Today's update changes the minigame histograms to be included with the game instead of being downloaded from our servers.
Boot up your Z5 Powerlance and dial into Last Call BBS, the last game from Zachtronics! The Barkeeps loaded up his retro computer with a full set of puzzle games for you to download and play. No need to worry about copy protection, theyre all fully cracked and ready to enjoy! Includes eight full games:
- 20th Century Food Court: Design factories to produce food just like they did over 700 years ago in the 20th century. Keep your costs low and your machines running fast!
- STEED FORCE Hobby Studio: Assemble robot models based on the anime smash hit Steed Force right on your computer. No sandpaper required!
- XBPGH: The Forbidden Path: Enter a cursed world and create bizarre flesh sculptures in exchange for eternal life. The master is pleased but can you trust him?
- Sawayama Solitaire: It wouldnt be a Zachtronics release without a brand-new solitaire game. This time its a fresh take on Klondike, the classic solitaire variant.
- Dungeons & Diagrams: Try your hand at these beguiling tile-based logic puzzles. Can you map out the dungeons and steal all the treasure?
- ChipWizard Professional: Build integrated circuits using wires, transistors, and capacitors. Wait a second, is this a game or a CAD program?
- HACK*MATCH: The tile-matching minigame from EXAPUNKS, completely remastered with a single player campaign and local head-to-head multiplayer (with Steam Remote Play support).
- Kabufuda Solitaire: Create matching sets of Japanese kabufuda cards in this retro-demake of the challenging original solitaire game that debuted in Eliza.
Today's update adds a new multiplayer mode that enables one-off skirmish missions against the AI or Steam friends (or even people that you're not friends with but are in a group chat with, like the group chat that you can join at the top of the game's Community Hub). Because your ability to play as the enemy "Americans" is only unlocked when you complete the single-player campaign, we've also added a brand new Soviet Army faction with over 20 units, including:
- The T-72 Ural, an old tank but cheap tank that can be used to overwhelm your opponent.
- The paratrooper team, which can deploy directly to any open hex on your side of the battlefield.
- The BM-21 Grad, which launches four artillery attacks at a target in a single turn.
Today's update includes a bunch of small AI adjustments and some tweaks to the escort missions based on player feedback; they're all back to 10/5/0 and give you 5 trucks instead of 6, which I guess just means they're back to where they started. You should also now be able to select enemy units during your turn to see their attack previews, much like you can with your own units.
Today's update should fix a bug where the game would load very slowly for some Mac and Linux users. It also includes a few miscellaneous AI tweaks, mostly to stop the AI from making dumb choices in very specific situations.
Today's update includes further improvements to the game's loading times, in addition to a small tweak to the player's deployment points on mission 3/08 in response to player feedback from the last update.
This week's update includes the following changes:
- Improved rendering performance greatly (about 200% of previous framerates).
- Improved loading times slightly (about 70% of previous loading times).
- Increased the deployment costs of some enemy units now that the AI is much more effective with them. About half of the missions in the game should now be slightly easier. Which half? Who knows!
- Reduced the deployment cost of the minelaying UH-1 from 2 to 1.
- Increased the ammo for the M151 with TOW from 2 to 4.
- Adjusted the convoy missions so that the convoy trucks are free but the player has 5 fewer deployment points. There should not be any net effect to difficulty.
- Fixed a bug where missed artillery shots had a preference for some directions over others.
- Fixed some AI behaviors related to transport helicopters.
Today's update includes the following changes:
- Added a new player unit to the game, a UH-1 that drops anti-tank mines that disable tracked vehicles.
- Added objective icons to SAM missions indicating the locations of the SAM sites.
- Reworked missions 3/10 and 3/12 to be more interesting and less difficult.
- Adjusted the chapter 3 escort missions to be less difficult on "relaxed" mode.
- Fixed a bug where entrenched M294s had too much health.
- Adjusted all the maps in chapter 3 to make sure that no [REDACTED] were too close to the player's deployment area.
- Fixed a bug where enemy units could move through [REDACTED].
- Fixed a bug where attack previews were not shown for enemy laser units able to call in an airstrike.
