Fixes:
- Snow won't appear in the game anymore outside the winter holidays (it may appear in custom levels, due to the author's settings though)
- Stop sign will now stop the following entities: - Moving Turret - Boulder Spawners & Boulders - Crystalpede animation - Tornado
- Double-eyed monster will now play the 'Fire' sound
- Double-eyed monster will fire slightly more often now
Fixes / Updates
- CotcShovel Small Red Pipe tiles collision issues fixed
- cc_strawberry Few new tiles
With an upcoming Christmas Advent Calendar event, I'm sure some of you are dying to start working on your new maps while others are waiting to play them. For this occasion, we added new toys, but most importantly, we added our first new enemy to the game - Crystalpede! Gifted
New Level Editor toys
- New Enemy - Crystalpede This is a new type of big enemy that acts similar to the caterpillar enemy except that it travels in all directions and it fires toward you if you cross its path.
- New Trap - Boulder Boulder Spawner spawns a boulder that travels in one direction until it hits the wall.
- New Bonus Pickup - Miner's Dew
- Over 40 new construction blocks - Extensions to existing ones - Red pipes - Animated floors - More, check them out!
Level Editor updates
- Level Theme setting You can now set what (holiday) theme is your custom level using by default. That means that even if the holiday is not active, the level will still use holiday-themed content. NOTE: Disable festive content setting will disable the themed content is toggled.
- Random Terrain Generator updated - Noise threshold lowered to avoid very noisy generations - Generator can now produce island-type terrain (instead of holes in the big mass)
- Light Switch toggle option You can now toggle the light switch ON by default so the level will start with the lights on. | NOTE: Last placed switch decides the default state
Other
- In the Christmas season, falling boulders will be covered in snow.
The year is around, and the Christmas holidays are nearly upon us!
Like two years ago, we are again hosting a Mylo's Christmas Calendar event, because it's just too much fun not to do it again this year! Are you ready to get all festive? snowflakes
Christmas is a time of giving, and what better way to do it in Crystal Caves than to create a Christmas level for everyone to enjoy? Gifted CotcHeart
Every day from December 1st to December 24th, one of you will publish the calendar level on Steam Workshop, which we can all play, and hopefully, we'll have a full calendar collection of 24 levels by Christmas! And who knows, you may even get some new toys again before the start of the event.
cc_candle RULES:
- Pick a date between Dec. 1st - 24th and publish your level on that day
- Level must be finishable!
- Name the level in the following format: "Advent Cal 2022 - 01"
CotcTorch OPTIONAL RULES / GUIDELINES:
- Let others know which date you've picked to avoid multiple submissions on the same day.
- Try to conjure the Christmas spirit (description, visuals, shape...).
- Everyone is welcome to join, even if you haven't made a custom level before.
cc_crystal BONUS:
- At the end of the competition, we'll pick one random participant who will receive a free copy of the game for gifting!
For the last two years, Halloween festive content was unlocked late in October and lasted around one week or two weeks. We decided to unlock it earlier this month, and from now on, it will be unlocked on October 1st.
New cc_candle
- Halloween Theme is now unlocked with October 1st Don't forget that you can always disable festive content in the game settings.
- Random Custom Level browser With such a huge amount of custom levels, older levels hardly get any attention because it takes a while to scroll so far. That's why we added the Random Pick filter in the Workshop level browser. Every game session, 14 random levels will be picked for you to play.
- New Dark Terrain and Torches added to level editor Do you feel like creating a new, dark, spooky level? I hope these will help you to achieve that mood.
Fixes CotcShovel
- After returning to the main menu from the custom level, the level browser will correctly display levels now
Hey Crystal Cavers! Thanks to a fantastic community of level creators, we now have over 700 custom levels made? That's almost one new level every third day since the last year, which is simply impressive. Hardcore, casual, puzzle, funny, weird, tribute levels, I'm sure you will find something that you will enjoy, or simply play them all, and you're good for a while! cc_mylo This hot-fix/update is fixing a very old bug that has been pesting new level creators since day one, and it is adding even more tools for level creators.
Fixes cc_explosion
- If you created a level after playing a studio level, you could lose your custom level by testing it and finishing it. This would replace your creation with an empty map.
New in Level Editor cc_strawberry
- Random Terrain generation
Are you having problems coming up with a level layout idea? Sweat no more! Use the new Random Terrain generation feature to generate random terrain using a random theme.
