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Crafting is here. It gives that extra layer to the game which was missing. So how does it work? - First you need to decode blueprints which you find on murals. Your partner can help with that. - When choosing between levels, choose your path on the map carefully to get to the blueprints you want to get. - Besides having the blueprints you also need to collect scraps that you find in the crates. - Once you have all the required materials you can craft the weapons on a workbench that you can sometimes find in a level. - There 3 weapons to craft for now, each with 4 levels for you to discover. More weapons will be coming soon including a jet pack, claw shot and more. In this build there's the boomerang and two ranged weapons (slingshot and bow & arrow) [previewyoutube=m7d6gTtoKIU;full][/previewyoutube]
Added
- Crafting system!
- New Weapons:
- - Sling Shot. Collect stones and throw them with a bit more precision. As you upgrade through the 4 levels of the sling shot you can see more bounces and have more power too
- - Bow & Arrow. Collect arrows from crates or from the world and shoot them. This also has 4 levels to upgrade through. I will leave it up to you to discover :)
Modified
- [Twitch] Give some blinking time when enemies are spawn near player in twitch integration
- [Twitch] Default for seasick twitch question is to be disabled.
- [Twitch] Added link for further help with Twitch Integration. Also shows a clearer message that login was successful.
- [Twitch] Auto login to twitch on boot up if we were previously using twitch.
- [Twitch] Cheers should now give some breathing space to the streamer and not flood all at the same time. Also audience can write slightly longer cheers.
- [Twitch] Limit the number of notifications to never overrun the screen. Also removed the notification who voted during Twitch Integration.
- Make HUD fade out if the player is near the top of the screen, as otherwise you cannot see properly
- Do not pause game when losing focus, it annoys streamers too.
- Added/Improved slight glows for enemies to spot them better, especially in a dark level
- Retouched sprites for some of the enemies of Egypt because since they mostly had the same color, they were not so recognizable especially when near each other
- More probable to give arrows in crates if he has a bow but no arrows in his inventory.
- Added skip to tutorial (streamers don't want to waste time reading)
- Friend should say something when slapping player
- Moved all the settings of audio, graphics etc into a submenu when in the pause menu
- Reverted big scorpion to not need high vertical speed to kill
- Deleted "pil" for invincibility powerup.
- Increased probability of an extra pocket
- Reverting (When enemy is aggressive and comes after you, they should trigger booby traps). It was annoying that enemies actually trigger it when they see you.
- You can find leveled up craftable weapons in the shop but are more expensive then if you craft them yourself.
- For VS, cage should contain craftable weapons (since crafting cannot be done in VS)
- Upgrades for boomerang. Now there are 4 types of boomerangs which you can get by finding blueprints.
- Added support for left shoulder button drawing keys, and so polished the give up key combination when in 2 player VS
- Tweaked friction for things under water
Fixed
- [Twitch] Fix for when login fails on first attempt, and after a subsequent successful login, the flag of using twitch integration would not be on
- [Twitch] Fix for twitch ping timeouts where it would not detect future ping timeouts
- [Twitch] Move enemies out of walls when spawned to surround the streamer, if their origin is set that it would be in a wall (e.g. bees, bats)
- [Twitch] Show proper commands help for twitch player (was showing gamepad help instead of commands)
- [Twitch] Fix for crash if restoring from a crash and with twitch enabled, and a twitch user takes control of friend
- [Twitch] Make sure to not go in a never ending loop if a msg from network is somewhat bogus
- [Twitch] Removed twitch GM alarms and done manual alarms, since you cannot pause GM alarms during a pause and was causing all kind of problems. Now on pausing, twitch remains active too.
- [Twitch] never have multiple sockets open
- [Twitch] Always retry to log in
- [Twitch] Tentative fix for a CNR I saw during a stream, where a crash happened during a pause screen, the twitch step code executed. The crash happens because it cannot find deactivated objects.
- [Twitch] Localized msg for when a twitch users tries to vote again
- [Twitch] Fix for twitch detecting a false disconnection due to not receiving a ping timeout. Now there must be 3 timeouts before trying to reconnect. Also if we receive anything (like a msg), we reset the number of ping timeouts. Most importantly when we try to reconnect, we destroy the previous connection with a logout, as otherwise we will have multiple events for each msg causing havoc and lockups.
- [Twitch] Fix for crashes when changing rooms, e.g. going to level selector or to menu, while there are still queued cheers
- [Steam] Fix for getting wrong steam leaderboards when viewing pyramid of the day. Also refactored to have more readable leaderboard IDs.
- [Steam] Fix for steam scores not trimmed if too long
- [Steam] Daily pyramid Steam leaderboard should be descending not ascending
- Fix for not showing beta complete when finishing the 4th level of ice world
- Fix for mayan boss sword strangely hovering back when hit by a stone
- Typo in russian main menu to help with translations.
- Fix for when there's a lot of errors it's just takes the first one to report
- Fix offset for key letter in continue button when someone said something (e.g. in shop or tutorial)
- Fix for not retrying to reconnect when not being able to connect. Also destroy any created socket even on timeout of a login.
- Fix for regression due to commit a99b6d24 on 2021/06/26 (Fixed still showing scrap icons even if quantity was zero after crafting). Fixes PP-S
- Fix for throwing rope when looking left, on the right edge of a single column, and when trying to drop a rope it would erroneously move to a far away block to the right (next platform)
- Fix for bug where when dying, the re-picked loot will not be counted to get the level complete bonus when you get all the coins.
- Fix for alignment of Felicie when using an item or just crafted something
- Fix for transition bars not appearing on level selector. Made separate layers.
