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[previewyoutube=C2btpROrg9s;full][/previewyoutube] It's been a while since my last update, but I've been busy finishing stuff, killing bugs and going through several BORING publisher agreements, most of them with a lot of black holes or involving signing with your blood! But hope is not all lost! Anyways, I've added some cool craftables, so now besides the bow&arrow, slingshot and boomerang you can also craft jetpacks, grappling guns and banana guns. Jetpacks are a lot of fun, but be careful not to overheat them. Also don't throw them maybe? as they are highly unstable! Grappling guns can get you to high places fast. At later levels you can hit enemies or your multiplayer opponent with its hook too! Banana Guns are just crazy fun, especially in multiplayer. The Merchant will now also start giving you more sidequests to collect stuff for him for his weird plans? Collect random stuff for him and get cool rewards like gems, healing potions, speed potions, invisibility cloaks, a cursed head or a lucky charm. Just don't break the lucky charm or you'll get cursed and start finding only poop in the crates! If you're going to break it, at least break it on your multiplayer opponent! If you find the rubber glove, you can now also carry and throw dead enemy bodies. Comes especially handy for those merchant quests where he needs specimens of some creatures. I added a new Multiplayer mode - Capture the Friend. It's an extremely fast and merciless game mode. Both players start from the exit while their friend is at the entrance. Whoever exits the level with their friend first wins. It's sort of like capture the flag? but...with...friends? Don't know, sounded funny when naming it! There's now a sort of Cheat menu where you can select all the items you want to start with, but if you use it then the scores will not be submitted. And achievements are not checked. Added vibrations to the gamepad so now you get a massage while playing the game too And you can also redefine gamepad keys now. One last thing... you can be sneaky in multiplayer matches, and fart near a health potion. It becomes poisoned and health will start decreasing whoever drinks it. Full Release Notes:
Added
- New Craftable Weapons, each with 4 different levels to craft
- Jetpacks - whizz through the air, but be careful not to overheat them. Also don't throw them as they are highly unstable!
- Grappling Gun - the later levels can also be used to kill enemies (or hit opponents)
- Banana Gun - add more chaos to your multiplayer session
- Added more Merchant sidequests besides the idol quest
- You will need to retrieve some random object or corpse for the merchant's weird plans
- Well at least he can reward you with gems,
- Healing Potions (if you fart near one it becomes poisoned. Hilarious for multiplayer!)
- Speed Potion
- Invisibility Cloak
- A Cursed Head skull that points you in some direction?
- Lucky charm, which if you break it you get cursed (and get poop in all crates). Break it on your opponent in multiplayer, to get THEM cursed! LOL
- Btw, Cursed Idol now revives dead bodies if idol is being carried
- Rubber glove to pick up dead bodies
- New Multiplayer mode - Capture the Friend. Players start from the exit while friend is at the entrance. Whoever exits the level first wins. Very fast but fun mode.
- Vibration for gamepads. Can be tweaked or turned off from settings. This does not work on Mac, sorry.
- Achievements!
- Support for Starting With options in single player/Coop too, however the player is also warned that scores/achievements would not be submitted.
- Show notifications on gamepads connected/disconnected
- Added option to enable debug logging, off by default. Option can be found in Misc. settings menu
- Added support for Coop leaderboards
- Allow two players to have different gamepad types set, e.g. one PS4 gamepad, and another showing XBox type buttons.
- Allow player to redefine gamepad keys
- Support for Spanish-Spain as opposed to just Spanish-Latin.
Fixed
- Fix for switching toggling back full screen mode in Windows during Pause Menu not actually scaling up the surfaces
- Don't show twitch questions when game over or level complete
- Fix for not showing "loading" when switching to a localization which have a bigger font file
- Fix for arrows hitting player if respawning near doorway and there's an arrow from previous attempt.
- Fix issue with spider keeping sleeping sprite after it wakes up (especially on start of a level)
- Fix issue with double gates on top of each other (finally)
- Support for looking up and down by 2nd player in Coop
- Fix for when exiting a locked level while door is flooded, it was switching to walk-in animation rather remaining in a swimming animation.
