Update 1
It's been almost a year since Road Rage Royale entered Early Access. It's been a tough year for me but I'm still here, hard at work and back with a major update and plans for the near future. Update 1 is live and here is the Living Roadmap to the future :
I wish you all the best, Barmy Failure (aka The Neural Oscillations Games Team)
v0.301 -> v0.320 : - v0.302 : - Fixed Count Down display bug when leaving a game during Start Count Down. - Updated Shaders (should improve performances) - Changed colors of the knocked out cars (for better visibility) - Changed rage overdrive visuals (should be a little more visible when you're not leading). - Particules and collisions optimisations. - v0.303 : - Changed Single Player (survival mode) : - Last lap, best lap and average lap time display have been removed. - Music tweaks and debugging. - Tweaked Countdown animation timing. - v0.304 : - Procedural music tweak for 3-4 players (music now follows the 2nd player instead of the player with the less health left) - Healing viewer is now displayed along with health given in BroadcasterMode. - Fixed Music not playing again after the game being paused. - Added music to pause menu. - Added music to end game screen. - In BroadcasterMode, the boss will use twitch colors. - v0.305 : - Fixed music bugs in menus. - Car names can now be changed ! - v0.306 : - Various Name Customization bug fixes - Fixed first interactions not working between rounds in BroadcasterMode. - Fixed Main Theme Music synchronisation bug. - v0.307 : - Fixed a serious name selection bug for player 1 - Added handicap system (from 10% to 300% of all damages). - v0.308 : - Hotfix : single player mode was broken by update v0.307 . - v0.309 : - Fixed name customization when using a controller. - v0.310 : - Updated smoke effect when skidding. - Added Skiddmarks. - Skiddmarks are persistent between rounds. - Barrels are persistent between games - Changed Single Player (training mode) : - The Player now fights against an AI Pilot. - AI Pilot can now be Knocked Out. - AI Pilot now takes damage like a real player (except from barrels) - AI Pilot is now as fast as a real player. - AI Pilot only tries to be fast (It doesn't look for a fight). - Single Player games now have rounds like in multiplayer games. - v0.311: - Fixed a healing not being applied to the player in solo BroadcasterMode. - Players now receive increased damage when scratching the wall for too long (more than 2 seconds) - Tweaked Impact Sound Effects. - Fixed and Tweaked a bug to slow down AI Pilot in BroadcasterMode. - Ready Button is now prettier. - v0.312 : - Fixed Name Input field Bugs. - Added Sounds to menus. - Added Skidd Sounds. - v0.313 : - Added Boost sound. - Tweaked heavy impact sound. - Tweaked AI Pilot. - v0.314 : - Updated to Unity 2019.3.15f1. - Changed Single Player (training mode) : - Tweaked AI Pilot (Piloting skills). - AI Pilot can now dodge barrels. - AI Pilot now takes damage from barrels and walls. - AI Pilot can no longer be stunned. - Ready toggle deselects itself on leave. - Y button can now be used to boost. - FPS counter can be displayed/hidden by pressing ctrl+F. - When a player is ready a panel shows how to play. - v0.315 : - Framerate capped at 60Hz. - Single Player (training mode) : - AI Pilot doesn't lose focus anymore when another pilot explodes a barrel that AI Pilot was trying to avoid. - AI Pilot tweaking and debugging. - Barrels don't spawn close to the start line anymore. - Barrels get cleared from the start Area each round. - Barrels can now spawn in curves. - Car UI (life and rage bar) has been polished a little. - Car UI now becomes semi transparent when overlapping a car. - v0.316 : - Fixed a bug where AI Pilot was slowing down after a few rounds. - Fixed a bug when editing player name would not lock keyboard actions on other players if player name was selected using the mouse. - Tweaked CarUI Transparency on Round Starts. - Car Collider Optimisations. - v0.317 : - Car Model has been split in 4 parts. - Car Model and textures have been optimized. - Info panel has been resized. (car selection menu) - v0.318 : - Credits have been updated. - v0.319 : - Fix a bug that prevented AI Pilot from receiving damage when hitting a Wreck. - Fix a barrel spawn bug in Broadcaster Mode. - v0.320 : - Logo updated. (update 1 added)
[ 2020-07-30 16:04:24 CET ] [ Original post ]
Hello combat pilots!
