After the long delay we were able to prepare a big update and prepare for the next update of the similar size! We are adding 3 new enemies, 3 new achievements (with rewards), 5 new cards and 1 new starting ability.
New Enemies
We are adding 3 new robots, and one familiar robot has been slightly reworked. New plant enemies are already scripted, that means they soon will be added to the bunker. 1.Vacuumer robot-vacuum cleaner, it will not allow you to pollute the battle board with those pesky tokens!
2.Robocopter flying engineer that will try to attack you from different angles
3.Diegger new elite shaft miner with big shield
4. Scout (elite robot) is now slightly less predictable and a bit more aggressive.
Achievements
-Russian Roulette Buy an Ammo card Unlocks 2 new cards that have Ammo synergy -Target Dummy Win 4 normal battles Unlocks 1 new (Epic) card that shuffles a another card which shuffles even more powerful card -Toxic Behavior Deal 30 damage with a single Acid token Unlocks new starting ability River Toad Toxin, which replaces basic Attack cards with cards that place Acid (2) (Flexibles and Best Offense are not replaced) -Berserk reworked Play Break effect 10 times
New Cards
- Tincture Place Acid 4 / Break 1 / If on BOTTOM / Place Acid 6 / Break 1 - Bloody Ammo - Piercing Attack 3 / Armor 1 / Break 1 - Setup Draw 1 / Place Repair 2 / Armor 3 / Shuffle Execution to your deck / Remove (What does Execution does? Hm) - Extra Magazine Armor 2/ Shuffle "Replicant Ammo" to your deck (4 connections, Attack 3, Remove) - Sacrifice - Piercing Attack 20 / Sacrifice 8 (rework) - Pain Inhibitor Set your health 1 / Attack 3*, where is your missing health / Remove
New Mechanics
- Add a card to your deck Shuffles a card only for this battle - Piercing Attack Attack that ignore enemy armor. - Direct Hit counter Attack on card becomes Piercing Attack - Shield Disables Attack on the card
QoL
-Samish effects are now stacked on the battle board (Copy and Remove) -Achievement progress is now visible during gameplay -Next available achievements are now visible in main menu -Some corrections in localization strings That is all for today! We have not yet decided when to release next update, but since most of content is planned and/or programmed already, it can be sooner rather than later. Also, since we took extra time with this update, we actually had time to test it and have caught some bugs preemptively! Hope to see you soon! [strike](And not with hotfix)[/strike]
Hello!
We decided to delay the next update by 2 weeks.
We have a lot of content in the works now which we would like to release all at once to keep integrity of the game. This delay would also enable us to not crunch and test the game better, so that 0.15 would be more stable.
There are new enemies, achievements, and cards in development. Today we would like to show you concept arts for 2 new enemies (out of 6)!
An enhanced version of Digger Diegger!
A robot that keeps the bunker clean Vacleaner.
Also, some (mostly elite) enemies will be slightly reworked.
The achievement system will be upgraded. New achievements will be more visible, and the progression will be smoother. New achievement system would still reward you with new cards and starting abilities.
The game is currently in the good position to expand on content and make adjustment. This means two things:
[olist]
- Locked room no longer spawns in robots biome and is a little bit deeper in plants biome
- Pressing Escape after forcefully exiting to main menu no longer softlocks
Hello again! In today update we remade the tutorial which will be incorporated in soon-to-be released tutorial. Some small A small QoL improvements is also here.
Tutorial
Our friend will help you understand the game in 15-20 minutes in a specially constructed bunker. If you are an experienced player but still want to play the tutorial for some reason, you can by changing show_tutorial option in config file (you will have to run the game at least once for the option to appear).
Demo Version
Demo version will be released soon. It will only include tutorial and achievements will be disabled.
Library Search
It is now possible to search cards in the library by text or titles. This update is not big since we did some internal upgrading and, well, tutorial took much time. But starting with next update we will focus on bringing new content. See you soon!
Once again the sly Ent tried to crash the game, but we got you!
Fixes
- Ent (2nd floor normal enemy) should no longer crash the game at the end of a turn
You might wonder, where is 0.13.1? Well, it was pushed, but some extra bugs were encountered and fixed since...
Fixes
- Plague ability can no longer block a slot for enemy permanent tokens
- It is no longer possible to place 2 tokens on the same slot (visual bug with Acid and any other token card, now token card takes precedence)
- Game should no longer crash at the end of battle if other effects were happening
- Teleport fixed
- Fixed interaction between Atomic Battery and some other cards
- It is now impossible to close/re-open deck list after buying cards while Station UI is open (this allowed to exchange the same card twice, gaining twice the rewards)
After a brief vacation we add new rooms to the bunker! It is now a little bit complex but also more rewarding to explore
New rooms
Locked Storage Room to open this room you have to spend Energy. It also contains some basic resources in it.
