- Added PC Archive in the pause menu to enable re-reading already seen PC texts without having to replay levels. - Introduced some minor quality-of-life changes to certain level. - Fixed various bugs.
- Finally added background music in levels; - Added Chinese language (text only); - Some optimizations; - Various fixes and improvements.
- Added the option to skip heard dialogues and experienced events in levels; you need to enable it in Gameplay Settings, its disabled by default. Skipping works within one game instance: if you exit and relaunch the game, all dialogues and events will play. - Added some music in the very last levels; more ambient music for the rest of the levels is being worked on; - Fixed bugs related to immobility of certain objects; - Minor improvements and fixes.
- Fixed a bug where the player would fall through the elevator platform if jumped on it while moving up; - Fixed a bug where the game would randomly crash when you open the exit door.
- A lot of things were rewritten in C++; it should increase performance, but may produce some new bugs. - Added full controller support and reworked controller behavior and settings; - Changed font for better readability in all languages; - Added cloud saves. If at the first launch Steam asks you what saves to use, choose your local saves; - Modified some levels for performance and user convenience reasons; - Added interactive elements on the crosshair; - Multiple various quality-of-life changes. N.B. Note that your settings will reset to default. Youll have to set them anew. Settings are individual to each save slot, so set them after loading your save slot, not in the Main Menu. P.S. Please report any encountered bugs and glitches to The GoD Unit Discord Server at https://discord.gg/A3rvfT2, and send logs in case of crashes; And dont hesitate to leave a Steam review if you havent already!
Nothing much has changed, but the new version of the engine causes the patch to be quite large. Please don't be sad about it. If you come across any new bugs and/or glitches, please submit them to The GoD Unit Discord server. Thank you.
Fixed the bug where broken-coffee-mug icons wouldn't show on Linux.
- Fixed issues with some achievements; - Added a few text hints; - Slightly modified some textures; - Minor changes and fixes.
- Fixed a bug that caused the playtime to show incorrect values if it was over 24 hours; - Various changes and fixes.
- Fixed the issues with the newly added saturation change option (Probably. If you still have any issues with the game being black-and-white sometimes or anything else related to game colors, please report them on Steam or The GoD Unit Discord server at https://discord.gg/A3rvfT2); - Made gamepad look more frame rate independent (you might need to readjust your gamepad look sensitivity).
- Added the option to adjust Field of View from 75 to 105 degrees (default is 90); - Added the option to decrease in-game color saturation; - Updated icons for different cubes in user interface; - Various minor changes and fixes.
- Fixed a bug where upside down buttons would sometimes get stuck; - Fixed a bug where G-Cubes would go through yellow fields when lifting the character; - Fixed some collision issues on various objects; - Minor changes and fixes;
- Improved controller support in UI menus (there are still some things youll have to press with your mouse once in a while); - Fixed a bug where buttons that require more than 100 kg were sometimes briefly pressed by the character when stepped on; - Fixed a bug where weight platforms sometimes wouldnt properly respond to cube mass increase; - Changed certain objects in various levels to prevent being trapped; - Minor changes and fixes.
- Fixed occasional erroneous interaction of Black Hole Disposal Units with Cube Dispensers; - Fixed more places where player could get stuck; - Minor changes and fixes.
- Fixed a bug that sometimes prevented the game from properly quitting on Linux; - Small changes on certain levels to prevent being stuck, etc.; - Minor changes and fixes.
-Fixed a bug in Video Options that sometimes set a wrong fullscreen mode; -Corrected several misprints in texts; -In Linux build, set the screen mode to switch to Borderless when quitting the game, because the game sometimes wouldnt start in Windowed mode. If youre a Linux user and you experience troubles with the game, please join the Discord Server at https://discord.gg/A3rvfT2 so that we could discuss them; -Minor changes and fixes.
- Fixed some bugs related to physics at low FPS (notably on Level 16 and Level 36); - Changed the B-O-NYX Logo for a variety of reasons; - Minor changes and fixes.
- Fixed speedrun-mode-related bugs in certain levels; - Improved red and blue shift of light in Black Holes vicinity (did you notice it was happening at all? =) ) - Minor level modifications.
- Fixed a bug where Current User didnt change upon picking up the Gauntlet; - Fixed incorrect value of broken mugs count for the achievement; - Mitigated the issue of cubes excessive bouncing off things when mass values are the lowest; - Minor changes and fixes.
- Fixed collisions of certain objects with green-and-red fields; - Fixed a bug that allowed using non-G-Cubes to lift the character; - Added variations to certain recurrent objects; - Minor changes and fixes.
Now you can experience several puzzle levels of The GoD Unit for free in a newly updated demo that features a few initial game mechanics. Message to players who already own the game: please consider leaving a short review on The GoD Unit Steam page. Enough reviews will help with the game visibility on Steam. Thank you in advance!
-Fixed certain objects not having proper collision; -Fixed difference in G-Cubes lift speed with different FPS; -Fixed Tips Menu not showing proper keys; -Fixed level selection bugs; -Various changes and fixes.
Fixed a bug with Black Holes' interaction with certain objects.
V. 1.1.0. - Game transferred to the new engine version (Unreal Engine 4.26); - erformance optimization: a) Removed unnecessary light sources; b) Decreased the number of objects in levels (notably walls and ceiling); c) Decreased number of faces on various objects. - Fixed a bug where you couldnt get one of the achievements; - Minor changes and fixes. Transition to the new engine version may cause new bugs. If you come across any of them, please report them either in the Steam discussion group or in The GoD Unit Discord channel at https://discord.gg/A3rvfT2.
- Fixed a bug on Level 14 Hard that prevented progress; - Minor changes and fixes.
We will be hosting an AMA on Reddit, and we'll answer any questions you might have about The GoD Unit. The GoD Unit is a first-person physics-based puzzle game set in a near pre-apocalyptic future, featuring the mass manipulation ability and other familiar and beloved puzzle mechanics. [previewyoutube=iTKIYPAcQ_4;full][/previewyoutube]
The GoD Unit
Cat Floor Studio
Cat Floor Studio
2021-02-12
Singleplayer
Game News Posts 31
🎹🖱️Keyboard + Mouse
Very Positive
(60 reviews)
https://store.steampowered.com/app/1204440 
The GoD Unit Linux [4.79 G]
Players must solve physical puzzles by manipulating the mass of special cubes in real time and combining this ability with other more conventional and familiar mechanics while progressing through the B-O-NYX Corporation testing facility and discovering the story of the protagonist and the unsettling lore of the world that is about to end.
Game features:
- Unique mechanics combinations that encourage out-of-the-box thinking;
- 42+ levels ranging from fairly simple to "I just want to lie down and cry" challenging;
- Scattered pieces of lore that reward the most attentive players; and
- Jokes that are hopefully funny to anyone besides the authors;
- OS: Mint or equivalent
- Processor: 2.4 Ghz Dual Core or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon X800 or higher / NVIDIA GeForce 7600 or better
- Storage: 3 GB available space
- OS: Mint or equivalent
- Processor: i3-3240 3.4 GHz or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD Radeon R7 360 / nVidia GeForce GT 750 or better
- Storage: 3 GB available space
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