- Grid Long requested feature is finally here. The grid will show you the center lines of the levels so you can plan and split levels easily without counting tiles.
- Zoom levels Want to see the whole map while designing it? Press TAB and change zoom levels.
- Copy tiles You can now speed up your level design process by copying tiles by right-clicking on them.
Year is around and we hope your adventures in the Altarian star system are going well cc_mylo
This community have shown more love for custom content that we could ever expect (almost 600 custom levels!!!) and for that, we are releasing few extra toys to play with in level editor and one special item - Twibble Spawner! Get those spawners going and populate your levels with happy Twibbles Gifted
Next to that, we also added a new type of crystals which are now used in Episode 4.
New level editor toys CotcKey
- Twibble Spawner - spawns Twibbles that will hop around your levels.
- Togglable Block - solid blocks that can be toggled on/off by switches
- Yellow doors & levers
- New background
- 15 new tiles (water glass pipes, crystal props, yellow hanging steel grids...)
- New type of crystal to place
cc_strawberry NEW
- (Level Editor) Clouds can be placed as an object which you can place over background tiles.
cc_crystal UPDATES
- When hitting the Stop sign, the following objects will also stop moving now: - Enemy projectiles - Vacuum Tube - Air Blower
cc_explosion FIXES
- Stray white pixel in Gray Terrain removed
cc_explosion FIXES
- Falling through the platform when walking over the Dark Platform
- Dark Platforms visible when the light switch is not placed
- Stray pixel on gray terrain
cc_crystal UPDATES
- When Mylo's head explodes after blowing up the Air Tank, blood splatter will be spawned in its place like in the original.
Level creators rejoice, take Mylo up to the clouds with new toys at your disposal. Clouds, desert terrain, air blowers, and more! cc_mylo
At the same time, I would like to announce that the game passed a big milestone - there are now over 400 custom levels made thanks to passionate level creators. That's 100 amazing maps done every month since the release of the game and 7x the amount of levels in all 4 episodes together. CotcHeart
If you haven't played custom levels yet I encourage you to do so and maybe try yourself at level creation while you're at it, we are always happy to play new levels!
cc_strawberry NEW
- New level editor toys to play with:
- New object - Air Blower - pushes Mylo away from it (can be turned on/off with switches)
- New object - Dark Platforms (platforms visible only in darkness )
- New terrain - Desert (Yellow)
- New tiles - Clouds (can be walked on), wooden box vertical middle pieces, single alien vine tiles, and diagonal decorative metal pieces!
cc_crystal UPDATES
- New sound added for breaking the egg with the Power shot (like in the original game)
cc_explosion FIXES
- Fixed Fruit Diet achievement typo
- In low gravity levels, the player was pushed in the wrong direction if you fired before making a move
- Key HUD icon displayed over other HUD elements on specific resolutions
- If you hit the hidden crystal block and exited the level before points were added, the points were lost
- Water pipe water leaking through toggling platforms
- In the Workshop level browser, the download arrow stayed if you switched the page/filter before downloading ended.
- Issue where 2-eyed mini-boss always moved to the right, regardless of the level editor settings.
Today we are opening the last doors of Mylo's Christmas Advent Calendar! Gifted What a ride! 24 days and 24 levels filled with challenges, creativity and fun and it's all thanks to the members of the community who spent their time to design levels for us. https://steamcommunity.com/sharedfiles/filedetails/?id=2299305460 Subscribe to the collection and start playing Christmas Advent Calendar evels today! Short compilation of levels that were designed for the event. As always, creativity surpassed any expectations! [previewyoutube=IAY5t5ZWdu0;full][/previewyoutube] Thanks to all participants for taking the time to bring joy to other players: Pvt. Hudson, DarkHoodness, Assassin, Braininator, r00bar, Retro Zen, Wadmauz, arj0n, keijimatsu, powerstone05, James P. Albini, Rotterdxm, timixretroplays, Blodyavenger, R3P, Matsu, ivennemecking, Lucky Strike. Thank you! CotcHeart As promised, I let system pick one random participant that will get one extra game key for gifting. cc_key Congratulations Braininator cc_key This collection is just a small part of evergrowing custom levels archive that contains over 380 levels up to this day! So if you are looking for more Mylo adventures, you are in for some treat cc_mylo Thank you for being part of the community - Merry Christmas and Happy Holidays! snowflakes
This minor patch is fixing some of the bugs that were terrorizing Mylo and should improve performance on some levels. Thank you for bringing up the issues!
cc_explosion BUG FIXES
- White pixel appearing on blue doors after opening them
- Wrong color tint of the left log cap tile
- Under some circumstances, rocket won't break the egg and will fly through it.
