




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
After the long delay we were able to prepare a big update and prepare for the next update of the similar size! We are adding 3 new enemies, 3 new achievements (with rewards), 5 new cards and 1 new starting ability.
Hello!
We decided to delay the next update by 2 weeks.
We have a lot of content in the works now which we would like to release all at once to keep integrity of the game. This delay would also enable us to not crunch and test the game better, so that 0.15 would be more stable.
There are new enemies, achievements, and cards in development. Today we would like to show you concept arts for 2 new enemies (out of 6)!
An enhanced version of Digger Diegger!
A robot that keeps the bunker clean Vacleaner.
Also, some (mostly elite) enemies will be slightly reworked.
The achievement system will be upgraded. New achievements will be more visible, and the progression will be smoother. New achievement system would still reward you with new cards and starting abilities.
The game is currently in the good position to expand on content and make adjustment. This means two things:
[olist]
Hello again! In today update we remade the tutorial which will be incorporated in soon-to-be released tutorial. Some small A small QoL improvements is also here.
Once again the sly Ent tried to crash the game, but we got you!
You might wonder, where is 0.13.1? Well, it was pushed, but some extra bugs were encountered and fixed since...
After a brief vacation we add new rooms to the bunker! It is now a little bit complex but also more rewarding to explore
Sorry for the delay, we're back on track!
Welcome back to our regular biweekly update! This time we can present you a new mechanic which we feel was the missing piece of this game's engine: utility cards. All counters also got some sort of animation to make it clearer what is happening, some bugs got fixed, some technical improvements are implemented. The usual.
Two weeks pass and Wednesday comes, that means it is time for the next Beta update! This update is focused on minor graphical improvements and new content. There are new card mechanics, all tokens are prettier now and we also remade "Reward Screen" that you see after finishing the run to make it clearer what rewards you actually got. There was also some extensive code rewriting going on, so, please, if you encounter any bugs, let us know on Discord, Twitter or here.
Welcome back, explorer! In this update we tried to bring more "life" in our game. We added extra animations which should make it clearer what is happening in battles and added art on some of the cards (currently for testing purposes). We really would like to hear your opinion about have it is implemented, but please give it a try first (if you really hate them, you can disable them).
This is just a quick hotfix to address a critical bug we encountered.
Welcome to our decorated bunker! In this patch we mostly made upgrades to the visuals. Tweaked user interface, remade main menu, cards highlighting and animations, and last but not least, all enemies on the first floor are now able to attack! Also, it is now possible to sort cards in the deck and some technologies got balance updates.
This update is generally just a fixes for previous update, we've had some cards changes and some general changes.
It is nice to see you in the bunker again!
First of all, thank you so much for your support! It really inspires and gives strength. Also, thanks for the bug reports, not only were they useful, but some bugs were reported already with fixes :)
Hello there, folks!
After a long hiatus, we are glad to introduce you an early access build of our game!
We've got a lot of interesting stuff (only) in it. The main feature is an upgraded achievement based progression system.
Now, you can get different ingame rewards for completing achievements so that each your run is diverse and more fun!
[ 6079 ]
[ 2063 ]
[ 4245 ]