Now, nearing the end of her quest, she arrives in the villages just outside the fortress, where monsters ravage, young women are being raped and men are being slaughtered. Armed with her trusted Shield Blade, Mirenia is so close of undoing the mistakes of her past. Will she succeed or ultimately only make matters worse?

The Skylia Prophecy is a sidescrolling action-rpg set in a medieval fantasy world. As Mirenia, you will journey throughout the lands and towns, explore ancient dungeons and battle hordes of the undead. Along your way you will meet the people of these lands, who will ask you to help them, sell you powerful items and reveal secrets to aid you on your journey.
Will you find redemption or ultimately end up among the dead?
The Skylia Prophecy will challenge you on every turn with its hard but fair difficulty, powerful bosses and exploration-based riddles.--------------------------Features
- Upgrade Mirenia with a level and magic system
- Over a dozen different locations
- Beautiful pixel-art
- Story-driven exploration
- Tough-as-nails difficulty
- Atmospheric Music
- Challenging and complex boss battles
Hello there,
[p align=\"start\"]after some time (and gathering intel) a new patch has arrived, adressing several issues:[/p]Final Boss: Should work as intended now. Had an issue where it could fall through the floor or disappear. Was fixed, should always be defeatable now
[/*]Final Area: Save Statues now recharge as intended, making it possible to save and restore health more than once
[/*]Swamp Area: There was a quest that sometimes did not trigger.Completing the quest should now trigger all the time
[/*]City Area: The miniboss in the tomb has been fixed. It will no longer softlock you
[/*]Wastelands Area: Birds, bats and other flying nuisances will now properly spawn and trigger
[/*]Forest Area: It should no longer be possible to softlock behind disappearing doors
[/*]General fixes: A few more softlocks were fixed by introducing some background code that will replenish 1 MP after a certain time, but only if the player has no MP left and is standing absolutely still. Also, enemies that die to a blue mana effect now also recharge 1MP if the player doesn\'t have any MP left. That way you\'ll never softlock due to missing mana. Some enemy behavior and placements have also been adjusted slightly and some layering issues have been resolved.
[/*]
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1GHzMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: PreferablySound Card: I urge you to
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