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The level generation algorithm, up to build v0.9, was the same I had in the very early prototypes. They've still been fun, but when playing it every day with my kids, we were easily recognizing some of the templates. They weren't random enough. I wanted to make them more diverse in terms of layouts. So I added the following to make the levels feel more diverse: - Randomly flip templates horizontally - Added support for random blocks of 5x3 inside room templates - Redesigned the room templates - Special rooms. these are occasionally placed which have some deviously laid out traps. You can also create your own in the room templates text files. There is one for each world (however for the time being they are all the same... will be changing them soon for each world). They definitely feel more diverse now. [hr][/hr]
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