.
Bugfixes
- Fixed an issue where text was displayed incorrectly in the mayor's office.
[ 2020-10-15 12:28:45 CET ] [ Original post ]
Everything has been changed. You can play in a completely new way.
New Resources
Some resources have been removed and new resources have been added. added. To meet the needs of citizens, a larger amount is demanded. But, with the strengthen production chains, players can focus more on resource management.
In addition, you can increase the productivity with windmills and offices that increase the efficiency of nearby buildings.
Trade
You can trade resources. There is a fee, but the trading makes you manage the city's resources flexibly. And money, an important resource, has been added. The various resources in the previous version were integrated and became money, which is spent on many places, including research and trading, city maintenance, and payment of wage.
UI/UX Improvements
Many convenience features have been added, such as prioritizing job, fixing the number of employees, displaying detailed inventory and information about workers and residents.
City Management
You may not have felt like a mayor before, but now you can intervene in many parts of the city. In particular, you can set food provision, tax rate to increase the happiness and control immigration for population growth.
The Happiness is no longer a resource 'consumed' to increase the population. The higher the happiness, the better for the city. It does not decrease due to a larger population. Check the happiness at any time to see how well you are doing your job.
Tutorial
A friendly tutorial has been provided. Completing the tutorial ensures that you understand the basic concepts of the game.
Hotfix 1.11 ~ 1.13
- Fixed an issue where the warehousemen did not go to take out items when the building was far away
- Fixed an issue where resources were not being collected on harsh difficulty.
- Fixed UI display issues.
- The offices improve efficiency by 35%.
- The behavior of people has become smarter. They will find the shortest way better.
[ 2020-10-07 15:18:46 CET ] [ Original post ]
Gameplay
- A wide road added. People walk 30% faster on the wide road.
- Fuel Refinery : It requires less corn and cotton.
- Three BGMs added.
UI and UX
- When building a house or road, you can build multiple units at the same time by dragging the mouse.
- Pop Info Pane : It shows what people are doing now. The camera can follow selected citizen. Can check where a citizen lives and where he works.
- In the production tab, you can set production limits by category.
- Research queue function added.
- Can move the camera by placing the mouse cursor on the edge of the screen.
- Factory Info Pane : can change recipes using the shortcut.
Bugfixes
- Fixed that people were spinning around.
[ 2020-09-19 19:58:41 CET ] [ Original post ]
Gameplay
- Most of the research has become more effective.
- The range of the service building has been raised to 12.
UI and UX
- Grids are displayed when building.
- Resource Name : the name of items is displayed on the top of the screen and the building panel.
- Job panel UI : Colors are displayed by building type.
- Job panel UI : Press and hold the arrow to quickly change the number of workers.
- Change job and building icons : Jobs and buildings share the same icons.
- Pop Info Pane : It provides more details about happiness.
- Available research is highlighted.
- If scrolling is possible, you can scroll at a high speed using a mouse wheel.
- Can change the camera zoom and movement speed.
- Can turn off auto-save. (Performance will be improved)
Bugfixes
- Fixed that people starved to death even if they had enough food.
Hotfix 1.05
- Fixed an issue that caused a crash.
- The food needs of the citizens have been reduced by half.
- People move regularly to a house that is closer to workplace. It only happens if there is an empty house.
[ 2020-09-15 21:33:35 CET ] [ Original post ]
Gameplay
- When constructing a building that provides jobs, initially only 25% of the limit are allocated.
- The maximum number of employees in the service building has been reduced to 20.
- Construction costs for clinics, academies, bakeries and grist mills have been changed.
- The cost of warehouses has been greatly reduced, and it can be placed near other warehouses.
- Building is possible during pausing.
- Demolition returns half of the construction cost.
UI
- Resource Name : the name of items is displayed on the factory Info pane or the production tab.
- Job panel UI : Can check which building workers work in.
Bugfixes
- Fixed an issue where data were applied abnormally in some countries.
- Fixed that playtime was recorded much longer.
Hotfix 1.03
- Fixed that buildings were removed when upgrading them.
[ 2020-09-13 23:33:11 CET ] [ Original post ]
UI
- Job panel UI : Workforce is displayed at the top of the panel.
- Pop panel UI : The number of adults and children will be displayed.
- Factory Info Pane : Input and output are clearly distinguished.
- You can check what factories can produce before construction.
- You can check what service building demands before construction.
- Added the function to view resources at once. Click the + button at the top of the screen or press V key.
- You can see the life expectancy in the statistics panel.
Bugfixes
- Fixed that research was not progressing.
[ 2020-09-12 20:57:51 CET ] [ Original post ]
Hello! Crowded Blue Dot started early access at 7 pm, September 10, 2020 PDT. I did my best to make the Early Access version, but It's clear that it's not perfect yet. I want to make this game perfect by actively communicating with players. If you have any good ideas or opinions, please contact me through Discord, Twitter, or email. Twitter : https://twitter.com/Cys20Studio Discord : https://discord.gg/m8jPCJv Steamcommunity : https://steamcommunity.com/app/1323860 Email : info@wearemillionsgame.kro.kr I would be grateful for your interest and support. https://store.steampowered.com/app/1323860/Crowded_Blue_Dot/
[ 2020-09-11 02:02:57 CET ] [ Original post ]
- Crowded Blue Dot Linux [133.21 M]
It's not easy to grow the city. Manage the happiness of the citizens, or population growth will reduce and your city will be paralyzed. Food production is also important. A large city needs a lot of food. If production doesn't catch up with demand, people will starve.
Crowded Blue Dot is designed to keep the game running smoothly even with a population of 10,000. Challenge how large you can grow the city!
Features
- 25 different kind of resources and 18 crafting recipes
- 21 different occupations and 32 different structures
- 39 technologies to research
- Possible to build a metropolis with a population of 10,000+
Resource Management
Many resources are needed for development. At first, simple items are required, but gradually complex items will be necessary. Increase productivity to support the growing population. Set production limits for each item or adjust the number of workers to response to changes!Happiness Management
The population growth depends on happiness. If people are happy, the population will explode. If people are unhappy, the city will be ruined in the worst case. Produce 15 different cooked foods, or provide services such as education, healthcare, and security to increase your happiness!- OS: Ubuntu 16.04. 18.04. 20.04 x64
- Processor: 3GHz dual core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB video RAM
- Storage: 200 MB available space
- OS: Ubuntu 16.04. 18.04. 20.04 x64
- Processor: 3GHz quad core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1GB video RAM
- Storage: 200 MB available space
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