





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Thanks to everyone for playing the demo and providing some great feedback! We want to make sure players have the best possible experience so we've made some updates/fixes to the current build. As always, we'd appreciate any and all feedback - good or bad - we can take it :) # Added - New Egypt Level 3 and 4 audio tracks - Updated texts with new layout and also texts from writer - Added Confirmation for Exit from main menu - Added confirmation before exiting to main main from Pause menu - Switch keyprompts to keyboard, if using keyboard. - Restart option on gameover and don't have any other credits left. Also Game Over is displayed immediately now and not having to press continue. - The Pause menu now displays a Quick Restart option (when playing a generated level), and it will get you back to the map and lose one continue. - Added a flash on the heart container when consuming it, to attract a bit attention. - Added random dark level node into map. Also added updated icons for info. - Show vault opening when putting stuff in it - Hand animation for shop stand. - Added a bg for notifications # Modified - Do not create special rooms in first level of a world. JPP-32 - Update map background and moved merchant to the side. - Performance improvements - Quicker bg fade for simple dialogs - Made piggy bank UI consistent. - Added buttons to simple dialogs with keys help incorporated. - Take input on dialogs when they are still coming down. - Allow clicks in level selector while transition is not 100% complete as it was annoying to wait for it to complete. - Tweaks to map UI, include nodes, colors, speech bubble, and hearts alignments. - Tweaks to workbench dialog - Order shop craftables near each other according to level (and not price). Also grappling guns are all under Equipment now, even though 2 of them can be used as weapons. - Updated Blueprints icons - Minor tweaks for Stealing. Using green instead of orange ring. Tweaked the rings and added some leeway when stealing. Also Snatch It keyhelp is now using the same in-game key prompt style. - Tweaked merchant speech bubble in level selector - Grouping for items in Vault dialog # Fixes - Fix for crash when trying to access inventory from map - Tentative fix for crash in arrow dashes. #PP-4M - Tentative fix for crash when using something from inventory and since you use it, it returns nothing. #PP-5H - If we don't handle an item, we should output the sprite name to better understand what caused it. Related with #PP-57 - Tentative fix when trying to create an invalid dimension surface where zoom would be a non-sense value. #PP-55 - Fix for switching just after doing a whistle and new NPC keeps running. - Fix for merchant jokes last line being said double. - Should not be able to put piggy bank in inventory! - Minor tweak to remove from inventory pos since checking for extra glow stick wasn't being checked properly now that we have an inventory for the friend too. - Fix when merchant reminds about 10% cut of piggy bank, to use a speech bubble and wait for player to read. - Allow replay only in levels and boss rooms. Avoids crash in intro/tutorial scenes if trying to activate replay. - Fix for getting hurt and coins fly out when being pulled by grappling gun and colliding with a wall at a certain speed. - Fix for direction keys not handled for character/color select - Don't draw menu key prompts when there's a simple message dialog. - Round off coordinates when drawing keys as they would clip any subpixels on the gui layer. - Fix for sub-pixel camera view movement, causing weird glitches especially when rendering text in-game (not on gui) - Fix for grappling gun hurting own player - Fix for small text, to use only 4 way offset nudge stroke (instead of 9 way) - Do not allow pause menu during bootstrap.
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