Key Features
- 14 MISSIONS STORY DRIVEN SINGLE PLAYER CAMPAIGN – follow the human explorer Adam through his journey of discovery of a dark world as he witnesses the war between two alien races while hoping that help will come from his fellow humans
- ONLINE MULTIPLAYER – take control of one of the 4 races and battle against other players online in competitive matches for 2-4 players (1v1, 2v2 and CO-OP vs AI modes available)
- OFFLINE versus AI – sharpen your skills in battles versus a challenging AI (18 maps and 3 difficulties available)
Other Points Of Interest
- no fog of war, just lights of your units/buildings for vision
- four races with different gameplay mechanics
- fast paced combat oriented gameplay
- intuitive and accessible interface
- all races have mobile bases
- good balance between micro and macro management
Hello everyone! Our second patch for Nightside is now live! Here are the fixes that come with it:
* units will now always execute the attack or move commands (no more "rogue" units)
* a double-tap is now required in order for the camera to zoom on an units control group
* Missions "Retaliate" and "Conquer" made easier on Easy AI
* Nova Predator price is now 140 in the "The Nova" mission as it is in the rest of the game
* fixed an issue with YX buildings that made them teleport on short distances when issued a move command
* fixed an issue with units sometimes building forever when pausing the game
* YX cell price adjusted to 50 in all game missions
* fixed an issue with the YX Mastermind teleporting when selkected together with cells and issued a "hold ground" command
* YX Guardian structure HP increased from 500 to 650
* Human Protectors will now always detect and attack the enemy
* fixed an issue that prevented transporters to carry Human units in the "Alliance" mission
* YX air units no longer can dismantle over unpassable terrain and so resulting in dismantled cells loss
* fixed an issue that allowd selecting the same unit using CTRL more than once
* fixed an issue that prevented creating more cells when the maximum number was reached
* mouse is no longer trapped inside the game window in windowed mode
* made the double click on a unit/building more responsive (for selecting units/buildings of the same type)
* added a special .bat executable for people running the game on Integrated Graphics video cards and experiencing rendering issues
Good luck, have fun!
Minimum Setup
- OS: Ubuntu 14.04
- Processor: Intel Core 2 Duo E6600/AMD Phenom X3 8750Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 260/Radeon HD 4870Network: Broadband Internet connection
- Storage: 2 GB available space
Recommended Setup
- OS: Ubuntu 14.10
- Processor: Intel Core I5 2500k/AMD FX 8350Memory: 4 GB RAM
- Graphics: Geforce GTX 670/Radeon HD 7870Network: Broadband Internet connection
- Storage: 2 GB available space
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