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Patch notes for v1.0.21.11
- Added auto-aim when throwing against an enemy in easy mode. Can be turned off from Settings -> Controls
- Tweaked a bit how player can kill an enemy by jumping on him. Previous it was too harsh. Now it's more forgiving. - When partner is sliding on the floor, it should still kill the enemy even at lower velocity, to reduce frustration to players. - When thrown friend at an enemy with HP 2+, friend shouldn't get hurt. - Tweaked further more the balancing for killing enemies by jumping on them - Grappling Gun even Level 1 and 2 know hit enemies - Do not ask anymore for feedback on crash. No one is typing anything anyway. Also fixed issue of game not restarting after a crash, since I needed to update the execute shell plugin to be 64-bit. - Some buttons in dialogs (e.g. exiting from game level) should have the negative side effect to be red. - Removed Halloween Run
- Tentative fix for rare crash when depositing in piggy bank. - Tentative fix for crash log where on generating level, level number was 0 which is never the case unless it's the tutorial. But we don't generate a level in the tutorial since it's a static level. - Tentative fix for crash in level gen. Suspected that a data file is being messed with as that is the only way I managed to repro. If file is tempered, it will show an error and exit. - Fix for annoyance of throwing partner against wall in solo, and on hitting a wall it changes sprite to sliding vertically, causing a collision with an enemy and gets hurt instead of killing the enemy. - Mines/C4s should be infront of objects. - Fixed spiders getting stuck near cage. Regression due to changing cage stand sprite collision. - Discord integration is now working again. - Tentative fix for crash found on sentry when getting hearts hud data in replay.
[ 2022-11-03 13:01:15 CET ] [ Original post ]
We have been listening and we noticed that some of you were getting frustrating on two things 1) Stomping on enemies sometimes would get you hurt (especially if you took the enemy from the side) 2) Aiming a throw when an enemy is close by is difficult to master. So we fixed the stomping - should be much more forgiving now. And we added Auto-aiming in the Tourist (Easy mode), where when an enemy is close by, the thrown object/partner is aimed at the enemy. Don't worry, you can still turn it off from Settings->Controls if you prefer timing your throws. [hr][/hr] Full Release Notes
Added
- Added auto-aim when throwing against an enemy in easy mode. Can be turned off from Settings -> Controls
Modified
- Tweaked a bit how player can kill an enemy by jumping on him. Previous it was too harsh. Now it's more forgiving. - When partner is sliding on the floor, it should still kill the enemy even at lower velocity, to reduce frustration to players. - When thrown friend at an enemy with HP 2+, friend shouldn't get hurt. - Tweaked further more the balancing for killing enemies by jumping on them - Grappling Gun even Level 1 and 2 know hit enemies - Do not ask anymore for feedback on crash. No one is typing anything anyway. Also fixed issue of game not restarting after a crash, since I needed to update the execute shell plugin to be 64-bit. - Some buttons in dialogs (e.g. exiting from game level) should have the negative side effect to be red. - Removed Halloween Run
Fixed
- Tentative fix for rare crash when depositing in piggy bank. - Tentative fix for crash log where on generating level, level number was 0 which is never the case unless it's the tutorial. But we don't generate a level in the tutorial since it's a static level. - Tentative fix for crash in level gen. Suspected that a data file is being messed with as that is the only way I managed to repro. If file is tempered, it will show an error and exit. - Fix for annoyance of throwing partner against wall in solo, and on hitting a wall it changes sprite to sliding vertically, causing a collision with an enemy and gets hurt instead of killing the enemy. - Mines/C4s should be infront of objects. - Fixed spiders getting stuck near cage. Regression due to changing cage stand sprite collision. - Discord integration is now working again. - Tentative fix for crash found on sentry when getting hearts hud data in replay.
[ 2022-11-03 13:01:15 CET ] [ Original post ]
Pyramid Plunge
PolyCrunch Games
Developer
PolyCrunch Games
Publisher
2022. Wishlist and Follow!
Release
GameBillet:
4.00 €
Game News Posts:
59
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(19 reviews)
Pyramid Plunge is a lighthearted action platformer with procedurally generated levels that offer a challenging experience every time you play. Take control of an odd cartoony couple and protect your partner from peril. Have complete freedom while you explore the fully-destructible pyramids of ancient civilizations filled with deadly creatures, booby traps and immense treasure. Be fast or slow, greedy or cautious, safe or reckless... it's all about fine balance between risk and reward!
Key Features
- Roguelike Platforming - Randomly-generated, fully-destructible levels are filled with traps, monsters and lots of loot. You'll also find equipment from previous lost explorers. Quick reflexes and quick thinking on how to use the environment to your advantage will go a long way!
- Hilarious Local PvP - Enjoy comical battles with your family and friends, where the player who enters the exit with the most money wins!
- Choose your character - You choose who will be the hero... Giorgio or Felicie?
- Beat your friends online - Play PvP with your Steam friends as if they were beside you. They don't even need to have the game installed!
- Pyramid of the Day - Each day a new set of levels is generated. Get to learn the best path and brag your highest score on the online leaderboard which resets every 24hrs.
- Lovable characters - The odd couple, Giorgio and Felicie are two complete opposites. She likes reading and visiting museums and old temples. He likes beer and farting! Will they put their differences aside and find their way out?
- Learning by Doing Dying - With each excruciating, hilarious, and surprising death, you'll learn how to think faster to escape the traps and creatures lurking in the pyramids.
MINIMAL SETUP
- OS: Ubuntu or equivalent
- Processor: 1.2GhzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: 256MB
- Storage: 100 MB available space
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