Crossroads changes corridors around after each step
Auto Reroll rerolls the shop when you enter
Library you exchange rerolls for a new ability here
Recycle room exchanges your Health for Energy
Balance changes
Over Charge Now Removes itself and not the next card Critical Error changed connections Recycle Techs now Draws 2 Removed cards (was 1) Duplicate Attack 1, Attack 1, Armor 1 (extra Attack) Infinite Ammo removed one connection (4 -> 3) Maneuver Attack increased by 1 Regen Plates removed one connection (4 -> 3) Sword and Shield Attack 1 (was 2), Armor 3 (was 1), 2 connections (was 3) Stasis Gun Attack 4. Armor 3. Draw 1, Remove, (more attack, added Draw) Step Back removed one connection (3 -> 2) Hidden Roots reworked, you will have to find and buy 2 of these to gain a new ability This is it for now. See you in two weeks! Would like to hear what you think, here and on our Discord! We have some work to do
Sorry for the delay, we're back on track!
Fixes
- Fixed achievement Too Many Cards to progress when player buys a card
- Fixed achievement Cleaner to unlock when player won all battles on a floor
Fixes
- Better performance in main menu
- Teleport doesn't prevent from moving to hostile nodes
- Ent (2nd floor Normal enemy) doesn't crash the game anymore
Welcome back to our regular biweekly update! This time we can present you a new mechanic which we feel was the missing piece of this game's engine: utility cards. All counters also got some sort of animation to make it clearer what is happening, some bugs got fixed, some technical improvements are implemented. The usual.
Utility Cards
We have new type of cards which are only activated when you buy them and usually don't add to your deck. Almost all of them got art from the get-go. Here are some of them:
You will see them more the more you level up the shop! We think that some of them are very powerful so they would probably be tweaked in some way. Feel free to tell us how you feel about them!
Counter Animations
All relevant counters got animations. Now, you will see an enemy glowing in blue when their defense has risen, the value of acid damage when it is covered with your card, etc.
Better Windowed Mode
It is still not perfect! We will fix it in the future. But it is a start. Now the game does not just stretch itself and render at 1080p, it actually tries to match the window resolution.
Balance changes
- Some enemy counters are now Permanent, which means you cannot place your tokens on top of them
- Digger (1st floor Normal enemy) now only locks 1 connection on the board
- Acid Ammo changed (Acid 2, Copy, Remove -> Attack 2, Acid 1), to make it similar to other Ammo cards
- Acid Strike changed (Acid 1, Attack 3 -> Acid 3)
- Shop card generation slightly changed for new cards
Bug Fixes
- Rare bug when Raftenzia (2nd floor Elite) could softlock itself when the Fetters counter was not closed and new Fetters spawned on top of it
- Fixed Polycephaly enemy counter, now it actually lowers enemy attack
- Fixed Critical Error text (X Attack from removed cards -> 2*X Attack)
- Atomic Battery now works correctly with Upgrade cards
- Cards with Hack are no longer broken
- On Edge ability is no longer broken
- Card rewards on result screen are now visible
Near Future plans
We are sorry, but the next patch will be delayed by one week. We worked hard to bring you these updates on time and we really need a small rest. But don't worry, we have new art, new music and new content in the works, and we hope that some of it will be added in the next update! See you in 3 weeks! ([strike]Or until we have a hotfix to release[/strike])
Fixes
- Rare bug when the game became softlocked/unresponsive
- Loading dungeon map state from save file
- Loading should now work correctly even when health were never changed
- Fixed Flank card description (Attack 3 -> Attack 10; It was only a description issue, the card already had an Attack 10 effect)
- Fixed semi-rare bug when Acid token would disappear even when it was closed
- Acid tokens are now damage the enemy only when closed
Fixes
- Dying to boss no longer teleports you to the next floor with 0 health
- Cocoon no longer prevents you from using Attacks for the rest of the battle
- Deadline no longer affects bosses and shows turn counter only in battle
- Disabled effects are now marked as disabled
Two weeks pass and Wednesday comes, that means it is time for the next Beta update! This update is focused on minor graphical improvements and new content. There are new card mechanics, all tokens are prettier now and we also remade "Reward Screen" that you see after finishing the run to make it clearer what rewards you actually got. There was also some extensive code rewriting going on, so, please, if you encounter any bugs, let us know on Discord, Twitter or here.
Acid
This is a new Acid token, it can be placed on the battlefield by cards or abilities. It will deal pure damage to the enemy each turn and become stronger as long as you close it with your cards.