It's been almost a year since Road Rage Royale entered Early Access. It's been a tough year for me but I'm still here, hard at work and back with a major update and plans for the near future. Update 1 is live and here is the Living Roadmap to the future :
I wish you all the best, Barmy Failure (aka The Neural Oscillations Games Team)
--- PATCH NOTES ---
v0.301 -> v0.320 : - v0.302 : - Fixed Count Down display bug when leaving a game during Start Count Down. - Updated Shaders (should improve performances) - Changed colors of the knocked out cars (for better visibility) - Changed rage overdrive visuals (should be a little more visible when you're not leading). - Particules and collisions optimisations. - v0.303 : - Changed Single Player (survival mode) : - Last lap, best lap and average lap time display have been removed. - Music tweaks and debugging. - Tweaked Countdown animation timing. - v0.304 : - Procedural music tweak for 3-4 players (music now follows the 2nd player instead of the player with the less health left) - Healing viewer is now displayed along with health given in BroadcasterMode. - Fixed Music not playing again after the game being paused. - Added music to pause menu. - Added music to end game screen. - In BroadcasterMode, the boss will use twitch colors. - v0.305 : - Fixed music bugs in menus. - Car names can now be changed ! - v0.306 : - Various Name Customization bug fixes - Fixed first interactions not working between rounds in BroadcasterMode. - Fixed Main Theme Music synchronisation bug. - v0.307 : - Fixed a serious name selection bug for player 1 - Added handicap system (from 10% to 300% of all damages). - v0.308 : - Hotfix : single player mode was broken by update v0.307 . - v0.309 : - Fixed name customization when using a controller. - v0.310 : - Updated smoke effect when skidding. - Added Skiddmarks. - Skiddmarks are persistent between rounds. - Barrels are persistent between games - Changed Single Player (training mode) : - The Player now fights against an AI Pilot. - AI Pilot can now be Knocked Out. - AI Pilot now takes damage like a real player (except from barrels) - AI Pilot is now as fast as a real player. - AI Pilot only tries to be fast (It doesn't look for a fight). - Single Player games now have rounds like in multiplayer games. - v0.311: - Fixed a healing not being applied to the player in solo BroadcasterMode. - Players now receive increased damage when scratching the wall for too long (more than 2 seconds) - Tweaked Impact Sound Effects. - Fixed and Tweaked a bug to slow down AI Pilot in BroadcasterMode. - Ready Button is now prettier. - v0.312 : - Fixed Name Input field Bugs. - Added Sounds to menus. - Added Skidd Sounds. - v0.313 : - Added Boost sound. - Tweaked heavy impact sound. - Tweaked AI Pilot. - v0.314 : - Updated to Unity 2019.3.15f1. - Changed Single Player (training mode) : - Tweaked AI Pilot (Piloting skills). - AI Pilot can now dodge barrels. - AI Pilot now takes damage from barrels and walls. - AI Pilot can no longer be stunned. - Ready toggle deselects itself on leave. - Y button can now be used to boost. - FPS counter can be displayed/hidden by pressing ctrl+F. - When a player is ready a panel shows how to play. - v0.315 : - Framerate capped at 60Hz. - Single Player (training mode) : - AI Pilot doesn't lose focus anymore when another pilot explodes a barrel that AI Pilot was trying to avoid. - AI Pilot tweaking and debugging. - Barrels don't spawn close to the start line anymore. - Barrels get cleared from the start Area each round. - Barrels can now spawn in curves. - Car UI (life and rage bar) has been polished a little. - Car UI now becomes semi transparent when overlapping a car. - v0.316 : - Fixed a bug where AI Pilot was slowing down after a few rounds. - Fixed a bug when editing player name would not lock keyboard actions on other players if player name was selected using the mouse. - Tweaked CarUI Transparency on Round Starts. - Car Collider Optimisations. - v0.317 : - Car Model has been split in 4 parts. - Car Model and textures have been optimized. - Info panel has been resized. (car selection menu) - v0.318 : - Credits have been updated. - v0.319 : - Fix a bug that prevented AI Pilot from receiving damage when hitting a Wreck. - Fix a barrel spawn bug in Broadcaster Mode. - v0.320 : - Logo updated. (update 1 added)
Road Rage Royale
Neural Oscillations Games
Neural Oscillations Games
2020-10-12
Indie Racing Multiplayer
Game News Posts 18
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.roadrageroyale.com
https://store.steampowered.com/app/884610 
Road Rage Royale Linux Depot [314.18 M]
Road Rage Royale is a tactical race car combat game set in a cyber-punk post-apocalyptic world. You’re a cyborg at the wheel of an indestructible vehicle fueled by his own rage. You’re on the grid of a short track, surrounded by walls, the race is about to start. I mean, you know that it’s not a race, but you still want to be in the lead, you can’t help it, it hurts you when you’re not, truly. And since it’s a fight, you should probably try to hurt your opponent’s more than you hurt yourself. Hit them, make them rage, smash them against walls or obstacles, knock them out. There can be only one winner of the Road Rage Royale.
Be the “last Man Racing”
Be the “last Man Racing”
Update 2 new Features:
- Car Customization: Customize your vehicle with various parts and colors.
- Spectators: A diverse crowd is cheering for you.
Update 1 new Features:
- New training mode (solo mode): Fight against an AI Pilot much like in multiplayer mode.
- Handicap system that allows you to balance games when playing against a much stronger opponent or a beginner.
- New sound effects: skidding, scratching the wall, boosts and menu sounds have been added. Collision sounds have been reworked.
- Improved Graphics: Game visuals have been enhanced with updated shaders, 3D models have been reworked and optimized.
- Nickname customization: Change your nickname for a more personal experience.
- Lots of small playability improvements and minor bugs fixes.
- Overall fluidity improvement and GPU power consumption reduction.
Key Features:
- Local Multiplayer: Gather around the same computer and challenge your friends or family in fast, action packed, tactical race car combats.
Use Steam Remote play together to play online with your friends with only one copy of the game - Drift: Metal wheels on metal tracks for sliding and fun car handling.
- Combos: Hit your opponents, push them against walls or obstacles to knock them out.
- Dodge: Evade attacks with hasty feints and mind games.
- Boost: Use you active skills wisely to make the difference.
- Smash: Pick up speed to inflict massive damages.
- One last for the road: Deadly obstacles will spawn at random, making each game unique.
- The Rage Overdrive Engine: All cars are powered by their driver’s rage, the more distance between the race leader and you, the more rage you generate. The more rage you generate, the more engine power you get, but it also causes you more damage over time. Be careful.
- Hear the squeal: Original cyber-punk post apocalyptic (again) rock music that is partially generated in real time.
- Feel the steel: Isometric 3D hand-drawn cyber-punk post-apocalyptic art style. Few explosions, many sparks.
MINIMAL SETUP
- OS: any
- Processor: Dual Core 2.4GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 8800 GT / AMD HD 6850 / Intel HD Graphics 4400 or above
- Storage: 750 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB