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Today's update changes the minigame histograms to be included with the game instead of being downloaded from our servers.
Boot up your Z5 Powerlance and dial into Last Call BBS, the last game from Zachtronics! The Barkeeps loaded up his retro computer with a full set of puzzle games for you to download and play. No need to worry about copy protection, theyre all fully cracked and ready to enjoy! Includes eight full games:
Today's update adds a new multiplayer mode that enables one-off skirmish missions against the AI or Steam friends (or even people that you're not friends with but are in a group chat with, like the group chat that you can join at the top of the game's Community Hub). Because your ability to play as the enemy "Americans" is only unlocked when you complete the single-player campaign, we've also added a brand new Soviet Army faction with over 20 units, including:
Today's update includes a bunch of small AI adjustments and some tweaks to the escort missions based on player feedback; they're all back to 10/5/0 and give you 5 trucks instead of 6, which I guess just means they're back to where they started. You should also now be able to select enemy units during your turn to see their attack previews, much like you can with your own units.
Today's update should fix a bug where the game would load very slowly for some Mac and Linux users. It also includes a few miscellaneous AI tweaks, mostly to stop the AI from making dumb choices in very specific situations.
Today's update includes further improvements to the game's loading times, in addition to a small tweak to the player's deployment points on mission 3/08 in response to player feedback from the last update.
This week's update includes the following changes:
Today's update includes the following changes:
Today's update reduces the difficulty of SAM hunt missions. Apparently the "defensive" AI we enabled in the previous patch was more effective than we realized. This patch also includes a fix for broken histograms in cribbage solitaire.
Today's update fixes our crash handler to point to a new URL. Nothing else should have changed.
Today's update is mostly balance-related gameplay changes, but also includes some UI and bug fixes. Gameplay Changes
Today's update includes an overhaul to the missions in chapter 1 to make them more varied and interesting, and generally bring them in line with the missions in chapters 2 and 3. If you're in the middle of playing one of these missions when you load your save you may find yourself sent back to the campaign map, but most players shouldn't miss any cutscenes or have to replay any missions they've already beaten. Also in this update: tracked vehicles now have a small speed bonus on roads.
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