Ammo
All cards with the word Ammo in the title belong to the new card type Ammo. Currently there is only one ability that interacts with it, but we probably will make more synergies in the future.
Abilities
There are 4 new abilities for you to explore. Blueprints All Ammo cards gain +3 attack Workout Gain 1 Attack at the start of each turn, upgrade this after beating an elite or boss enemy Plague - At the start of your turn place an Acid token on board Refactoring - Hand size increased by 2, you can't Draw additional cards
Rewards screen
The screen that you see when you beat the dungeon or die trying. You can now see progress of your achievements and rewards you got. As usual, thank you for your attention! We would very much like to get any of your feedback! See you soon!
Welcome back, explorer! In this update we tried to bring more "life" in our game. We added extra animations which should make it clearer what is happening in battles and added art on some of the cards (currently for testing purposes). We really would like to hear your opinion about have it is implemented, but please give it a try first (if you really hate them, you can disable them).
Executing Effects
Card effects are now executed one-by-one.
Shop
Player can now level up the shop, increasing the probability of cards of higher rarity. Also if you level up to level 5, your hand size will be increased. You can level up Shop by spending rerolls. You can level up 4 times.
Art on cards
In version 0.10 all basic cards have an art. The art dynamically changes transparency depending on where the card is and the cursor position. Currently, it is possible to disable card arts in settings via "Disable visual effects".
Balance changes
Enemies
Mushroom King: Attack 10 - Attack 8 Raffenzia: Attack 20 - Attack 16 / Armor 2 - Armor 0
Cards
Backstab: Attack 3 - Attack 4 Side Module: Upgrade by 3 - Upgrade by 4 Firewall Exeption: + Armor 2 Indinite Ammo: Attack 6 - Attack 10, one connection. Removable Plates: Armor 4 - Armor 8, one connection. Thrust: Attack 3 - Attack 4 Unstable Field - Now placing Heal 1 Unstable Impulse - Now placing Weak Spot 3 Emergence Module: If HP<5 - Break 1
Fixes
- New Game on a fresh install now correctly launches a new game (was broken in a previous patch)
- Rare bug when a player is unable to go to the next floor after clearing a boss is now fixed
This is just a quick hotfix to address a critical bug we encountered.
Fixes
- On Edge no longer softlocks the game when any card with both Repair and Remove is executed
- Cards with Remove no longer lose upgraded status when executed
Welcome to our decorated bunker! In this patch we mostly made upgrades to the visuals. Tweaked user interface, remade main menu, cards highlighting and animations, and last but not least, all enemies on the first floor are now able to attack! Also, it is now possible to sort cards in the deck and some technologies got balance updates.
Visual improvements
We listened to feedback coming from you and upgraded some visuals. We do not plan to stop on this, however, so please continue to talk to us!
Main menu
Our talented friend @zerow_z made a beautiful background for the main menu, take a look.
Following this, we almost remade Main Menu, so it is much more pleasant to look at.
Color-coding
All cards are now color-coded, so it is much easier to distinguish them on first glance.
Card Animations
New animations for rerolling, buying a card and trading cards on stations.
Enemy Animations
Unfortunately, it is not feasible for us to make a full attack animation for each enemy, but we made alternative "attack" sprites so it is more clear when enemy attacks you. Take a look!
Balance Updates
In this patch we only changed technologies (old values are in brackets).
List of balance changes:
- Adrenalin - If HP 10 (5): draw an extra card at the start of your turn - Better Reflexes - Each Draw is also an Attack 2 (1) - Repair Cert. - On Break gain Armor 2 (1) - Overheat - Each turn enemy takes 5 (3) damage and you take 1 non-lethal damage - Recycle - For each (2) Removed cards, gain Attack 1 - Replicant - Each turn gain additional card: 4 connections, Attack 3 (1), Remove - Stasis Field - At the start of battle, gain Armor 5 (4)
List of reworks:
- Hard Steel - (Cards that Remove themselves are discarded instead.) -> You receive a copy of every Removed card in discard. - On Edge - (Max HP is set to 5. You cannot be killed by your cards.) -> Max HP is set to 5. Every Break becomes Repair Thank you so much for your attention! We would like to hear all and any of your opinions in Steam Discussions, Twitter or Discord :)
This update is generally just a fixes for previous update, we've had some cards changes and some general changes.