- Fix for being able to drop stuff from inventory while swimming
- Fix for explosions not breaking nearby breakables
- Fix for mine not being triggered by loot or dropped arrows.
- Fixed bug when switcherooing in VS-No Partner. Since players playing actually switch, we were not switching the amount collected, and thus one could end up with a negative amount of money if he was hit by opponent.
- When playing coop or VS-no partner, you can break from opening of a chest by pressing any key
- Polar Bear should only shake screen when visible. Also limit debris particles from camera shaking as they could bring down framerate.
- Fixed issue with music not resuming after skipping the intro in tutorial.
- Fix for C4 passing through player in VS when throwing it while still not exploding. Also differentiated damage between when thrown and when exploding.
- Remove enemies close to player especially due to CTF or due to templates having an enemy (like Alaska polar bear)
- Fixed bug of friend being able to pick up full health pickup when already dead
- Fix for idol not being regenerated if you die and respawn in same level
- Typo causing crash when crafting (crash happens later when trying to save data). Thanks GameMaker for not doing any type-checking! uggghhh
- Do not allow to place friend in a cage to swap with item... lol
- Fix for friend remaining dizzy after hit with fryingpan, because GameMaker doesn't know how to store numbers properly...pfff
- Fix for scraps not being properly deleted when blueprint level > 1
- Added proper max limits when selecting items from Start With menu
- Fixed issue with extra pocket not being added properly when added in Start With items options.
- Fix for friend not getting angry after dizzying after being hit by a fryingpan
Modified
- Increased probability of a workbench being generated by adding more tries for generation
- Tweaked spear collision box
- Dead bodies now get broken by boulders and rotors
- Tweaked threshold for stealing from stand
- Trigger flood if you hit an object in the cage with something
- Added stealing frames for felicie
- Improved interactions between boulders, rotors and explosives
- Don't allow destroying tiles beneath a level end
- Tweak for announcement font
- Open locked door with key, even without having partner near you
- Boomerang and Friend now collect loot for you.
- Explosions now do a "+" style of tile removal. I tried 3x3 explosions but they were too much.
- Select level when crafting, so if you have level 3, you can also craft level 2 and level 1
- Renamed VS to Loot Battle
- Allow player to select gamepad from settings for each player. This is especially useful in Windows because it can give multiple ids to the same gamepad. And so, in a 2-player game, you could end up both gamepads controlling the same avatar. What a messed up OS!
- Support for selecting keyboard for player 2 (to disregard a duplicated gamepad in Windows)
- Improved visibility of blueprint icons on murals
[ 2021-08-31 10:36:35 CET ] [ Original post ]
🎮 Full Controller Support
Pyramid Plunge is a lighthearted action platformer with procedurally generated levels that offer a challenging experience every time you play. Take control of an odd cartoony couple and protect your partner from peril. Have complete freedom while you explore the fully-destructible pyramids of ancient civilizations filled with deadly creatures, booby traps and immense treasure. Be fast or slow, greedy or cautious, safe or reckless... it's all about fine balance between risk and reward!
Key Features
- Roguelike Platforming - Randomly-generated, fully-destructible levels are filled with traps, monsters and lots of loot. You'll also find equipment from previous lost explorers. Quick reflexes and quick thinking on how to use the environment to your advantage will go a long way!
- Hilarious Local PvP - Enjoy comical battles with your family and friends, where the player who enters the exit with the most money wins!
- Choose your character - You choose who will be the hero... Giorgio or Felicie?
- Beat your friends online - Play PvP with your Steam friends as if they were beside you. They don't even need to have the game installed!
- Pyramid of the Day - Each day a new set of levels is generated. Get to learn the best path and brag your highest score on the online leaderboard which resets every 24hrs.
- Lovable characters - The odd couple, Giorgio and Felicie are two complete opposites. She likes reading and visiting museums and old temples. He likes beer and farting! Will they put their differences aside and find their way out?
- Learning by Doing Dying - With each excruciating, hilarious, and surprising death, you'll learn how to think faster to escape the traps and creatures lurking in the pyramids.
- OS: Ubuntu or equivalent
- Processor: 1.2GhzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: 256MB
- Storage: 100 MB available space
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