- Issue when destroying double-eyed miniboss with powerups (power rocket / red mushroom). That could result in more bugs, like where the stop sign doesn't disappear after being triggered.
cc_crystal UPDATES
- Improved performance on some levels.
Winter took over the Altairian system and some objects started to turn into Christmas presents & candies! What a time to be around mining for riches!
Have you signed up for Mylo's 24 Days of Christmas yet?
Gifted NEW
- Christmas holidays themed pickups lasting through the whole December (festive content can be disabled in settings)
- Weather system - Snow
- New level editor toys to play with: New object - Gas Burner (can be turned on/off with switches) New object - Timed draw platforms (platforms that are going on and off) New object - Ice Block (watch out, it's slippery) New object - Space Light (similar to the one you can find in overworld) New background - Crystal Caves New terrain - Snow land New tiles - Animated lights, middle window pieces, vertical hill tiles, air pipe crossroad, hanging grass, a metal grid, and more!
cc_crystal UPDATES
- Workshop Level Browser is now showing unique downloads & votes amount for each level
- When playing Workshop levels, filter & page position will be remembered when returning to the menu.
- Hammer objects will update top and bottom position if collision changes in the runtime (eg. invisible blocks show, doors open...)
cc_explosion FIXES
- The level editor doesn't recognize changes (switching music, targeting objects, changing objects)
- Steam level browser showing invalid page count
- Rockman always going in the same direction, regardless of the starting direction
- Custom level browser doesn't scroll properly through a bigger amount of levels
- Weird behavior when selecting sound/music (mute) removed
- Top levels filter in Workshop level browser wasn't working properly
- Hammer objects won't hit invisible blocks if they are not visible yet
Christmas holidays are just around the corner and to make the waiting easier, I invite you all to participate in Mylo's Christmas Advent Calendar event. snowflakes
Each day from December 1st to December 24th one of you will publish the calendar level on Steam Workshop that we can all play and hopefully, we'll have a full calendar collection of 24 levels by Christmas! And who knows, you may even get some new toys to play with before the start of the event.
Christmas is a time of giving and what a better way to do it than to give back to the communityCotcHeart
cc_candle RULES:
- Pick a date between Dec. 1st - 24th and publish your level on that day
- Level must be finishable!
- Name the level in the following format: "Advent Calendar - 01"
CotcTorch OPTIONAL RULES / GUIDELINES:
- Let others know which date you've picked to avoid multiple submissions on the same day.
- Try to conjure the Christmas spirit (description, visuals, shape...).
- Everyone is welcome to join, even if you haven't made a level before.
cc_crystal BONUS:
- At the end of the competition, we'll pick one random participant who will receive a free copy of the game for gifting!
Linux users rejoice, Crystal Caves HD is now available for Linux OS! Join hundreds of other players on the race for the top spot on the leaderboards or get creative and design your dream adventure in an ever-growing level editor.
Next to the Linux release, Version 1.0.5 is also featuring new level editor tile pieces and new object variations.
FIXES
- Snake & Spring monsters ignored starting direction set in the level editor
- In level editor save dialog, input was filled with random letters on start
UPDATES
- Double-eyed miniboss fire ratio increased slightly
LEVEL EDITOR UPDATES
- New tiles -- Lava fall -- Steel hanging block -- Bottom part and platform for grass & rock hills -- Middle pieces for red and blue metal hanging blocks -- Apogee Software sign -- More
- Turrets can now be rotated in all directions, not just horizontally (moving turrets included)
- Fire pipes can now be turned upside down.
SILENT UPDATES & FIXES
Small fixes & updates that were done between versions.
- [FIX ]Missing fruit spawns on E1L15 (glass block maze)
- [FIX] One fruit pickup was not reachable in E1L14 (grey background, grey blocks)
- [FIX] Missing 2 bonus eggs on E4L10
Altairians are celebrating Halloween!
Enjoy the festive-themed pickups and break some pumpkins for the extra bonus.