Card changes
- Strategize now upgrades adjacent cards by 1 (this was an intended effect)
- Aggressive Setup now grants 2 Armor (it was granting 1 by mistake)
- Redirection now loses Break when placed on top of a counter
- Atomic Battery fixed and now executes effect on the next placed card twice, as written
General fixes
- 2nd floor boss (Mushroom King) doesn't kill player with 5 or less Health outright
- (!!!) Steam Achievements are now working correctly (sorry about that one)
- Small stability improvements
It is nice to see you in the bunker again!
First of all, thank you so much for your support! It really inspires and gives strength. Also, thanks for the bug reports, not only were they useful, but some bugs were reported already with fixes :)
General changes
We have made many changes since the last update. Most of the card had their power tweaked, some of the cards changed so much you would not recognize them. Enemies also become more powerful to compensate for cards power increase. You can find full list of card changes on our Discord server: https://discord.gg/cGQF2jyWTu We also have some new mechanics which would help you better control the flow of battle: Place a token you would place a token under the card which will be available next turn. These tokens may help player as well as make next turn harder. You can see which token would be placed in the card text.
Copy you will get a copy of the card in your hand
Hack this effect is the same as a token effect of a Hacker enemy. Hacked cards swap their attack and armor, self-damage and heal, etc.
Boss Battle Rewards
In most cases players chose to defeat as many enemies on the map as possible before challenging the boss. Game mechanics almost forced your hand to grind. But now, you will get increased rewards from boss battle if you take less turns to explore the level.
Now there is some sense in planning your way around to probably get more rewards from boss. But you still can kill as much enemies as possible to be better prepared for the boss battle.
Bug Fixes
Once again, thank you so much for bug reports, and please, do not hesitate to post bug reports on forums, Discord or just send them to dev@exilland.dev in the future :) -Fixed localization crash. If your system language is not supported the game will fallback to English. -It is no longer possible to infinitely upgrade Effective Strat card. -Achievements should sync with Steam now. -There should be way less random crashes if you experienced them before. -Technology On Edge now updates player health the moment it is picked up.
Quality of Life improvements
-Enemy effect Muddle now has a tooltip window. -It is possible now to scroll your hand if you draw too many cards. -Extra option in options to disable graphical effects that can be disturbing.
Future
Our plan in the future is to release new patch every 2 weeks on Wednesday with the hotfix in the middle. These patches will have some general direction and usually contain some sort of new content. Next patch will be mostly about graphical improvements, please stay tuned :) Thank you so much for following us!
Hello there, folks!
After a long hiatus, we are glad to introduce you an early access build of our game!
We've got a lot of interesting stuff (only) in it. The main feature is an upgraded achievement based progression system.
Now, you can get different ingame rewards for completing achievements so that each your run is diverse and more fun!
Achievements
At the moment there are 10 achievements in the game. Completing all of them would give you 3 packs of 10 cards, 4 starting power-ups (technologies) and a battery that can keep your energy between the runs.
Bioms
For now, there are two floors in the bunker and each of them is inhabited with unique enemies. Ground floor is filled with offices and living rooms through which robots continue to roam. Second floor is a plant growing laboratory that was dilapidated during the 'Incident'.It is inhabited by agile and flexible plants and there is a lot of fresh air to breathe.
Upgrades
For defeating strong enemies you will receive technology upgrades which can be one-time effects orcontinuous buffs. Those techs will highlight the strengths of your deck and provide vast possibilities getting new and fun combinations!
Cards
We've also added a lot of new cards that you can get by completing achievements. Also, many existing cards have undergone changes for balancing purposes. For those who are not familiar with the new keywords: * Break X- Take X unblockable damage. (it can be upgraded, so be careful!) *Remove -After use, the card will be removed from the deck until the end of the battle.
Soundtrack
There's a soundtrack update! New musical themes, created by the talented @AisaKatt were added into the game. We greatly recommend to check out their other works and subscribe. And hope that you'll enjoy new music as you play. https://twitter.com/AisaKatt During early access launch the game will get a significant discount! Jump right into our discord server to discuss the patch and be the first one to receive fresh news and insides! The link is down below.
Staff Only
Exilland
Exilland
2020-12-30
Singleplayer EA
Game News Posts 20
🎹🖱️Keyboard + Mouse
Positive
(12 reviews)
https://store.steampowered.com/app/1440350 
Staff Only Linux [170.22 M]
Not every battle is a contest of power... In our game every battle is a puzzle! Use cards which you obtained during your descent to execute cool combinations and to confront enemies on the very same field they use to confront you!
Unique roguelike, deck builder with puzzle elements.
- Plan your way through the dungeon either killing as many enemies as possible or going for a quick clear
- Upgrade your deck by buying new cards in shop that is always availiable
- No action points or mana system, you can play all cards from your hand if you manage to connect them to each other
- Processor: Intel Core i3
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