- Fixed issue with UI keys help overlay each other (e.g. view steam leaderboard toggle button and next button for drop down).
- Generate previous loot to use gravity, and also to move out of walls if it landed in a previously exploded tile.
- Fix for non thrown objects potentially getting stuck (slowed down) in mid air
- Fix for feedback message which uses multiline wasn't being rendered properly due to regression when introducing drop downs for selections which when selected are drawn first, and then the unselected.
- Fix for underline of drawn on top of leaderboard heading
- Fix for crash if restoring after a crash
- Tentative fix for crawlers walking through walls when falling
- Fix for idol keeps on being generated one level after the other
- Fix for teleporting dead bodies (especially for crawlers)
- Hack for crawlers to see you while cornering around while you're trying to stomp on them
- When exiting boss level, put back in inventory carried weapon
- Minor tweak for looking up and looking down. Was wrongly drawn when carrying friend.
- Fix for bigger light in inventory would cause another crash if restoring from a crash. Also the side effect of bigger light was not seen on the next level after buying it!
- Fix for framenumber being reset first time player prefs is used
- Tentative fix for enemies being able to see through corners of walls.
- Fix issue where if a player uses the thumbstick and uses it slightly, the avatar doesn't update the sprite and slides instead
- Fix for throwing rope by friend after being boosted since it would sometimes be in mid-air.
- Fix for boosting up looked weird when selected a color. This is because it was one sprite for both. Also added missing boost sprites for when playing coop with same avatars.
- Fix issue where Windows YYC build was not triggering the tutorial switches, because of different iteration discrepancies between a VM build and a YYC build... pffff
- Hack for pressing pause key during level selector, was not disabling the level selector, thus making the pause menu not show up.
- When entering the pause or crafting menu, the player who invoked it will be controlling the menu.
- Fix keyboard keys bg spacing
- When player is using item, don't move
- Fix for egypt boss description missing
- Do not increase score if showing gameover screen
- Fix for enemy not following you when you do a noise.
- Fix crawler in corners don't get hit when trying to jump on them
- Fix for issue where when you go back to another level in the map, the level number is still incremented, rather than according to the the depth of the pyramid. Also fixed infestation should only be on level 4, so if you go back you don't get an infestation.
- Fix for superfluous comment from player when it says cannot leave friend and he's actually carrying friend
- Fix for destroying generated murals, when some verification of level fails.
- Fix for murals not being destroyed and level generation is restarted
- Fix for incorrect floating offset for carried friend
- Burp wasn't being played anymore, since playing a random voice over cleares any delayed sounds
- Fix for when enemies with hp 2+, and gramaphone is being used, they remain asleep after the first hit. They should wake up. Also fixes side effect of not being able to give them the 2nd hit to kill them.
- Fix for blowdarts when hitting a breakable, it floats backwards rather than passing through the breakable object.
- Fix for when friend is slapping opponent, and you pick up friend during slap, opponent remains in waiting to be slapped state.
- Tentative fix for glitches in replay where in VS player 2 would appear zapping around the screen. The number of allocations for recorded objects was not matching with what we were recording since we were skipping some.
- Do not get hurt when touching a dizzy enemy
- Delete level saved data, just in case it re-crashes on trying to restore (as otherwise game is locked until file is manually deleted).
- Fix for item length of a selection was not being taking into consideration for calculating menu options offset
- Fix for crash when throwing breakable things against each other (e.g. vase and crate)
- Should not get hit when walking in opposite direction of spikes
- Fix for crash when having draw keys help enabled, and jumping to the left-est edge of a level with your friend near-by, it would check out of bounds. First off, it should not check while jumping. Also added a check to not go out of bounds.
- Fix for notifications alignment when under water
- Fix for floating animation doesn't have offsets for carried objects
- Rotor hit sounds should be played according to distance to player
- An item should not be break if it's being carried
- Fix for replay causing flood when there's a cage in the level.
[ 2021-06-28 13:19:53 CET ] [ Original post ]
🎮 Full Controller Support
Pyramid Plunge is a lighthearted action platformer with procedurally generated levels that offer a challenging experience every time you play. Take control of an odd cartoony couple and protect your partner from peril. Have complete freedom while you explore the fully-destructible pyramids of ancient civilizations filled with deadly creatures, booby traps and immense treasure. Be fast or slow, greedy or cautious, safe or reckless... it's all about fine balance between risk and reward!
Key Features
- Roguelike Platforming - Randomly-generated, fully-destructible levels are filled with traps, monsters and lots of loot. You'll also find equipment from previous lost explorers. Quick reflexes and quick thinking on how to use the environment to your advantage will go a long way!
- Hilarious Local PvP - Enjoy comical battles with your family and friends, where the player who enters the exit with the most money wins!
- Choose your character - You choose who will be the hero... Giorgio or Felicie?
- Beat your friends online - Play PvP with your Steam friends as if they were beside you. They don't even need to have the game installed!
- Pyramid of the Day - Each day a new set of levels is generated. Get to learn the best path and brag your highest score on the online leaderboard which resets every 24hrs.
- Lovable characters - The odd couple, Giorgio and Felicie are two complete opposites. She likes reading and visiting museums and old temples. He likes beer and farting! Will they put their differences aside and find their way out?
- Learning by Doing Dying - With each excruciating, hilarious, and surprising death, you'll learn how to think faster to escape the traps and creatures lurking in the pyramids.
- OS: Ubuntu or equivalent
- Processor: 1.2GhzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: 256MB
- Storage: 100 MB available space
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