It seems you really enjoy making custom levels because now we have a shocking amount of 150 custom levels made!!! To celebrate this amazing milestone, we added a new tileset and new background which you can now use to create new levels that were never seen before in Crystal Caves!
FIXES
- Falling rocks have too small collision
- E3L10 banana fruit spawn position changed
- Secret Level - Gamepad rumbling effects added
- Secret Level - Gamepad rumbling won't stop if you restart the secret level
- Secret Level - Restore menu height incorrect
- 'q' letter could not be used in any text boxes
- Level Editor - Music ignores audio settings
- Level Editor - Some enemies will ignore direction set in the editor
- Restore game wording not consistent (Load Game replaced with Restore game)
UPDATES
- Halloween holidays themed pickups lasting from October 28th to November 2nd (festive content can be disabled in settings)
- [Workshop level browser] You can skip pages with Page Up/Down
- Menu options reorganized
- Mylo sprite got updated with proper shading instead of mirroring the sprite
- New terrain tileset and background (space) added to the level editor, get creative ;)
- You can now scroll through map tiles with Page Up/Down
Game is out for 1 week now with over 1000 players fighting for the top spot and with over 80 amazing custom levels made which is more than 4 episodes of the main game together, keep them coming! CotcHeart We worked hard to fix the bugs you spotted and applied some updates you asked for.
FIXES
- Mine Cart floating under specific conditions
- Low Gravity not present on E4L01
- On Workshop level rate panel, default level name is used for every level
- Story screen doesn't use volume settings
- Falling through some platform tiles when placed in specific position
- Centipede tail lagging behind under specific condition
- Rocket passing through Egg when it's placed next to the wall
- Air enemies & Spiders are ignoring hitting invisible collision
UPDATES
- Darkness in dark levels is slightly brighter with more contrast
- Enemy sprite shading updated to match the original game
- Workshop level browser improved - You can browse through more than 50 levels now - Filter added to display levels that need more ratings - consider playing them. - Reputation info added to each map which is constructed from amount of votes, up votes and down votes. Higher the reputation, more votes (most likely positive ones) it has. Low reputation can also mean there are not many votes yet.
- 3 New tiles added to the level editor - Left & right arrows - Stone platform (sprite was part of the original assets but never used in game)
SILENT UPDATES & FIXES
Small fixes & updates which are done between versions.
- Fixed statistic screen that was showing wrong amount of gems for Episode 4
- Some achievements goal amount & description don't match
Crystal Caves HD
Emberheart Games
Apogee Software
2020-10-15
Singleplayer
Game News Posts 17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(271 reviews)
https://store.steampowered.com/app/1330890 
Crystal Caves HD Linux Depot [161.14 M]
- Help Mylo get that burger joint all over again by guiding him through the original 3 episodes in HD!
- All new achievements will have you competing for that top position of the online leaderboard!
- Unearth exciting adventures in the all new Crystal Caves Episode, with challenging puzzles, action oriented hazards and rewards, featuring sandworms, break away platforms and much more!
- Be the first to earn all the achievements including discovering the “Secret of the Volcano”!
- Challenge your friends to beat your own adventures using our built-in level editor from the Steam Workshop
- New Difficulty levels, Cloud Saves, New OST in the classic style and finally get that damn hard crystal!
Modernizing the visuals of a classic game in HD in the mind of a gamer isn’t enough. A true remastering of a classic game must mean preserving everything that made the original game challenging, fun and addictive, well we did this and more with Crystal Caves by incorporating a new vibrant color pallet to the not only the gameplay action but the storyboard elements as well.
Let’s not forget about YOU being able to use all of these new assets that include interactive environment tiles to build your own adventure as well! With our easy to learn level editor, you will be designing your own crazy adventures and be able to share them with your friends, and even put in yet another impossibly hard to get crystal!
Stop reading about the fun and get busy having fun!
- OS: Ubuntu or equivalent
- Processor: Intel Core Duo 2Memory: 512 MB RAMStorage: 200 MB available spaceAdditional Notes: Internet connection required for Steam features
- Memory: 512 MB RAMStorage: 200 MB available spaceAdditional Notes: Internet connection required for Steam features
- Storage: 200 MB available spaceAdditional Notes: Internet connection required for Steam features
[ 5951 ]
[ 3198 ]