- Changed the defensive smoke bonus from an invisible damage reduction to a temporary armor increase.
- Removed an enemy signals team from a map that should not have had one (3/05).
- Changed the input on the first signals intelligence puzzle to make the mechanics more discoverable.
- Improved the visibility of forest paths obscured by the fog of war.
- Adjusted the begin turn sound effects to be less disruptive to the music.
- Added information about the optional TIS-330 objective to the in-mission objective panel.
- Fixed bug where M664 automatic turrets would sometimes not attack.
- Lightly armored units have an increased appreciation of the dangers of the LAW and of autocannons.
- Artillery units and ATGM carriers now play more defensively.
- Anti-[REDACTED] teams are less deterred by the presence of [REDACTED].
- Improved many other minor AI behaviors.
Today's update reduces the difficulty of SAM hunt missions. Apparently the "defensive" AI we enabled in the previous patch was more effective than we realized. This patch also includes a fix for broken histograms in cribbage solitaire.
Today's update fixes our crash handler to point to a new URL. Nothing else should have changed.
Today's update is mostly balance-related gameplay changes, but also includes some UI and bug fixes. Gameplay Changes
- Rebalanced a bunch of missions that our metrics indicated were abnormally difficult.
- Increased the base health of "proper tanks" like the M60 and M1 from 3 to 4 so that they're slightly more survivable. They will still become immobilized when reduced to 1 health.
- Increased the damage of the M67 used by enemy anti-tank teams from 2-5 to 2-6 to match the increase in tank health.
- Added the ability for utility helicopters (UH-1, UH-4) to fire their door guns while flying and after landing.
- Added an ammo count to mortar teams (6 rounds).
- Added an ability to M813 cargo trucks that resupplies ammo to friendly infantry units.
- Adjusted the AI to be more defensive on SAM hunt and convoy missions.
- Improved the AI's ability to advance with infantry.
- Improved the instructions for the first tutorial, hopefully...
- Adjusted the hotkeys for abilities to be more consistent between units.
- Fixed a crash when starting the game without an enabled audio device.
- Fixed a bug where artillery that missed but landed on a unit outside of your vision would not play an explosion animation.
- Fixed a bug where recon teams did not show attack previews for designating airstrikes.
- Fixed a bug where M664 sentry turrets and
would provide vision for enemy artillery.
Today's update includes an overhaul to the missions in chapter 1 to make them more varied and interesting, and generally bring them in line with the missions in chapters 2 and 3. If you're in the middle of playing one of these missions when you load your save you may find yourself sent back to the campaign map, but most players shouldn't miss any cutscenes or have to replay any missions they've already beaten. Also in this update: tracked vehicles now have a small speed bonus on roads.
Mbius Front '83
Zachtronics
Zachtronics
2020-11-05
Strategy Simulation Singleplayer
Game News Posts 12
🎹🖱️Keyboard + Mouse
Mostly Positive
(302 reviews)
http://www.zachtronics.com/mobius-front-83
https://store.steampowered.com/app/971160 
Project Cheyenne (Linux) [1.44 G]
The year is 1983 and the United States of America must defend itself from an enemy it could have never imagined— an America from an alternate universe that will stop at nothing to seize control of the country’s heartland!
In Möbius Front ‘83 you will fight tactical, turn-based battles with the cutting-edge military hardware of the early 1980s. Use every tool available -- powerful tanks, fast-moving attack helicopters, long-ranged artillery, tenacious infantry, and more -- to control the complex and rapidly-changing battlefield of the era.
Who are the “Americans” attacking America, and why? Find out in the game’s extensive single-player campaign and its fully voiced cutscenes. When you’re ready for some R&R, play a new kind of solitaire, solve Zachtronics-style puzzles, and even read the U.S. military manuals that inspired the game.
- OS: Ubuntu 16.04+. SteamOS
- Processor: 2.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3. 1366 x 768
- Storage: 2 GB available space
- OS: Ubuntu 16.04+. SteamOS
- Processor: 2.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3. 3840x 2160
- Storage: 2 GB available space
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